michalis 129 Report post Posted July 30, 2012 Though a wip, I post it here because somehow it became unworkable under LC mode. A 3dcoat sculpting, voxels and LC mode ~4 M. I was testing LC tools, thats all. Just for fun, retopo, UVs and displacements in new zb4r4. Rendered in blender / cycles. (~1.5 min 500 samples) For anyone that is interested, here is the cycles nodes setup. 3 Share this post Link to post Share on other sites
Taros 369 Report post Posted July 30, 2012 Stop to post photos Michalis! Very nice study, as always. Share this post Link to post Share on other sites
chingchong 96 Report post Posted July 30, 2012 i am interested, thx for the node setup And very good rendering, i like it Share this post Link to post Share on other sites
michalis 129 Report post Posted July 30, 2012 Thank you Taros, chingchong. You may notice on the node setup that texture isn't a UV map (new box-blended-mapping), dirt-cavity painted directly in blender vertexpainting (auto) As I said it's a wip, lot of work will follow. (body, hands, painted textures etc) Share this post Link to post Share on other sites
3DArtist 24 Report post Posted July 30, 2012 Looks great! I really like it. I didn't know about blenders vertex cavity feature, that will be useful. Share this post Link to post Share on other sites
michalis 129 Report post Posted July 30, 2012 Thanks 3DArtist In blender, under vertex painting mode / paint dirty. There're some interesting settings under "left" T panel. After automatically applied, under object data panel properties (on the right) / vertex colors, the default name is Col. (case sensitive watchout). Copy this name. Under cycles setup, atribute node, paste this name of the vertex painting. Use it as a value for anything you like. For instance for not having glossy dirt or changing the color. Edit: here's a nice tutorial on this http://blenderartists.org/forum/showthread.php?241389-Dirt-procedure&p=2036346&viewfull=1#post2036346 Share this post Link to post Share on other sites
pixo 18 Report post Posted July 30, 2012 Very nice work,hope to see more. Share this post Link to post Share on other sites
chris_solo 34 Report post Posted July 30, 2012 yeah, NICE work Michalis!! ++Chris Share this post Link to post Share on other sites
Javis 520 Report post Posted July 30, 2012 As always Michalis, fantastic work mate. Love it. Share this post Link to post Share on other sites
Carlosan 2,043 Report post Posted July 31, 2012 +++ Share this post Link to post Share on other sites
michalis 129 Report post Posted July 31, 2012 Thanks you @fleeting time, carlose, Javis, chris_solo, pixo. Here how it looked in 3dcoat (with a little touch of Ps). What a big difference when rendered on a good engine. It's all about light. Sculpture tries to capture light, this is the secret I guess. There will come a day when we'll be able to sculpt in a raytraced GI environment. Anyway, after rendering I will resculpt it. Some thoughts on the creese LC tool. We should have a pinch parameter for all brushes. Creese brush is not needed. I can't expect from a developer to guess my needs and give me the right tool. However, creese tool of sculptris is what I have in mind. (my most favorite from all brushes, zbrushes included) Share this post Link to post Share on other sites
sergio 0 Report post Posted July 31, 2012 Stop to post photos Michalis! Very nice study, as always. agree...... just AMAZING. Share this post Link to post Share on other sites
herve_bis 28 Report post Posted July 31, 2012 just amazing h/ Share this post Link to post Share on other sites
Garagarape 412 Report post Posted July 31, 2012 Gorgeous! Just like Taros said, it looks like real camera shot. The stylised head is really nice. Thanks for posting the node setup too. Share this post Link to post Share on other sites
michalis 129 Report post Posted August 1, 2012 Thank you @sergio @herve_bis @garagarape, thank you, so what you gonna do with this setup? Already got involved in blender - cycles? LOL Share this post Link to post Share on other sites
Garagarape 412 Report post Posted August 1, 2012 Nope. Never tried it. But the node system don't look much different than the Unreal engine one. I think the pic you show on the top of the thread speak itself. Great lighting and material. Make me want to have a try. I like Toolbag, but you can't tweak things that much. What I'm gonna do? A transformable Macross jet fighter Share this post Link to post Share on other sites
Kargall 260 Report post Posted August 1, 2012 Hi Michalis, As always Michalis, fantastic work. You bring a lot to the young 3D community. Share this post Link to post Share on other sites
Britain 5 Report post Posted August 2, 2012 Great sculpt excellent nodes! Share this post Link to post Share on other sites
michalis 129 Report post Posted August 2, 2012 Thank you Kargall, I hope you're right. Not so sure LOL Thank you Britain. So, are you also involved to this cycles monster? Share this post Link to post Share on other sites
J0linar 3 Report post Posted August 2, 2012 i have to say this i luv ur sculpts, i struggle atm with stuff like that, am just good @ creepy scifish stuff (selfnote setup a sketch thread), i remember some of your earlier works done with sculptris and zb^^ it still amazes me great stuff michalis Share this post Link to post Share on other sites
michalis 129 Report post Posted August 3, 2012 Thank you J0linar I added these nodes, mixed as multiplier on the older previous material setup. It increases crispness. Basically it works similarly to the normal projection matcaps (3dc, zb etc) Antique bronze #2 LOL Share this post Link to post Share on other sites
Tony Nemo 393 Report post Posted August 3, 2012 I see the oxidation in the creases. Looks great! Share this post Link to post Share on other sites
michalis 129 Report post Posted August 3, 2012 Thanks Tony Nemo. The most important is that these are almost procedurally made textures. Auto dirt painting in blender. Then fine tuned them on the flight via nodes. Right? I could make them not glossy using vertexpaint values at the same time. Lot of possibilities. Blender foundations is sitting on a gold mine. I guess so. Share this post Link to post Share on other sites
Britain 5 Report post Posted August 4, 2012 Yes sir , cycles has some really good possibilities and your sculpt shows this! BTY there's some good HDRI images here..looks like you already may know.... http://www.hdrlabs.c...bl/archive.html Share this post Link to post Share on other sites
michalis 129 Report post Posted August 4, 2012 Thanks for the hdris Britain. Yeah, I already downloaded some of them. Searching for more industrial interiors. Is there any software for this job around? To make my own hdris. And share them of course. Share this post Link to post Share on other sites