Member Stakycake Posted August 4, 2014 Member Report Share Posted August 4, 2014 It will happen in 2-3 days. Thank you ! Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted August 4, 2014 Advanced Member Report Share Posted August 4, 2014 (edited) i have a problem with symmetry not working when uv unwrapping. Turn your speakers down ( sorry something messed up with recording) checked in 4.0, it works. had problems in 4.1.10B, updated to 4.1.11a, still same problem. is it just me? Edited August 4, 2014 by Aleksey Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted August 4, 2014 Advanced Member Report Share Posted August 4, 2014 Hi Andrew, symmetry is very cool works great. But I have a problem when object is rotated. I try to use 'local space' but it seems to be not working as expected. Steps: 1. add cylinder rotated 30 deg. in Y axis 2. Use radial symmetry with local transformation Local coordinates seems to be lost. But when using transform tool, and pressing 'to main axis' gizmo is aligned to local space of object. Maye I'm doing something wrong, but it is bad as it is because after object rotation I'm loosing ability to use radial symmetry with proper local symmetry axis. 2 Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 6, 2014 Contributor Report Share Posted August 6, 2014 Exporting retopo group to file doesn't preserve vertex normals: http://3d-coat.com/mantis/view.php?id=1561 Harden and soften selected edges: http://3d-coat.com/mantis/view.php?id=1562 Toggle display of smoothed mesh: http://3d-coat.com/mantis/view.php?id=1563 1 Link to comment Share on other sites More sharing options...
Member kalwalt Posted August 7, 2014 Member Report Share Posted August 7, 2014 The Linux beta 4.1.10A has not been released yet. Sometimes Linux betas are a few days to a few weeks behind. This is more true when alot of major features have been added. Andrew lets the Windows beta testers have a run at it first to see if there are major problems. He has to paid another programmer for each Linux build. Thank you for the answer and... sorry for the delay! Link to comment Share on other sites More sharing options...
Contributor artman Posted August 7, 2014 Contributor Report Share Posted August 7, 2014 Hi Andrew, symmetry is very cool works great. But I have a problem when object is rotated. I try to use 'local space' but it seems to be not working as expected. Steps: 1. add cylinder rotated 30 deg. in Y axis 2. Use radial symmetry with local transformation Local coordinates seems to be lost. But when using transform tool, and pressing 'to main axis' gizmo is aligned to local space of object. Maye I'm doing something wrong, but it is bad as it is because after object rotation I'm loosing ability to use radial symmetry with proper local symmetry axis. Andrew ,same here,whenever I transform/rotate objects sym mode change to general axis and sym plane gets all wrong,I need to reselect Local space after each rotations its really a major issue for me,please fix .... I'll add to Mantis. Edit:worse,It seems that even after reselecting Local space the sym plane is still wrong after rotation...I'll revert to older builds until this is fix as rotating objects+symplane is really essential part of my workflow. Link to comment Share on other sites More sharing options...
PolyHertz Posted August 9, 2014 Report Share Posted August 9, 2014 So any word for when work on the new layer masks system will begin? Link to comment Share on other sites More sharing options...
Contributor Malo Posted August 10, 2014 Contributor Report Share Posted August 10, 2014 If i use in the Preferences the Triangulatet Method Simple and If i merge my model from Retopo Room into the Paint Room with PPP and i choose Triangulate in the PPP menu, I get a complede freeze of my PC. I could only restart my PC to do something. Could anybody confirm that? Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 11, 2014 Contributor Report Share Posted August 11, 2014 0001573: "Frame" frames areas that are unrelated to selected layer: http://3d-coat.com/mantis/view.php?id=1573 "Framing" is completely broken. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 13, 2014 Author Report Share Posted August 13, 2014 Mac & Linux beta uploaded, see first page. 2 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 17, 2014 Author Report Share Posted August 17, 2014 Updated to 4.1.12 - normalmapping standartized. Presets for normalmapping introduced. It is in preferences, inport dialog, normalmap import dialog.It was big inversigatoon - usually software vendort does not whare methods of calculation of tangent space. So I was testing and checkng a lot. Now need your help to create presets itself. Especially I have problems with 3D-Max. If someone wants to help to create preset - please drop me mail to support. I need help with Modo. I also discovered that in most cases 3D packages not woring corectly with normalmaps/tangentspace. Even in best case (baked in maya, rendered in maya) it will not show completely correctly. But in 3D-Coat it will show correctly! We tested Maya, Unity, both have problems in shaders. - We moved to FBX SDK 2015, solved a lot of different FBX export/import problems. - Normals/Tangentspace will be exported together with FBX, but in Maya you will need smooth normals from menu to show perfectly. Unity catches all well without additional actions (except it's own internal probems that we may not solve). - Retopo menu split in 2 parts - Retopo and Bake. - Text/hints refined 1 Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted August 17, 2014 Contributor Report Share Posted August 17, 2014 I don't know if it has been fixed, I didn't use max those last few years, but there was a quality normal plugin from 3point studio to correct the max renderer. Basicaly max wasn't rendering its own normal map properly, with that shader it was fixed. So if you made comparison and autodesk didn't fix it, you may have it working already, only max is acting up. Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted August 17, 2014 Advanced Member Report Share Posted August 17, 2014 Symmetry plane axis checkbox does not hold, has to be reselected each time. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 17, 2014 Author Report Share Posted August 17, 2014 Symmetry plane axis checkbox does not hold, has to be reselected each time.Do you mean extra symmetry checkbox in axial symmetry? Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 17, 2014 Author Report Share Posted August 17, 2014 There will be really big help if you will send me examples of model + normalmap of lowpoly hardsurface model that looks ideally in some application. I especially interested in: LW Modo 3D-Max ZBrush XSI any other apps are interesting as well. Send to support@3d-coat.com Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted August 17, 2014 Advanced Member Report Share Posted August 17, 2014 Symmetry when uv unwrapping in uv room still doesn't work (when you hold the shift key to select loop, the other side only selects one edge not the whole loop) Link to comment Share on other sites More sharing options...
Contributor artman Posted August 17, 2014 Contributor Report Share Posted August 17, 2014 Andrew,symmetry plane is still not transformed correctly when using Transform tool rotations. (it is not in sync with the object 's rotation) Could it be fixed asap please,I cannot work without this working correctly. I reverted back to 4.1.08A just so I can keep working but I would really like to do retopo work using Axial sym. Thanx Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted August 17, 2014 Advanced Member Report Share Posted August 17, 2014 (edited) Sorry Andrew I got called away ,it seems that the symmetry axis has to be setwith every project.It seems it is the same in 4_1-11A I just never noticed, it was handy to havethe symmetry angle defaulted to the last used axis when toggling the symmetry plane,in my case the X axis just me being lazy I suppose. Edited August 17, 2014 by JimB Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 18, 2014 Author Report Share Posted August 18, 2014 Andrew,symmetry plane is still not transformed correctly when using Transform tool rotations. (it is not in sync with the object 's rotation) Could it be fixed asap please,I cannot work without this working correctly. I reverted back to 4.1.08A just so I can keep working but I would really like to do retopo work using Axial sym. Thanx symrot.jpg I wil fix and reupload asap. Link to comment Share on other sites More sharing options...
Carlosan Posted August 18, 2014 Report Share Posted August 18, 2014 Will your reload solve the symm chaos when work with a layergroup parent, and perform clone instance with symmetry too please ? Layers groups: Clone with sym, clone instance with sym -> use parent sym settings only ty //I was thinking aboutWhat if a new category will be createdLayer Group FolderNot a V_layer or S_layer used as group layer with all layer children below, noAn empty null container with a symm option:The symm settings used in Layer group folder OVERRIDE all the children symm settings.This will help ?Ty ! // Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted August 18, 2014 Advanced Member Report Share Posted August 18, 2014 (edited) Paint Clone tool copies mumbo-jumbo: EDIT: when OBJ and maps are exported and then re-imported into the paint room cloning works correctly. Might be user error then... Edited August 18, 2014 by wilson66 Link to comment Share on other sites More sharing options...
Carlosan Posted August 18, 2014 Report Share Posted August 18, 2014 Updated to 4.1.12 - We moved to FBX SDK 2015, solved a lot of different FBX export/import problems. ecosky report: If import FBX files (to merge with current ones) have a name collision for the UV set, not work as expected. Will importer code to scan existing UV set names and auto-generate a new one if necessary ? ty Ticket support: http://3d-coat.com/mantis/view.php?id=574 Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted August 19, 2014 Advanced Member Report Share Posted August 19, 2014 is anyone else having problems with symmetry when uv unwrapping? or is it just me? Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 19, 2014 Reputable Contributor Report Share Posted August 19, 2014 is anyone else having problems with symmetry when uv unwrapping? or is it just me? I typically turn it off just before unwrapping. Symmetry is needed while you retopo, but once you've selected your seams symmetrically, I don't see the need to have it on for unwrapping. Just my own experience. Your mileage may vary. Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted August 19, 2014 Advanced Member Report Share Posted August 19, 2014 I typically turn it off just before unwrapping. Symmetry is needed while you retopo, but once you've selected your seams symmetrically, I don't see the need to have it on for unwrapping. Just my own experience. Your mileage may vary. what if you bring a model you've modelled elsewhere to uv unwrap? the function works in old versions of 3d coat. I still got 4.0 installed so i use that. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 19, 2014 Reputable Contributor Report Share Posted August 19, 2014 what if you bring a model you've modelled elsewhere to uv unwrap? the function works in old versions of 3d coat. I still got 4.0 installed so i use that. It depends on whether or not you want your islands to overlap (ie. Left Arm/Right Arm) like you might on a game model. Or whether you want all islands to have their own discreet space. Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted August 20, 2014 Advanced Member Report Share Posted August 20, 2014 (edited) ok here is another attempt to demonstrate my problem. is it just me? https://copy.com/AM0ucKGWAdlHubNr i dont want my uv's to overlap or be symmetrical. since i want to paint different textures on both sides. Edited August 20, 2014 by Aleksey Link to comment Share on other sites More sharing options...
Member unity2k Posted August 20, 2014 Member Report Share Posted August 20, 2014 Using 4.1.12 my team cannot open .obj files from Digital Tutors (137MB DragonRetopo) - they get an error about not enough swap drive space, but when we back out on both pc's to 4.1.11a, the file opens normally. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 21, 2014 Reputable Contributor Report Share Posted August 21, 2014 Using 4.1.12 my team cannot open .obj files from Digital Tutors (137MB DragonRetopo) - they get an error about not enough swap drive space, but when we back out on both pc's to 4.1.11a, the file opens normally. Please let Andrew know about this, via email (support@3d-coat.com). In cases where a problem holds up work getting done, Andrew generally stops what he is doing and tries to address it. Link to comment Share on other sites More sharing options...
Carlosan Posted August 21, 2014 Report Share Posted August 21, 2014 Hi Ranger Problem was reported http://3d-coat.com/mantis/view.php?id=1581 Using 4.1.12 my team cannot open .obj files from Digital Tutors (137MB DragonRetopo) - they get an error about not enough swap drive space, but when we back out on both pc's to 4.1.11a, the file opens normally. Andrew is working a fix in incoming version .13 User was informed http://3d-coat.com/forum/index.php?showtopic=16564&hl= Ty ! Link to comment Share on other sites More sharing options...
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