Member Voxelapocalypse Posted August 20, 2012 Member Report Share Posted August 20, 2012 So, it looks as though you can over use the Pinch Tool to the point you tear the Object surface. I was getting real crisp edges...and then...Riiiiiiiiipppp... I understand the Pinch Tool is a "Surface" Tool. Interestingly enough, it can be used both in Surface Mode and Voxel Mode. What would the difference be between Surface Mode and Voxel Mode when using this Tool? NOTE: I have the newest Trial Version only at the moment. I was using it in Voxel Mode when this happened. Should I have been in Surface Mode instead for better, non-ripping results? Are there any Tips or Guidelines to using this Tool in a non-newbish way? The bottom of my screen said: fps:25 Free 13977 mb Pointers:24 740; Object Scale: 1.00(NonUniform) Visible triangles: 101 460; Curr.obj, tris:101 460 I suspect I need to understand about Polygon densities/amounts in a Model and how to best set the proper amount for the best results... I know it's important, but I really don't have any clue of putting it into working practice, unfortunately. ...is that a can of worms I hear opening? Quote Link to comment Share on other sites More sharing options...
Member Voxelapocalypse Posted August 20, 2012 Author Member Report Share Posted August 20, 2012 ...I forgot to mention, I only had 1 Voxel Layer besides the "Root" Layer in the Voxel Tree when I was working on this. Should I have had a 2nd Voxel Layer...1 for Voxel Mode and 1 for Surface Mode? I did not, because I figured switching from Voxel Mode to Surface Mode on the 1 Voxel Layer was enough. Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted August 20, 2012 Moderator Report Share Posted August 20, 2012 Hi, Ripping isn't good anyway - maybe that's a bug. One thing to always remember: the higher the resolution, the crisper the details. I think it is even more applicable to voxels. P.S. Think of layers as in Photoshop. Add another layer if you need it to be independent. Quote Link to comment Share on other sites More sharing options...
Psmith Posted August 20, 2012 Report Share Posted August 20, 2012 The 2 Pinch tools are actually 2 different tools designed to work in a similar manner. Since your poly count is relatively small, try using the Voxel version of the Pinch tool. Remember that Voxels are volume based 3D pixels, so tearing is not an issue with them. In Surface Mode you are dealing with a skin of polygons where it is possible to get stretching (and, sometimes tearing). You only need one layer to go back and forth between Voxel mode and Surface mode. Greg Smith Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted August 20, 2012 Contributor Report Share Posted August 20, 2012 You're using the surface pinch here ( still on a voxel volume but your brush is on the surface section). So it means, if you keep on pinching and pinching, the surface will eventually "cross" itself. 3dcoat's surface pinch is working well BUT it doesn't "stop" vertices that are at the center of the brush, if you pinch too much the vertices actually go negative in displacement, generating errors such as the one you're describing. It doesn't tear the surface, it makes it "inside out". If you relax your pinching a bit it should come ok (too much pinching is never good anyway, if you want to simulate hard edges leaving a bit of softness to planes help sell the object) Quote Link to comment Share on other sites More sharing options...
Member Voxelapocalypse Posted August 21, 2012 Author Member Report Share Posted August 21, 2012 Thanks everyone...this helps alot. I'll just be more careful and mindful when using the Pinch Tool now that I understand some of the basic principles of things. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.