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Found 5 results

  1. I'm having some trouble with the tweak room, everytime I click on it, my model is invisible. If I hover my cursor over it, it's still there, but I can't see anything. I haven't seen anything about this online either.
  2. I need to scale down my model dramatically, and I have a ton of stray objects. Additionally some objects are inside of other objects, making them extremely difficult to select. Is there a way to "select all" in the tweak room, and if not, would it be possible to export an OBJ, scale it down in another program, and somehow reimport all of the textures?
  3. Bloodsong

    Tweak Room Draw Strength

    heyas guys; 3DC V4.0.07B(gl) when i'm working in the voxel room, and use the expand brush, i set the depth strength to determine how high/fast i want the voxels to expand. then i brush across the model and i get a nice rising of the model's surface. when i'm in the tweak room, and i use the draw tool... i brush across the model, and the surface just shoots out to extremes at the slightest touch. and i have to set the strength down to nearly flat in order to control it. now... does it work like this for anyone else? if so, can i request that the strength of this thing be tempered a bit? um, or a lot, actually. :X (im using a poser mode, and poser is notorious for having its universe be microscopic compared to other 3d programs. if this is just a result of working on such a small scale, then you can ignore me.)
  4. Hi there, I wanted to ask if there were a way add edges to your mesh in the tweak room? It seems like it should be there but I don't see it. I also was wondering if while you moved verts around, it relaxed that vert in your uvs to maintain their integrity so when you're back painting you don't have stretching. (though 3dc seems to compensate for that awesomely anyway) Just two questions. Thanks all.