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Found 1 result

  1. Paint Room Import model for PPP When i import a model all the materials are listed as UV set names The original exported model have 6 meshes and 11 materials After import i have 6 paint objects but 11 uv sets. The original model have only 1 uvset by mesh. Total = 6 uv sets - File format export dont matter, obj, fbx, dae... - Preferences > Treat retopo objects as Paint Object dont matter, this option on/off change anything When exporting textures i have 11 normal maps, 11 reflections maps, etc What workflow i need ? Be able to import a model made by different meshes, and to use for every mesh their own original UVset. To have automatic group layer created by mesh, but inside every layer group to have for every material a layer created and named. Export only texture maps by paint objects, not for every material Whats im doing wrong ? cant achieve this workflow Any help is appreciated. ty
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