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Showing results for tags 'vox tree'.
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MartianGirl posted a topic in General 3DCoatHi, I have been looking around for an answer on the forums, but can't seem to find what I am looking for. I have my Hp model and my Lp model in the retopo room. I have sorted the seems and I am trying to organise the Hp models layers in the vox tree to align up with my layers on my retopo model so I can then try out baking. I have grouped things together on my retopo layers and named them: Lp Body (etc) my body on that layer consists of several retopo objects. I need to get the layers in the vox tree layer to correspond. I have tried my renaming a layer, then finding the next layer that needs to be in there by merging/move to, however sometimes it has said boolean failed. Am I doing this wrong? I don't fully understand which process I am supposed to be using? Do I have to name a layer- make it a parent , then move the layer to go underneath it? I am confused. All my vot tree layers have the letter S on them. Any advice much appreciated, thank you..:)
Look at screen grab. The left object is the original high res model, the right is a low res paint object. As you can see the copper material is totally screwed up on the paint object. This happens on both release and beta version. Can anyone help me out here? Why is it doing this?
Hi Everyone, I've been using 3D coat for 5 days for an architectural studio. I have been grouping certain elements in "vox layers" in case I have to go back and adjust anything. I also group certain things using sub-layers. Just today, whenever I select a layer then apply a mesh to "voxelize" it 3D coat puts it on a sublayer of the layer I am actually trying to have it on. Any ideas why this is happening? It is the trial version by the way. Thanks in advance for any help.