Member User Posted September 4, 2012 Member Report Share Posted September 4, 2012 Hi, is it possible to have multiple bodies exist in one scene at the same time? If I wanted to represent two different parts that were touching, is there a way to do this without 3D Coat automatically uniting them? Cheers. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 4, 2012 Report Share Posted September 4, 2012 Just keep them on different layers in the VoxTree Quote Link to comment Share on other sites More sharing options...
Member User Posted September 4, 2012 Author Member Report Share Posted September 4, 2012 Oh that's great - many thanks. Quote Link to comment Share on other sites More sharing options...
Member User Posted September 4, 2012 Author Member Report Share Posted September 4, 2012 One more question actually. My intent with this is to show internal detail of a part - so on one layer the part is transparent while the other layer (showing internals) is not. When I've tried this, the internal geometry is not visible through the transparent external model. The transparent model is only transparent to itself. Is there any way around this? Thanks again. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 4, 2012 Contributor Report Share Posted September 4, 2012 The "internal geometry" would need to be geometry on another volume as in a boolean arrangement. You can model the internal geometry and ultimately (when satisfied) right click the volume and "Subtract" it from the outer one. Quote Link to comment Share on other sites More sharing options...
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