I created a model in Groboto3D and then brought into 3DCoat to add details. The model is way too dense when I import it into Vue Complete 2015 and really slows down Vue to the point, Vue is not usable.
And the current mesh is simply very diificult to UV map in 3DCoat with no flow to the faces and bad edge loops.
I've been playing with the autorepo function in 3DC. I am not adding any painted areas for density or any strokes. 3DC's online manual and youtube channel recommends to try without these markings. However I can never get past this screen. It stays there for 2 hours plus...
I was using version 4.5 64 bit and ran into this wall with both the GL & DX versions. I upgraded to 4.7 64 bit this morning and still the same results with GL or DX.
In frustration I downloaded a trial of ZBrush 4.7 and using their zremesher option I was able to create a mesh within a few minutes. The mesh still has issues though and maybe a bit of a task to do a good UV mapping in 3DC.
I also heard of a free retopology app named InstantMeshes which I downloaded and installed. This also creates a mesh in minutes. Still has issues but at least appears to be slightly better then ZBrush's.
So what am I doing wrong in 3DC? Any tips or pointers?
Cheers
Ken Morris
PS: To begin with I never was a fan of repotologizing a mesh. I understand the need but I really dislike the idea of having to do a manually retopologize as IMHO it is plain silly to model a object twice.