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Found 3 results

  1. Hey everyone, I would like to know one very important thing if there is a feature that I am urgently needed in 3D-Coat. I'm making a character. I used the Decimate Proxy Method to be able to make changes in the pose of the character, especially in the arm. After the character was lighter, I hid the whole character except for the arm, in which I began to repair the arm (using Pose Tool, Move Brush). Finally, when I finished all my work, I pressed the button that serves to exit the proxy mode and return the character with the original amount of polygons and then I saved the file. When I realized and looked at the character, I do not know how this must have happened, but in several places of the character the mesh was distorted and displaced. These places should be protected because I had previously hidden these parts to be able to use the Pose Tool and Move Brush. I believe that somehow 3d-coat did not respect the hidden mesh and even then made a mess in those areas. At the same time, I tried to use CTRL + Z to undo all the changes to recover the character in the original state (before my work I did on the arm). But 3D-Coat just went back to the mesh proxy and stopped there (no longer allowing undo) while remaining the messy mesh of the character. In this project, I'm using Tortoise HG (I'm new to this program) to save all my modifications rather than saving multiple files as I was accustomed to doing.That means I have only one project file. Due to my desperation and the very late hour I thought of reverting the file to the previous state I had saved in Tortoise HG (which would be a file before the modifications in the arm), but I messed up and went back to a file very early , where I lost practically all the accessories and much more of this project. And to complete the tragedy, I could not undo this action in Tortoise. Luckily, I had exported the character in .3b (before the changes in the arm) and also I had exported the character with the changes in the arm in 3b. (but with the other parts of the body messed up). Having said all this, I wonder if there is a way to reproject the good parts I've made of the (messy) character to the character who has the correct mesh? I know that in 3D-Coat there is the Copy tool (voxels mode), but for me to do this procedure I will have to convert my character to Voxels and so I will lose many details that I already did in Surface mode. I know that to keep these details, I will have to increase millions of polygons and I think my computer will not support it. So, is there any way to transfer the work I did on the arm (bad file) to the correct mesh (good file)? Similar to the mesh reproject functionality that exists in ZBrush? thanks...
  2. Iam in a situation were i have to sell what's possible. So i sell my License of 3D Coat Version 3Pro.When you bought it from me then they need your Name and E-Mail to complete the transfer,after that you will be able to download it from your account for PC/Mac,32 or 64 Bit (it will be Version 3.7) If you want to upgrade to version 4 then you can do so on the 3D Coat Website. I want 190,- US Dollar for it (via Paypal),you can upgrade for 99,- Dollar to version 4,this means you pay 289,- US Dollar for 3D Coat V4 Pro instead of 379,- US Dollar. If you are interested,have the money and want to help me out....then here is the chance to get a perfect sculpting and UV mapping Tool for a very good price. Have all a great week Dominik
  3. Yesterday, I decided to make better use of my new (faster) drive by moving Windows 7 (along with my programs) onto it. For this, I used Acronis True image Home 2011. Everythying seemed to work great until I tried to launch 3D Coat (Student), at whichpoint, I was greeted by the following message: I still have my original windows drive atm, but I intend to format it and continue to use the new drive. How do I deactivate 3D Coat on my old drive, so that I can continue using it with my new(ish) setup? I intend to change in my laptop (with my other student 3D Coat install) in the next week or two, so any help woul be appreciated.
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