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[Solved] Importing Scanned mesh for sculpting and fixing.


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Can someone tell me if all meshes imported into 3dcoat from scanning are always converted to voxels even if you only want to use the Live clay function? I was worried about detail loss if converted to voxels for sculpting.

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Thank you.

Can you also tell me if the size of the mesh (in mm) make a difference in performance of sculpting or is it only the amount of triangles/poly's in the mesh ?

I suppose what I am asking is should you scale a big model down (size in reality) before importing into 3d coat if the model was lets say 2 meters high in real scale?

Mark

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  • Carlosan changed the title to [Solved] Importing Scanned mesh for sculpting and fixing.

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