Carlosan Posted August 3, 2012 Share Posted August 3, 2012 Users need to use a separate panel, to move sliders with numbers to manipulate the light position and orientation in the 3D display room. Will be better to manipulate point light source and target on 3D display 3DC --------------------------------------------- mantis request http://3d-coat.com/mantis/view.php?id=773 Quote Link to comment Share on other sites More sharing options...
Advanced Member pixo Posted August 3, 2012 Advanced Member Share Posted August 3, 2012 Hello Carlosa, I'm sorry but i find the ZBrush UI weird, this is mainly why i try to avoid it as much a possible,i would love 3DCoat to keep a good distance from it. Mudbox have a nice UI, i love the 3D coat UI too. The 3DCoat sliders are handy since it save a lot of space. This is just my taste. Quote Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted August 3, 2012 Advanced Member Share Posted August 3, 2012 Hello Carlosa, I'm sorry but i find the ZBrush UI weird, this is mainly why i try to avoid it as much a possible,i would love 3DCoat to keep a good distance from it. Mudbox have a nice UI, i love the 3D coat UI too. The 3DCoat sliders are handy since it save a lot of space. This is just my taste. i think the problem with the sliders in 3dcoat is, that you dont see the lower end and the upper end. So you cannot see your relative setup point. Here is Mudbox better IMO. But the orientation of the Text is better in 3DC (3dc <-> Mudbox). 3dc text-layout seems to be more sober, not so flattered or turbulent, when comparing the two pics. Although a little more graphics do not disturb. BUT NOT AS zBRUSH! It is too stressy, no relaxing for the eyes Quote Link to comment Share on other sites More sharing options...
Member randomguy_j Posted August 4, 2012 Member Share Posted August 4, 2012 If it is possible to make it more graphical but not make the UI seem cluttered then that would be great! However, I agree that Zbrush is the last place I would use for inspiration for a UI. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted August 6, 2012 Advanced Member Share Posted August 6, 2012 I like how Zbrush handles lighting, the sphere with light positions, much easier to set up than 3DC. Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted June 20, 2013 Advanced Member Share Posted June 20, 2013 I don't use the render room a lot in 3DC, tend to move the object into Lightwave and render in there. However, I can see an advantage of being able to do quick concept renders in the 3DC render room and having the ability to visually see and move the lights (instead of just changing some settings) would be a great advantage... whether it can be achieved or not is another thing. Quote Link to comment Share on other sites More sharing options...
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