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Found 6 results

  1. I remember posts from years back asking for this functionality. It looks like oculus will be making it possible somehow now... If Painter works like that, 3DCoat shouldn´t be too far away to work too! For what I've read, they are using a special API, that's not the normal version of Substance Painter either.
  2. All environment pieces & level I did for The Burning Descent VR, for RyseUp Studios are here, the game run under Unreal Engine 4. I also helped on other fileds such as VFX art ( a little but super fun moments ! ), ConceptArt, Animation ( rigging & posing only for special purpose ) and Character's textures. I used 3DCoat for mostly everything except for stencils/Brushes creation ( PS ) with custom smartmaterials ( same used on SWR project =) ), ZBrush for all of those canyon rocks ^^ 3dsMax for all Lowpoly's and plenty of highpolys ( mostly when not organic ) MightyBake for baking. Special thanks to Anthony Daneluzzi, Fantin Gislette, Alexandre Cheremetieff, Jonathan Belot, Laurent Dessart, Guillaume Zannoni, Maxime Teppe, Coralie Bruchon, Adrien Chenet, Milen Ivanov, and evryone who helped bringing this game to life ! I really enjoyed working with all of you and I hope we'll keep teaming'up like that in the future =) The Burning Descent is a VR Game made@ RyseUp Studios in Lyon Full project here ( + viewers of each asset and some scene ) : https://www.artstation.com/artwork/ryzzm
  3. Hi all ! Here's some stuff I worked on for The Burning Descent, an upcoming VR Game made @ RyseUp Studios, Lyon ( FR ). I worked on Coralie Bruchon's Baked 3D Models directly and only on 3DCoat ( still a GREAT pleasure to work on this software, I ♥ you guys for giving us this source of inspiration and good feelings =') ), with sutff I already used on StarWars - Redemption ( such as brushes, smartmaterials, deveopped along StarWarsRedemption's evolution ). I had to unify their look with the Environment I was responsible off during the whole prod, so here we go guys ! Thor'Axe - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the Chest + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full Project's here : https://www.artstation.com/artwork/eyV9w Reyna - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the Guitar/Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full project's here : https://www.artstation.com/artwork/yGZ6O SenPai'n - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu. Full project's here : https://www.artstation.com/artwork/qzZER More stuff coming soon ! =)
  4. Hi everyone, I recently got the Jama Jurabaev 360 painting in 3D Coat tutorial, but I cant seem to be able to draw in 3DCoat like he does. What happens is I set up the scene correctly, with the grid and sphere and start drawing but half my strokes only show half the stroke or don't appear at all, Its literally every 2-3 strokes don't appear. Makes it impossible to do anything, anyone know why this is happening? BTW, i'm on the latest OSX, using the latest version of 3DCoat beta. I took a short video of what is happening, attached. I did some slower strokes at the start which seem ok, but actually half the time those don't work either, then later you see the longer strokes Im doing and half of them won't even appear. As you see the video, you see the cursor point moving around and its only making stokes half the time but just so you know I was keeping the pen down drawing almost the whole time unless it was just picking up to start the next stroke, so youll see alot of pen movement with no strokes, and that's the problem. It's literally unusable at this point so any solutions would be very helpful. Thanks! -Jason 3dcoatstrokes.mp4 (if you dont wanna download the vid, you can stream it from my dropbox here) https://www.dropbox.com/s/x47kobj0ferqx1f/3dcoatstrokes.mp4?dl=0
  5. Wybie


    Hello , I wanted to show you my latest model . Hope you like it
  6. Hey Guys! I am backing an interesting project on Kickstarter at the moment. (I am getting a little addicted) ;-) The project in question is a device called the Cmoar: a VR AR Headset which uses an Android phone to work. (Yeah I hear ya - there are loads of these out there already, Google Cardboard, Vrase, Opendive, etc) The difference here is that this device doesn't only do AR and VR with Side By Side displayed images, it also has a 2D lens (part of a set of interchangeable lenses offering VR and AR) which gives the wearer the feeling of viewing their content on a massive 125" screen. It can also be linked to a PC or console for 60fps streaming of content (provided you have an Nvidia GTX card) which means you could potentially model, design & sculpt on a giant screen! Everything around you is blacked out which completely immerses you in your work. Anyway, I thought this might be of interest to some other designers, sculptors, architects, game developers and modelers out there as I think Cmoar could have great potential - (and I really want one!) The product can be had for just £60 GBP / $100 USD. They only have 8 days to go and they are currently at £24,000 of their £60,000 goal. https://www.kickstarter.com/projects/706938033/cmoar-personal-smartphone-viewer