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Retopo room - smoothing groups tool


damocles
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The one thing 3D Coat lacks that is present in 99% of other 3D apps is the ability to manipulate smoothing groups. This is a vital feature for those of us looking to use 3DC for game development.

I had an idea on how it would work: It would be nearly identical to uv border/region creation. In smoothing mode, you would be selecting borders to create regions, and these borders would be the hard edges of each smoothing group.

The tools would be the same as UV - select edges and shortest path.

The only difference required would be that open edges (ie selections that don't form closed areas) would still affect the smoothing groups. So we could make short creases that don't form closed areas.

I think this would be trivial to add to the 3DC retopo room - the interface is identical to retopo's UV tools, and the code is simple - any vertices that sit on a selected border don't share an index/normal.

Smoothing group management really seems to be 3DC's biggest failing compared to other 3D apps. 3DC does everything else superbly, but somehow ignores smoothing groups ( and no, auto-smoothing doesn't count - any model with a decent amount of detail will fail badly on auto-smooth).

Is there any chance we'll get this feature?

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