I am wondering what a good workflow would be for a 3d scan data (point cloud) that has been converted to a high poly mesh with vertex colour then decimated to be workable in 3D coat for retopology. So the decimated mesh has reduced the detail in the vertex colour so I cannot use it for baking the textures therefore I need to use the original high poly scannrf mesh (80mil triangles) with vertex colour to transfer the texture to the retopolized mesh.
I am finding the original mesh is huge so it kills 3D coat... I may need to split the mesh then somehow bake the retopo'd mesh with the broken up original mesh... hope this all makes sense.
What I am doing:
Point cloud scan --> generated mesh ---> decimated ---> Retopolized ----> transfer original generated vertex colour to retopo'd mesh
Any help is appreciated.
It would be awesome if 3D coat imported point clouds to bake textures.....