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Found 3 results

  1. Working on tiling textures. All done in Coat.
  2. thinkinmonkey

    UV Mapping without tiling

    Hello, is it possible to project a stencil in "UV-Mapping mode" but without the tiling all over the object? I need to project a texture exactly and "From camera" is not helpful this time. Thank you. P.S. And positioning the projection seems a bit tricky, not so immediate like the "From camera" mode
  3. Hi, I'm creating some tileable road sections and in order to tile nicely, the UV shell should touch the edge of the UV space. Otherwise when you tile it, you will see some gaps. By default 3D-Coat always arranges shells with some space away from the edge. I can manually scale and move the shell but it is not very accurate. . .anways to snap edge of shell to edge of UV space or just automatically make it fill the UV space? Thanks! BTW the fact that the texture UV editor shows the UV's tiled automatically has been a big help in creating tileable UV! I like that feature.
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