Jump to content
3D Coat Forums

Search the Community

Showing results for tags 'unwrapp'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General 3DCoat
    • Announcements
    • 3DCoat
    • 3DCoat Printing
    • New Releases and Betas
    • 3DCoat AppLinks testing
    • SOS! Only for official urgent help
    • General Discussion
    • InstantLight Real Time Render
  • Galleries & Challenges
    • Finished & Wip projects
    • Official Contest
    • Community Challenges
    • Archived: Gallery of Finished Works
  • Resources & Development
    • Tutorials and New Feature Demos
    • 3DCoat Exchange Library
    • SDK, Plugins and Programming
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • Gallery & Competition
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 1 result

  1. Im trying to export a texture that would be a square, I mean not typical uv islands of an unrwapped model but just a square (the only island is a square) that uses 100% of texture space, so in summary I need to give to the 4 vertex the exact uv textures (I tried to adjust manually (see attached image) but since when you pass the corner in the uv preview window there is not limit you con go further you cannot give precise position). So upper left vertex should be 0,0, upper right vertex should have 0,1, etc got the idea? (sorry for my bad english) Is there a way to do that?, now I just can select a vertex an move it, but how to give it and exact vector (x,y)? THANKS! edit: attached image to explain better
×