Member aidenvfx Posted July 4, 2012 Member Report Share Posted July 4, 2012 So not sure what I am doing wrong. I used a basic test file object and tried to convert it to a voxel and from what I understand the object when it becomes a voxel will change to a different shade. However I am getting different results. I have tried a number of different objects and am wondering what the issue might be. I can load straight 3DC files that are voxels no problem. Any help or suggestions would be great. Thanks. My system is a Mac Pro 2.66 Quad Core Xeon running 10.6.8 6 gigs of RAM ATI 5770 Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted July 4, 2012 Moderator Report Share Posted July 4, 2012 After you click Apply, choose another tool (Grow for example). Then got to Shaders tab (right beside VoxTree tab) and change shader type to whatever you like. Be sure that the layer with your vox object is active. That's it. Have fun Quote Link to comment Share on other sites More sharing options...
Member aidenvfx Posted July 4, 2012 Author Member Report Share Posted July 4, 2012 Thanks for that information. However it appears to be a bigger problem when I click on grow volume 1 shows up as a blob. 2X model shows nothing when I click on grow the object disappears. Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 4, 2012 Contributor Report Share Posted July 4, 2012 So not sure what I am doing wrong. I used a basic test file object and tried to convert it to a voxel and from what I understand the object when it becomes a voxel will change to a different shade. However I am getting different results. I have tried a number of different objects and am wondering what the issue might be. I can load straight 3DC files that are voxels no problem. Any help or suggestions would be great. Thanks. My system is a Mac Pro 2.66 Quad Core Xeon running 10.6.8 6 gigs of RAM ATI 5770 You need to ensure there is enough resolution on the Volume your merging too. look at the estimated poltcount of the object in the merge options. 139 thats not going to be enough so either scale up the object or Res up the volume Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted July 4, 2012 Contributor Report Share Posted July 4, 2012 Be sure you add enough res BEFORE you merge not after it will make no difference after. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 4, 2012 Report Share Posted July 4, 2012 Either increase the res of the VoxTree Layer like Leigh said or scale up the imported model before pressing Enter to create the voxels. Both ways work, if you scale it you can also see a preview of how many polys it will be in the Merge panel while you're scaling it. There is also the Auto Scale button which should give you enough polys for the detail you need, but I still like to scale it up just a bit after hitting that. Quote Link to comment Share on other sites More sharing options...
Member aidenvfx Posted July 5, 2012 Author Member Report Share Posted July 5, 2012 The scale up worked. Thank you all for your help Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 5, 2012 Report Share Posted July 5, 2012 One thing to note. Keep it as low as possible when you first start. It will be easier to work with and you can always increase res later. Quote Link to comment Share on other sites More sharing options...
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