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Carlosan

Carlosan Artworks & WIP

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Ty ajz3d

 

why ? im trying to sculpt eye iris following classic sculpt masters -Lanteri-

 

ERNESTO

 

ERNESTO.png

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Ty magicmodel

 

I appreciate your words, and give me encourage to keep learning

 

ty

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DENTOLLETI

 

Dentolleti.png

  • Like 1

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ahrenetj!

 

Loving your work man! esepcially the basketball and zombie scenes.

 

some of the other sculpts have crazy detail!

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Dravartak model for game Insomnia

 

DRAVARTAK.png

  • Like 4

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Ty Pals

 

posting retopomesh

verts 3740

 

Unwrap using new Globally uniform unfolding method = is great !

and

Use Names correspondence for baking

 

post-10142-0-55892300-1395661296_thumb.j

 

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post-10142-0-14910000-1395661314_thumb.j

 

- Texture base painted using fabric material

- Added dark zones using more in cavity

- Duplicate baked Normal map > Texture, adjust, saturation removed > Texture, adjust, Invert Color > Layer blending option = Add

- Baked occlusion Layer from baked > Layer blending option = SoftLight

 

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post-10142-0-19014100-1395660277_thumb.j

 

All the model was done using voxels,

i switch to surface just to add medium details for baked process

Fine details done at Paint Room adding new layers for paint depth (NM), the paint rrom tools speed up my workflow a LOT

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Oh great! I didn't notice that the cavity stuff was fixed in the paint room.

Thanks for the info. Thanks for sharing your tips.

Cheers

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Cool stuff coming I like the Spider thingy Nice surfaces/ painting

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Merman Dante

 

gallery_10142_5_75685.jpg

All done in 3DC, compo in Gimp, look in Davinci Resolve.

  • Like 3

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Margarita

 

Model: 3DCoat

Paint: 3DCoat

Render: 3DCoat

Postpro: Gimp

 

gallery_10142_5_102026.jpg

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Ha ha! Nice!

I missed your "Merman Dante". Good work on the skin feel

and the accessories, necklace and "Renaissance" mood!

 

Why did you call your last monster "Margarita"?

He looks more like a male! :)

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Ty Garagarape

yup, i need to thing the names a little more... ^_^

 

gallery_10142_5_528152.jpg

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Ty

Is a RAW render on 3DC render room, & little contrast/glow retouch.

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