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Showing results for tags 'stretching'.
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hi all, i´m new here and hope to stick around. casual user of 3d coat for a while now but would like to use it more in some projects. that will mean alot of question in this forum: i love voxel sculpting and am testing some workflows at the same time i stumble across odd stuff in. for instance - just right now i´ve gotten a weird issue. although im in voxel space i am getting stretching of polygons. screencap attached. version 4.7.24 opengl. the way in understand it - it should not be happening.
me = just loaded up 3dcoat to finish texturing this and I'm saw that this has happened! I = can press *6* (lowpoly) to make it go but when I'm = goes into render it it just shows this silliness again! can anyone helps me please? I'm = don't wanna restart him he was a lot of work :/
Hi all I'm trying to use a smart material to add fabric to my mesh clothing, but for some reason around the seams of the uv map I'm getting this odd light colour/stretching and wondered if anyone would have any idea why. The uv map works fine for textures in other programs but not 3d coat for some reason. Picture attached. Any ideas welcome, thanks.