Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'symmetry'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General 3DCoat
    • Announcements
    • 3DCoat
    • Beta Releases
    • 3DCoat Printing
    • 3DCoat AppLinks testing
    • SOS! Only for urgent help
    • General Discussion
    • InstantLight Real Time Render
  • Galleries & Challenges
    • Finished & Wip projects
    • Official Contest
    • Community Challenges
    • Archived: Gallery of Finished Works
  • Resources & Development
    • Tutorials and New Feature Demos
    • 3DCoat Exchange Library
    • SDK, Plugins and Programming
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • Gallery & Competition
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 25 results

  1. Plat

    Help with symmetry retopo

    So I'm retopologizing a head for the first time in 3d coat, and it's going great, except for the symmetry will sometimes break. Heres what I mean: One second the symmetry will be working perfectly, and then, as per my first screenshot, it only shows the geometry that overlaps the x-axis. Disabling symmetry reveals that everything is normal on the one side, but if I toggle it back on the same thing happens. Is too much geometry over the line? No amount of undoing will fix this problem. This has happened twice now. Thanks for your help!
  2. agelvik

    [Solved] Retopo Symmetry problems

    Hey, I continue to run into this problem. Sometimes all I have to do is undo a few times, but most of the time this doesn't solve it. My retopo mesh suddenly doesn't show when I turn on symmetry back on again, sometimes it does but just barely visible in a strange behavior. It's very random when it happens, how can it be avoided and fixed when it occurs? P.S, I don't turn on symmetry mid-way, I always turn it on before I begin retopo. Before symmetry: After: Another example: Using version 4.8.07
  3. Hello guys, I love using 3D coat to retopo, UV and texture. I just have an issue on 80% of the models I work on with "symmetry". It will be working great, then out of nowhere later into the project it seems like all the polys snap to the symmetry axis plane... What causes this to happen, how can I prevent/stop it from happening and how can I fix the retopo after this happens. Once I turn off symmetry, the original half goes back to normal, but I can't use symmetry on it again unless I export, import. Did I just answer my question or is there another way? Thanks!
  4. Hi all, what needs to be set again, to make 3DCoat recognize the other side of a fully retopoed mesh for symmetrical brushing over both areas? In Topogun it was quite simple, load up your fully retopoed mesh, activate "symmetry"and then start brushing for relaxing the mesh.
  5. Hi, trying to figure out how to stop tools from affecting both sides of the symmetry plane when your close to the symmetry plan. Example: Move tool. Say I've got two spheres close to the symmetry plane. I want to move/stretch the left edge of the right sphere, left towards the symmetry plane. But since the brush also goes over the opposite sphere it also affects it and the move tool essentially moves/stretches left and right at the same time due to the move tool and symmetry with nothing really happening.
  6. photonmammoth

    Local Symmetry Non-Existent??

    Hey guys! So I just picked up the trial for 3Dcoat today after watching most of the videos, and I imported a model I have from zbrush (that is a little bit off of 0,0,0 but I figured no biggie cause local symmetry) but when that is enabled in the symmetry window in the retopo room, nothing seems to happen at all?? I've read through this post on the issue and there doesn't seem to be much of a fix? Also how does the bounding box selection for symmetry work exactly? Couldn't find any explanations on that but it sounds like it would be helpful
  7. Hey guys! So I just picked up the trial for 3Dcoat today after watching most of the videos, and I imported a model I have from zbrush (that is a little bit off of 0,0,0 but I figured no biggie cause local symmetry) but when that is enabled in the symmetry window in the retopo room, nothing seems to happen at all?? I've read through this post on the issue and there doesn't seem to be much of a fix? Also how does the bounding box selection for symmetry work exactly? Couldn't find any explanations on that but it sounds like it would be helpful
  8. kait kybar

    Symmetry problems

    Hi. Im having problems with symmetry. Quite often when I make symmetry copy the whole mesh disappears. Seems like its trying to copy empty side. Global space not helping.* Thanks
  9. So, when I use 3D coat sometimes the topology keeps using the command "invert mirror" sometimes when I do something. Is there a way to fix this? Why does it happens? Any turn around the issue?
  10. PaperSphere

    Zbrush to 3D Coat Retopology - Symmetry.

    I was wondering if anyone could offer me some advice about how to get to grips with 3D Coat for retopology. I bought the program a couple of weeks ago, to speed up my retopology and UV workflow. The UV part of the program has been very easy to use and I think that I'll get to grips with it quite soon. However, I am having trouble getting up to speed with retopology using the program. On the face of it the 3D Coat seems brilliant for retopology. The tools that I have worked out how to use seem quite straight forward. However, I am encountering issues that are really slowing me down. It might be useful here to explain what I'm trying to do and the workflow that I'm trying to develop. My primary 3D software is Zbrush and 3dsMax and this is where I'd have done any retopology in the past. I've been importing high res meshes in for reference and then trying to edit a low res Zremesh - the areas that I want to retopo are the face, ears and hands. I usually manage to rebuild the detail that I need for these areas, but I'm encountering some issues with symmetry. The main concern is that faces, edges or vertices that overlap the line of symmetry which can either not be welded or have overlapping faces and edges. This will obviously cause the mesh seams to split when subdividing it back in Zbrush. I've managed to clean up meshes with messy symmetry in 3dsMax - but instead of speeding me up is adding another layer of work. Is there something that I can do about this? Also, I've struggled to fully get to grips with symmetry in 3D Coat. There is virtual symmetry and actual symmetry. Whilst this concept is easy to come to terms with when creating entirely new geometry, it's harder to understand when working on an imported retopo mesh. When I import the mesh that I want to edit and then turn on symmetry (with virtual symmetry) - I get a pale preview of the other side, but if I turn off virtual symmetry the actual geometry still exists. So I'm not sure if this is causing me problems - my mesh may look finished and clean but in fact its got other unseen hidden geometry. It would be nice to simply select and delete the polys on the side that I will not need, but this doesn't appear to be an easy process. The selection tool in 3D Coat appears to work like a brush, with no selection marquee. Getting rid of a whole side of geometry that you don't need would be fast to do in either Zbrush or 3dsMax. Is there a quick way to do this inside 3D Coat? Would I be better for me to import only half of the mesh for retopology? My primary concern is about the main line of symmetry running down the middle of the mesh. Instead of seeing a simple seam there can be a confusing zig zag of edges or overlapping faces. In 3dsMax, you can delete half your model set the transform modifier to Slice Along Mirror and Weld Seams to avoid problems. Are there settings that offer this option in 3D Coat? On the whole, I'm impressed with the program. However, I do wish that there were more quick start tutorials about how to use the 3D Coat. Many of the tutorials go in to detail about areas of the program that I'm unlikely to use at the moment and many of them seem to be from earlier versions. It would be nice if there were some more recent tutorials - like myself, a great many of your users must have come to this program from Zbrush just for retopology and UVs. I ended up resubbing to PluralSight hoping that they'd have some decent tutorials to follow, They are okay, but don't address the issues that are concerning me. Anyway, I will keep watching the video tutorials on this site to see if I can get the answers that I need - though it is quite time consuming and a bit hit and miss. So if anyone could offer some advice about how to make progress with symmetry in 3D Coat then I'll be grateful
  11. jeric_synergy

    Post-facto 'mirroring'? / symmetry fix?

    If you've modeled something with Symmetry OFF, and now you need it duplicated (there's probably my answer) across the X axis, how does one go about doing that? Tnx.
  12. Is there actually a concept of local space in 3D Coat? When I import an FBX from Blender, seems like all local space information is lost, as I can't really use the Symmetry's local space options.
  13. Hello guys, I have a silly little Problem with my Symmetry in Coat ( CUDA-DX64 - Steamversion). I have Imported a Blender Model as Obj, ordered Coat to create a new UV automaticly and started to texture it. The Symmetry window is open, the symmetry is enabled and should mirror the X-Axis. No matter what type of Symmetry ( global or local) does not matter, i tried both and nothing was fixed. If I draw my texture at the right side, i was used that symmetry mirror should do the same on the left side too since symmetry is active. Thats what I think atleast. Of course the Program tries it, but the Painted Line gets broken and shattered, while the side where i am drawing everything works fine. I guess i probably did something wrong in the settings, but i have no idea where i can find a setting for the range of symmetry-painting if it does exist. here is just a example image, which shows what exactly happens actualy on symmetry mode.:
  14. I find myself having a heck of a time getting symmetry to work for me. If I turn off Virtual Mirror mode and have 3D-Coat actually create the mirrored geometry for me, I eventually get a non-symmetrical mess on the mirrored side. I don't know how it gets so out of sync, but when I use the "Make symmetrical copy of the layer" button in the Retopo Objects to fix the issue, I then get junk polygons all collapsed in the center line. When I turn on Virtual Mirror mode I have an issue where the vertices don't clip or snap to the symmetry plane. To cleanup the model I had to go through my entire mesh, pulling the center verts away from the center and then deleting all the exposed extraneous polygons. Now I have an edge loop that I want to snap back to the symmetry plane. I could do this is less than a second in Blender by selecting the loop and scaling the selection to 0 on the x axis, but I am trying to force myself to get proficient in 3D-Coat. How do I snap an edge loop to the center or symmetry plane on the X axis? In other words, how do I scale a selected edge loop to 0 on the global X axis? Thanks in advance for the help. Bryson
  15. What is the workflow to use the Strokes Tool on cylindrical forms when the symmetry plane goes down the middle of the cylindrical form? I have tried drawing straight through from outside to outside and it appeared that I had doubled up geometry. I tried just drawing from the outside of one half towards the center and that looked messed up too.
  16. bperes

    Symmetry and clone tool

    Hey so I seen people use the clone tool to "stamp" similar shapes multiple times onto a vox layer. Awesome! So I dove in and am trying to make a rancor sculpt and am on the hands. I decided to make one claw and just clone it. So I used the spike tool to make a claw on a new layer: Then I selected it with the clone tool: What's weird is that it now has the transform manipulator at the origin. I've seen people use the clone tool with the manip on the actual object. What's wrong here? Well opting to still move it, I moved it only to find two claws sliding from each other as if there was symmetry on it's own plane: I really don't know what's happening. I just want to stamp, move, stamp like I've seen other people do. Anyone know what's wrong?
  17. alvordr

    [SOLVED] Axial Symmetry

    Hey. I've seen several of the tutorials using the Axial tool, but it appears that there isn't a true Axial Symmetry function in 3DC. The minute I click on Axial, it duplicates the Voxel layer, instead of simply letting me sculpt on that one object/layer with radial symmetry. Am I missing something?
  18. Hello! Playing around with 3d coat for the first time, I've created a face in zbrush, and now I'm looking to retopo and uv it. I've managed to finish the retopo version (the retopo tools were VERY nice to work with) with x symmetry turned on, it looks something like this: Here's the part I'm unsure of. I'd like to "commit" to the symmetry, and have one full mesh. (Similar to doing a duplicate of the half, mirror, and merge in other 3d apps). I tried out hitting the "Symmetry" button, which gives me these results, as you can see some of the edges along the symmetry line are no longer visible: With the UV Mark seams too, I can highlight edges that should be there, but no visual feedback indicates I've selected anything. Selecting the edges I can see turn green. What am I doing wrong? Thanks
  19. Bloodsong

    Retopo By Hand

    heyas guys; i didn't like the results i was getting from AUTOPO, so i started retpologizing by hand. a good learning experience. :X i have a model that is made up of repeating elements (holes through a bar). so i thought i would build one segment, and then copy that segment where the other holes are. even smarter, i thought i would build 1/4 of the segment, then mirror the top to bottom, the front to back, and then the side to side, to get the whole piece. i have discovered clone. and i scaled the clone of the first 1/4 to -100% to get a vertically mirrored copy. the edges aren't perfectly straight, and the bottom edge of the top piece is overlapping the top edge of the bottom piece. even if i merge the two retopo groups together. so: how do i weld vertices? or how do i weld chunks of retopo to each other... without drawing more polygons between them? i got the vertices all into alignment with the transform tool. but the two pieces still think they are separate. they're all one retopo group, just... two different colours. :/
  20. FreezeFrame

    Symmetry

    Hello. I ran into a slight problem. When adding objects and merging them to a scene. Is it possible after merging two objects at the symmetry line to adjust their distance from the line after? It allows during placement. All I noticed was if they are separate instances only 1 can be moved at a time unless they are joined as one then they both move. Also I made a very slight mistake when I merged two objects to form as one. I must of had symmetry off or something because I noticed a slight out of symmetry mistake, somehow. Is it possible to make a mesh not symmetrized into one? It's no big problem and the slight mesh deformation won't affect animation at all.
  21. ooky

    Paint to Surface mode?

    Hi I've imported an object with UVs and about 10 sub-objects. I've taken it into the paint room, which works great, and is very fast and responsive. I was wondering if there's a way to access the "surface" tools? The paint room tools are a little wanting. I really miss crease edges, and the scrape/flatten tool works in a much more interesting way. By the way I reported a bug that I might as well mention here. It seems like the flatten tool works very differently on different areas of my model. The UV's a pretty even. It seems related to the colours of the normal map. Red and blue directions paint fine, but green directions result in massive depth when painting flatten. Very strange Also, for some reason my object was imported off center, so there's no symmetry which is a bit of a problem (I imported it as an .lwo). thanks Olly
  22. Malo

    Retopo and Symmetry

    Hi I have a little question about the symmetry in the Retopo Room. I always work on the "wrong" side. Not sure why, maybe it is from the work in other apps. But is there a way to make the "wrong" side of the symmetry in X, to the correct side? I know i could use the flip option on the symmetry, so that the wrong side is the correct side, but i have always to flip it on every startup of 3d coat. Any help or idea would be nice. Regards Malo
  23. heyas, guys! still watching hours of tutorials and demos (thanks!)... have some newbie questions that i hope haven't been asked 100 times before. PS: i'm using 4beta14a1GL 1: Smooth Tool how come sometimes this aggressively melts the model down to nothing, and sometimes it barely does ANYthing? i've tried different strengths, sizes... it just usually ends up doing the opposite of what i want? (ie: melting my mesh when i want a faint little adjustment, or barely doing anything noticeable when i want the mesh to melt.) 2: Pinch Tool & Creases the pinch tool isn't behaving the way i expect. not sure if this would be a bug or feedback/complaint. it pulls the mesh together in the middle, but it also creates a dent around the stroke. i don't want the indentation. i tried to make a crease by using the extrude tool (inverse mode, of course), with a sharp pointy brush tip. that created a decent little trench. but then i wanted the pinch tool to pinch the sides of the trench together to make a skinnier trench, it actually made a wider, yet shallower trench. so what's a technique for creating creases? 3: Tools that Go into Voxel Mode i threw some presets on the preset floater. the move tool, and the translate tool. sometimes when i switch to the translate tool, it pops up and says "This preset will switch your [sic] to voxel mode." sometimes it doesn't. sometimes the move tool makes this pop up. the thing is, i thought i was IN voxel mode and never left it. i haven't switched anything to surface mode. that i know of? i'm not using the tools in the surface subsection. i never change room tabs. nothing ever pops up and tells me i'm leaving voxel mode, or entering surface mode. 4: Translating in Symmetry how come this tool doesn't obey symmetry? like, say if i paint in a sphere for an eyeball, and i want to move the eyeballs closer to the centerline. i don't want to smush them or parts of them over with the move tool, i want to actually translate them side to side. but the translate tool appears in the middle of the two eyes. and even if i move it to one side of the centerline or the other, it just moves both sides in the same direction. 5: Mannikin Parts Symmetry on different Layers i wanted to turn the humanoid mannikin into a digigrade mannikin. so i was monkeying around with the left lower leg. and the stuff i did there didn't translate to the right lower leg, because it was on a different layer. except the posing tool, which affected both parts. can someone explain the different symmetries going on? and give me some pointers on how to edit the shin, then duplicate (clone?) it to make the shank, and then how to get the corresponding right side parts? i found the clone command, but there are different clones that weren't explained very well on the wiki, and i'm not sure which ones are linked clones and which are just independent copies? thanks a bunch!
  24. alvordr

    Move Symmetry Plane?

    Is there a way to move the symmetry plane in the Voxel room? I have an object that, for some reason, has it's symmetry plane way off into space.
  25. pixo

    Per pixel texturing symmetry

    Hello guys, Is it possible to make symmetric a per pixel painting with a chosen symmetry plan? I found the stamp with symmetry very helpful , but i would really need an option that allow us to sym like the voxel modeling tools. Thank you in advance for your help. Pixo
×