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Ethan Hiley discussed the way you should approach building guns for modern AAA games. If you're interested in modeling, texture, animation - you might find some interesting tips here. https://80.lv/articles/production-of-3d-weapons-for-video-games/
rooattack posted a topic in 3DCoatHi everyone, I am having the biggest problem trying to figure out how to cut a curve along the shape of sphere. I am trying to mimic the curve on the Rinzler helmet from Tron (see attachments). I feel like I've tried everything and pulling my hair out. I just need to cut along a curved form, like cut a shape along a sphere, but whenever you do that, it just cuts a small chunk out. I the only thing I can do it keep cutting multiple parts out of the sphere but it isn't fluid. This is where Maya and other 3D programs seem so much easier because you can just select polygons and bend them to a certain form. Sculpting in 3D coat seems so difficult to do this. I have attached the base model I am starting with, another shot of a curve im trying to cut out, and the tron helmet. The curves on the helmet seem so complex even though it looks simple. Any help is VERY appreciated. I'm actually getting this manufactured so I would love any feedback. Thank you everyone!
I am looking for a little bit of help. I am working with a model which I have instanced a ton of times (roughly 119 million triangles) and I am looking to retopo my model, but performance in the viewport is starting to feel a little sluggish. Is there any tips on how I can improve performance when not sculpting and just doing retopo or UV work? I have everything CUDA on at the moment and my GPU is a GTX 970 which has about 4GB of RAM and I have 16GB of RAM currently inside my PC. Don't know if you need all that info but hey Thanks, Dave.