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Hey guys, It's my first time on 3D Coat, and i have a problem when i want to import my mesh in 3d coat, there is dark areas on the mesh: And when i import my normal map on the mesh, there is some weird shapes on this areas: So if you have any idea if the problem come from my mesh or my importation in 3d Coat, let me know. Btw, here is what my mesh look like: For information, i did the retopology on Topogun, not 3D Coat. Thanks.
I am very new to 3D-Coat and Zbrush. I started sculpting early this year in 3D-Coat and later added a Zbrush License. I was on the verge of getting Topogun but I have found that the 3D-Coat tools are great and easy to use. For months I had been shy of them. I watched a few tutorials. I am amazed at how easy the quads fall on the High Polly Mesh that I shaped/designed in Poser. These tools are easy to use. I have no idea how I will get the UV's onto the retopo mesh when I am done but I look forward to learning. I really didn't expect to get this small result in just 10 or 15 minutes. It seems I don;t have to know how to use all the tools and can just relpy on a few favorites in the 3D-Coat retopo menu's I plan to upgrade my license from educational to to full in the next few months. Thanks 3D-Coat!!!! I attached a a small humble picture. I am new to modeling and Unity all this fun stuff, For a newbie I am having a great experiencing This retopo will be the version 2.0 of the Unity Game Char for my game that I made, with pain, earlier this year. Robert