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Found 7 results

  1. Peter Spence

    Rotating the reference plane freely?

    I love the reference plane and how it can be set up to lock in place. However, the current model I'm building only has a 45 degree view reference artwork available. Is it possible to rotate the reference plane to other angles that the standard 90 degrees? Kind regards, Peter Spence Putty Studios Characters and Visual Effects www.PuttyStudios.com
  2. grampanda

    User Interface Suggestions

    User Interface Suggestions 1. One-Sided Scaling: The transform gizmos would be even more useful with One-Sided Scaling. For example, to lower the height of a cube sitting on the grid, one could press SHIFT while dragging the scaling box on the gizmo. This would move the top of the box without raising the box off the grid. This should work no matter where the volume origin is located. Nice way to speed up work. 2. Floating Gizmo: It would be nice to hold a key and have gizmos pop to the center of the view. This way all the gizmo handles would be available for use on the current volume. 3.Use Only Gizmo: Holding a key down while using a gizmo would let users select and highlight only the gizmo features without accidentally clicking outside the gizmo. 4. Return to Last View Position: I have been working in Ortho mode with background patterns. This requires quick changing between Top, Front and Right views. Switching views usually did not return to the last position and size of my last work in a particular view. 5. Lock View in Ortho: There should be some way to guarantee that the user does not accidentally drift out of true Ortho projection especially when using backgrounds. For example Front shows at the top right of the viewport even when the front view is rotated slightly. This can lead to tracing errors. 5. Tool Option Titles: Tool option titles should contain the name of the tool as well as "Tool Options". This may be troublesome to program but is basic user feedback. 6. Scale View from Cursor: It would be oh-so-nice if we could position the cursor arrow over the center where we want to scale and hold a key while scrolling the mouse wheel. This would eliminate the scale, move, scale, move cycle currently necessary. I have been an advocate of this feature since using Sketch Up. 7. Disappearing Work: As a new user I was shocked to see everything I worked on disappear. I know what is going on now but I spent a lot of time screaming at the screen and exiting 3D-Coat to start over again. There should be some kind of automated message to assure the user. An automated reminder to use the Apply button would be useful to newbies. 8. Quit Message: Most software asks before letting the user quit without saving. This message is important. Please understand I am not complaining about 3D-Coat. I am so impressed with what it DOES do. I just wanted to give feedback from a newbie. If any of my suggestions are already implemented in some way, I would appreciate hearing about them.
  3. Hi. How to change the interface size? The resolution of my display 2560x1440. Very very small scale of interface , I do not see anything. It's hell... Why developers are not concerned about this issue? For example, all Adobe products are already adapted to high resolution of display.
  4. ThomasBrissot

    Cut Off Shape Interface suggestion

    Hello, I have been playing with the cut off tool, which is super quick and efficient if you use custom shapes. I find that using custom shapes (via the "load shape" button in stroke mode) gives far better results that cutting of with a stencil of the same shap, the cut is sharper, less "aliased" and it's fun and quick to place it, rotate it etc.. But reloading the shape each time is not a great workflow. Maybe Instead of having to open the stroke mode, click on load shape, select the shape or spline in a folder and then resizing, and then finally cutting through the volume with our custom shape, it would be great to add the custom shape once and for all maybe via a thumbnail in the stroke mode window, or in a library on the side (like the one with stencils) ?
  5. As a new user, I created a Primitive then clicked on Live Clay. Bam! The primitive disappeared. I should have Applied the Primative but this is not the point. It is very bad for software to do this. 1. Is there, in the real world, an actual need to apply the primitive work? Why not just keep it? We can delete work we do not want. 2. if 1. is necessary, a dialog box should appear upon leaving Primitives. It should give the opportunity to Apply or Continue working on the primitives. The very worst thing a program can do is destroy work.
  6. After using a variety of software and looking at the 3D Coat interface a bit... I wanted to go ahead and start a new or current UI update thread. More specifically these are my personal recommendations and or solutions to polishing up the Interface. One of the first things I noticed with 3D Coat is that it suffers the same problem Mari does, in other words... its filled with micromanaging panels and wasted screen real-estate. If Andrew is going to keep adding functionality and features to 3D Coat, refining the Interface and freeing up some space will be a huge benefit. For example, layer masks in the layer stack will probably require a beefier layer stack panel. Starting off this thread, I want to bring some attention to the Brush Panel and through it the Alpha, Strips, Stencil and Material Panels. Together, they simply take up too much space and much of their interactions require what is happening with the Brush itself. From this perspective, we can see a lot of space can be saved if these panels were simply not there.... yet we need to interact with them. They currently take up way too much space, and also offer very little organized interaction. Some users start to become overloaded with custom materials, alphas, strips and stencils... What if all of this can be consolidated within the Brush Panel itself? This solution can streamline the interface and remove the panel micromanagement. Like many other 3D packages, it creates input fields in one location, rather than toggling on and off various alphas and materials spread out across many open panels. Above: Clicking on input boxes within the Brush Options panel will cause a pop up panel to appear. Within are the actual alphas and materials that can be used for that input. Instead of layers upon layers of tabs for categories, they can be placed alphabetically in a pulldown menu. Alternatively, some other method can be used, but the stacks of tabs we have now is not ideal in the long term. What you also see is the ability to save presets (ala Photoshop and Substance Painter). Whatever material, alpha, strip, brush setting can be saved as a brush preset, much like with sculpting it can now apply to painting as well. This will open up the door later down the line for photoshop like brush selection and user created brushes (painting)... especially if the brush system continues to add more types of behavior. Since the Brush settings are not always going to be accessed, especially with presets, it should be able to be collapsed under a "settings" header. In addition to migrating the panels over as input areas within the Brush panel, the actual Brush Operations panel can also exist within the Brush Options panel. This organizes and keeps brush related functions within the same UI space, which will not only make it easier to interact with but also adds a bit of convention to the UI. The Brush Panel should, in my opinion, try to be the central attribute editor for almost everything that interacts with it and can require some form of input. While these graphics are mainly focused around the painting room, I believe the same can work with the sculpting room as well, maybe minus the Smart Material input field (or included if the option for painting and sculpting are combined in some fashion similar to zbrush). I also wonder if the Brush Panel can have an option to be context sensitive so that it transitions to tool options based on the tool selected. For example, the fill tool (brush) which gives the options to fill a surface or mask it out. A lot of the inputs found above the viewport can actually be consolidated into these context sensitive panels... such as the "more on convex, less on convext" list. Feel free to contribute with your own solutions or changes, since its better to keep this kind of subject all in one place.
  7. Hello, Hello everyone, I'm new to 3D coat so sorry if I just can't find the solution on my own... I'm using 4k monitor and the user interface gets tiny and almost impossible to work on, same as it did on PS CS6 but Adobe fixed it on CC. However on 3D coat I just can't find any option to make UI bigger. Is there any way to work around this problem? Thanks for help in advance!
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