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  1. Hi guys, I've read through many posts already made on this topic, but i'm struggling to find a definitive answer. Is it possible to paint and view in true sRGB space? Maybe there is a button i've not checked to make this happen? I've read about and tested : Textures > Adjust > Gamma correction - but sadly this is only a clever hack that crushes down the 1.0 Gamma, it doesn't allow me to work in Real-Time true sRGB / 2.2 Gamma space. For Gloss / Roughness / Specular textures true working sRGB space is very important to create an accurate read. Any info on this would most welcome, i'm a big fan of 3d coat, loved it from the first moment i started using it. Personally i don't want to move to the likes of Mari or Substance painter. Thanks for reading! Alex
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