Carlosan Posted July 28, 2012 Share Posted July 28, 2012 Hi can i ask for some examples ? Because i never used it and like to know how to add this room it to the workflow. TY! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 28, 2012 Reputable Contributor Share Posted July 28, 2012 Posing sometimes prior to merging a model into the voxel mode or surface... You will have some clean up in the voxel room of course as the posing is not based on a bone deformation system... This also means some poses would be harder to do... I noticed I messed up the right hand, just did it real quick and was not watching too close. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 28, 2012 Reputable Contributor Share Posted July 28, 2012 I sometimes use it to do some tweaking after I've merged a model into the Paint Room. It actually has some good soft selection capabilities to pose a character, if need be. I can do all of that in 3ds Max, with it's sculpting/modeling tools, but the performance is much better in the Tweak (Previously called the Sculpt) Room. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 28, 2012 Author Share Posted July 28, 2012 i see... Are the steps import model, tweak, save model, re-import ? ty ! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted July 28, 2012 Reputable Contributor Share Posted July 28, 2012 i see... Are the steps import model, tweak, save model, re-import ? ty ! Depends on your workflow... My example: Import low polygon model as a reference mesh into the paint room. Pose the model in the tweak room Export the posed model Merge the posed model into voxel mode or surface mode for the sculpting work... Quote Link to comment Share on other sites More sharing options...
Javis Posted July 29, 2012 Share Posted July 29, 2012 I was using it for a while to create morphs, but haven't in some time. It is pretty decent for it. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 30, 2012 Author Share Posted July 30, 2012 ty all off topic question: If i understood well... tweak room and paint room work together. Request to merge Tweak room inside Paint room like another set of subtools have sense ? Regards ! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 30, 2012 Reputable Contributor Share Posted July 30, 2012 ty all off topic question: If i understood well... tweak room and paint room work together. Request to merge Tweak room inside Paint room like another set of subtools have sense ? Regards ! Definitely. That was one of my requests when the subject of UI restructuring came up. Hopefully during the V4 cycle, everything will be merged into one logical environment (no rooms), using Mudbox as a good example to go by. With an Outliner panel, you can access whatever asset you are need at any given time. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 2, 2012 Author Share Posted November 2, 2012 Hi people Can i jump back and forward from Sculpt room (surface mode) to Tweak room ? Im using a bit Tweak room... and find thats like a pose tool in steroids regards Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 2, 2012 Share Posted November 2, 2012 The tweak room only works on polygons. You can only jump between it and the paint room, possibly the UV room, I never tried. Quote Link to comment Share on other sites More sharing options...
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