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Showing results for tags 'wireframe'.
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Всем привет. Столкнулся с такой вот проблемой: делаю ретопологию, потом развёртку модели, потом bake. Когда перехожу в раздел paint, то модель не видна...но видна только в режиме wireframe. . .. не пойму в чём дело . . . (( может по умолчанию включен какой то режим отображения особый?( Заранее благодарен за ответ
as seen in the image, below, importing (some) meshes turn any existing retopo meshes to wireframe. exporting the meshes, from different programs (after running auto-fix tools, like maya's mesh>cleanup, and/or re-building the mesh by hand), doesn't seem to help...any ideas? i'm on a deadline, but would prefer to continue using 3d-coat instead of having to work around this issue. :\ cheers, -j
(I didn't want to post it in the 3D Coat BETA thread where the discussion took place, so I created a new topic) Guys, I think something was improved in one of the latest Kepler drivers, because since I installed version 340.52 a few days ago, I notice a major boost in viewport's speed when working in wireframe mode inside 3D Coat. I made some tests with 30 million tris mesh and I get 15fps when rotating the camera, which is night-and-day difference to what I had before (1-2 fps or even less). On a 4.3 million mesh I get 103 fps. And again, all this on a Kepler (GTX660Ti) and in wireframe mode!
I have a few questions that have been puzzling me for several days now: Retopo Room: How to hide a wire-frame that lies on back faces? If you look at the first image, you can clearly see that the wire-frame is still visible even though it should be obscured by polygons in the foreground. It doesn't matter how transparent I set the retopo mesh to be. Render Room: Is it possible to move the DOF plane or scale it? When there's a large model to be rendered, the DOF plane appears to small. This means I cannot accurately set my camera focus on the eyes for example (see: second image). Also, if only a part of the model is to be rendered (with the rest of it hidden), like a head, then after closing up on it, you can't even tell how the focus is set because the DOF plane is completely out of sight. Render Room: How do I set a centre of rotation for turntable renders? Is it always at zero world coordinates? Is it possible to set it to model's centre of mass or to a custom location? Can anyone help?