Javis Posted September 17, 2014 Report Share Posted September 17, 2014 I was playing with Constructor just now with the Options panel floating and discovered that when I clicked certain shapes the panel would jump to the top of the screen. I was actually recording a little video demo of the tool so it must looks strange to the viewers. When using the paint brush in combination with 'vertex lasso' stroke mode, and you double-click (to close/ apply the stroke) while the starting point of the lasso is outside the visible screen area, 3D Coat will crash. Did you guys file Mantis reports? Link to comment Share on other sites More sharing options...
philnolan3d Posted September 17, 2014 Report Share Posted September 17, 2014 Good reminder. Done. Link to comment Share on other sites More sharing options...
Javis Posted September 17, 2014 Report Share Posted September 17, 2014 Thanks Phil. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 19, 2014 Author Report Share Posted September 19, 2014 4.1.17 - multithreading problems fixed in ppp painting - so it will work much faster (strokes, layers visibility etc) - Paint room text tool aliasing problem fixed (but still needs some work even if become much better) - Put picture along curve correctly works with opacity in depth channel - swap YZ completely implemented in al tools (including axis and arrows colors). So Z-up mode should work correcty now. 4 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 19, 2014 Reputable Contributor Report Share Posted September 19, 2014 4.1.17 - multithreading problems fixed in ppp painting - so it will work much faster (strokes, layers visibility etc) - Paint room text tool aliasing problem fixed (but still needs some work even if become much better) - Put picture along curve correctly works with opacity in depth channel - swap YZ completely implemented in al tools (including axis and arrows colors). So Z-up mode should work correcty now. Thanks a bunch, Andrew. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted September 20, 2014 Contributor Report Share Posted September 20, 2014 Is it me or the sampler tool in paint room sometimes doesn't get the color under curser because the picking is offset ? I've to aim higher to get the right color. Nevermind.Looks like this one is the culprit. I don't understand how but in case someone is buggered by it: Link to comment Share on other sites More sharing options...
Member fingers Posted September 22, 2014 Member Report Share Posted September 22, 2014 (edited) My 'text' tool no longer works in voxel or surface mode ? I get nothing at all... latest update, windows7 64. Can anyone confirm ? Mike C. Edited September 22, 2014 by fingers Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 23, 2014 Reputable Contributor Report Share Posted September 23, 2014 My 'text' tool no longer works in voxel or surface mode ? I get nothing at all... latest update, windows7 64. Can anyone confirm ? Mike C. Works fine, here. Might want to make sure the layer you have selected isn't hidden. I run into that problem all the time...wondering why a tool suddenly doesn't work. Turned out to be user error. It happens 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 23, 2014 Reputable Contributor Report Share Posted September 23, 2014 Andrew, is there any way to reduce the size/footprint of the Quick Access Panel? As you can see here, it is a monstrosity. Nothing QUICK about it, when it spans the entire width of the UI. 1 Link to comment Share on other sites More sharing options...
philnolan3d Posted September 23, 2014 Report Share Posted September 23, 2014 Andrew, is there any way to reduce the size/footprint of the Quick Access Panel? As you can see here, it is a monstrosity. Nothing QUICK about it, when it spans the entire width of the UI. I've been wondering this myself. It could really use to be like half that size. one way to help would be reducing the huge gaps between the icons horizontally. I've become accustome to moving my cursor to the bottom of the screen so that when I hit Space the Quick access will be closer to the middle. Link to comment Share on other sites More sharing options...
Carlosan Posted September 23, 2014 Report Share Posted September 23, 2014 Quick Access Windows / spacebar menu is HUGE. Could be changed please ? Quick Access Floating Panel: add the option to change UI look to textual or iconic Can we have QuickAccess menu by pressing the space bar key in the center of screen instead of mouse position? Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 23, 2014 Contributor Report Share Posted September 23, 2014 (edited) How about introducing anti-aliasing of baked Normal and Displacement maps? xNormal has up to 4x. 3D-Coat has none, as far as I'm aware. Edited September 23, 2014 by ajz3d Link to comment Share on other sites More sharing options...
Member fingers Posted September 23, 2014 Member Report Share Posted September 23, 2014 Works fine, here. Might want to make sure the layer you have selected isn't hidden. I run into that problem all the time...wondering why a tool suddenly doesn't work. Turned out to be user error. It happens Thank you !!! Working great now !!! I Think you were right... I had a layer hidden Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted September 24, 2014 Advanced Member Report Share Posted September 24, 2014 Want to give this another go, any chance for an up to date, current Linux build? Thanks, T. Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted September 24, 2014 Advanced Member Report Share Posted September 24, 2014 In relation to all this panel talk, is there a Trello / Mantis/feature request or anything for multi-monitor support? i.e. can the 3D viewport window be moved to a separate montior and then I can use the 2nd monitor for Texture viewport and all other panels/tools? Link to comment Share on other sites More sharing options...
Carlosan Posted September 24, 2014 Report Share Posted September 24, 2014 Detach windows from 3DC main window http://3d-coat.com/mantis/view.php?id=454 https://trello.com/c/fyZdzO4q Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 24, 2014 Reputable Contributor Report Share Posted September 24, 2014 I've been wondering this myself. It could really use to be like half that size. one way to help would be reducing the huge gaps between the icons horizontally. I've become accustome to moving my cursor to the bottom of the screen so that when I hit Space the Quick access will be closer to the middle. Yeah, just some thin, visible dividers between the icons would work, and scale them all down to about 30% the size it is now. I have NEVER, EVER used the quick access panel since Andrew changed it to these big icons, back in V4 Beta. It's just not practical because of it's size, and I've been asking Andrew repeatedly to scale it down ever since. But no joy. Link to comment Share on other sites More sharing options...
Contributor artman Posted September 24, 2014 Contributor Report Share Posted September 24, 2014 here are some cheesy Gigerlike trail brushes with tapering maybe some of you will find them useful (I use them a lot recently) ...they are both complementary...Giger1 work in add and Giger2 in inverted mode...careful as they are both heavy on the tessellation. cheesygiger.3dcpack 3 Link to comment Share on other sites More sharing options...
Javis Posted September 24, 2014 Report Share Posted September 24, 2014 Thanks Christian, those are pretty cool. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted September 25, 2014 Advanced Member Report Share Posted September 25, 2014 "The latest build for Linux is postponed because 3D-Coat now uses FBX SDK 2015.1 which requires GLIBC 2.7 but development system has been built around CentOS 5.10 with GLIBC 2.5. Upgrading the development system will take some time." Does this mean that you will be upgrading to CentOS 6 for your Linux development/builds? T. Link to comment Share on other sites More sharing options...
Advanced Member popwfx Posted September 25, 2014 Advanced Member Report Share Posted September 25, 2014 Detach windows from 3DC main window http://3d-coat.com/mantis/view.php?id=454 https://trello.com/c/fyZdzO4q thanks Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted September 25, 2014 Advanced Member Report Share Posted September 25, 2014 Anyone else getting lengthy waits on Undo in the sculpt room (15 mil tris object - surface mode)? Link to comment Share on other sites More sharing options...
Member bigrip Posted September 26, 2014 Member Report Share Posted September 26, 2014 i have the 4.1 stable Version and undo takes 10+ sec (surface mode 11 mil tris) Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted September 26, 2014 Advanced Member Report Share Posted September 26, 2014 i have the 4.1 stable Version and undo takes 10+ sec (surface mode 11 mil tris) Fair enough then. Seems that is the norm. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 26, 2014 Reputable Contributor Report Share Posted September 26, 2014 i have the 4.1 stable Version and undo takes 10+ sec (surface mode 11 mil tris) 6.08.2014 4.1.15 - Tapering introduced! Look icon near the radius control. - Fixed major bug related to symmetry & presets "desease". - Lag after stroke fixed, Undo speeded up. This should improve sculpting experience greatly. - "Frame" correct. - Symmetry copy problem solved. - Rapid/Claws corrected to be less bumpy (but still rigid). - "Apply" overrides Enter in all tools - Rotate along stroke/strips does not lead to initial round spot in some tools. - Layer blending popup polished Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted September 26, 2014 Advanced Member Report Share Posted September 26, 2014 6.08.2014 4.1.15 - Tapering introduced! Look icon near the radius control. - Fixed major bug related to symmetry & presets "desease". - Lag after stroke fixed, Undo speeded up. This should improve sculpting experience greatly. - "Frame" correct. - Symmetry copy problem solved. - Rapid/Claws corrected to be less bumpy (but still rigid). - "Apply" overrides Enter in all tools - Rotate along stroke/strips does not lead to initial round spot in some tools. - Layer blending popup polished Errmm, I'm getting lag in the latest BETA build. 4.1.17 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 26, 2014 Reputable Contributor Report Share Posted September 26, 2014 6.08.2014 4.1.15 - Tapering introduced! Look icon near the radius control. - Fixed major bug related to symmetry & presets "desease". - Lag after stroke fixed, Undo speeded up. This should improve sculpting experience greatly. - "Frame" correct. - Symmetry copy problem solved. - Rapid/Claws corrected to be less bumpy (but still rigid). - "Apply" overrides Enter in all tools - Rotate along stroke/strips does not lead to initial round spot in some tools. - Layer blending popup polished Errmm, I'm getting lag in the latest BETA build. 4.1.17 Bunch of folks here in this thread said it works well for them. Seems fine to me...but then again....and a 17mill+poly model, I'm not expecting it to be instantaneous. Just not a ton of lag. Link to comment Share on other sites More sharing options...
Contributor artman Posted September 26, 2014 Contributor Report Share Posted September 26, 2014 on my side its day and night. Really killer Undo speed. Link to comment Share on other sites More sharing options...
Javis Posted September 26, 2014 Report Share Posted September 26, 2014 Undo is rather zippy for me, too. Please make sure to delete any 3DC folders in My Docs (don't forget to backup your stuff first!). Having multiple installs especially when they share configs and having such drastic changes between builds can actually cause more issues. Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted September 27, 2014 Advanced Member Report Share Posted September 27, 2014 (edited) Undo is rather zippy for me, too. Please make sure to delete any 3DC folders in My Docs (don't forget to backup your stuff first!). Having multiple installs especially when they share configs and having such drastic changes between builds can actually cause more issues. OK. I have two installs of 3DCoat. The last stable version and a BETA directory for the latest releases. Both point to different MyDoc folders. I will clear out the BETA one and then see if that helps. EDIT: Perfect! Undo super quick. Thanks guys. Edited September 27, 2014 by wave of light Link to comment Share on other sites More sharing options...
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