Javis Posted September 27, 2014 Report Share Posted September 27, 2014 Glad that worked for you! Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted September 28, 2014 Advanced Member Report Share Posted September 28, 2014 Need a little help with a simple default behavior.... When I open a new doc and enter the voxel room, my default brush has been "set" on one of the brushes I rarely use... I don't know how I "set" it. Trying all the key combos, looked in help etc.... Can anyone direct me on how to set a default "brush" (The tab is named "alphas" now..... Thanks. Link to comment Share on other sites More sharing options...
Member rs3d Posted October 1, 2014 Member Report Share Posted October 1, 2014 Did the Constructor tool disappear in the last beta? Can't find it in the menu... Link to comment Share on other sites More sharing options...
Member unity2k Posted October 1, 2014 Member Report Share Posted October 1, 2014 Did the Constructor tool disappear in the last beta? Can't find it in the menu... You must be trying to find it after starting a Surface Sculpt, hit new and start a Voxel Sculpt....you'll find what you are looking for. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 1, 2014 Reputable Contributor Report Share Posted October 1, 2014 Anybody else notice that the SELECT/MOVE tool in the Tweak Room doesn't work (in the last several builds)...at all? Anyone care to test and confirm? Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 1, 2014 Reputable Contributor Report Share Posted October 1, 2014 Basically, if you wanted to Translate/Move, Rotate or Scale the model you have in the Paint Room, you simply cannot, because this most fundamental task is busted and obviously has been for a while now. I've gone all the way back to 4.1.11 and no joy . Maybe Axial Symmetry broke it? Link to comment Share on other sites More sharing options...
Contributor tree321 Posted October 1, 2014 Contributor Report Share Posted October 1, 2014 "SELECT/MOVE tool in the Tweak Room doesn't work" Confirmed Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 1, 2014 Reputable Contributor Report Share Posted October 1, 2014 "SELECT/MOVE tool in the Tweak Room doesn't work" Confirmed Thanks. I'll put it up on Mantis Link to comment Share on other sites More sharing options...
Member rs3d Posted October 2, 2014 Member Report Share Posted October 2, 2014 Thanks unity2k - so Constructor is a Voxel tool even though it works with low poly elements. Would be nice® to keep the results in low poly surfaces as well or introduce a reduction method that creates an optimal poly count... Link to comment Share on other sites More sharing options...
Member RobertH Posted October 2, 2014 Member Report Share Posted October 2, 2014 In one of the previous beta's, tools were being added to the Presets panel auto-magically. Lately this bug is back on my system. Anyone else getting this? 4.1.17 GL64 Windows 8.1 16 GB Ram Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted October 2, 2014 Advanced Member Report Share Posted October 2, 2014 Sergyi, hows the migration to CentOS 6 going? Really missing the Linux updates. T. Link to comment Share on other sites More sharing options...
Advanced Member jamie Posted October 2, 2014 Advanced Member Report Share Posted October 2, 2014 Sergyi, hows the migration to CentOS 6 going? Really missing the Linux updates. T. Yah me too. Any news would be great! Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted October 4, 2014 Advanced Member Report Share Posted October 4, 2014 Not even a no........ Link to comment Share on other sites More sharing options...
Javis Posted October 4, 2014 Report Share Posted October 4, 2014 Not even a no........ Patience please. The whole team is neck deep implementing something that effects all builds. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted October 4, 2014 Contributor Report Share Posted October 4, 2014 I got another case of preset switch freezing. 30 seconds to wait for switching between tools... it's what...5th time I think it happenedf for no reason at all. One second everything is fine, the next it's bugged and there's nothing you can do about it... even trashing the mydoc folders don't do it. I'm now redownloading the setup file, to see if this will get rid of it. Back to base. [Edit] Nope. Nevermind, I'm crossing the street again. [Edit 2] Seems the file is corrupted everything works ok on a new scene. Unfortunately I can't send said scene file. Well I hope I can get this bug back on a new smaller scene. Link to comment Share on other sites More sharing options...
Advanced Member jamie Posted October 6, 2014 Advanced Member Report Share Posted October 6, 2014 I got another case of preset switch freezing. 30 seconds to wait for switching between tools... it's what...5th time I think it happenedf for no reason at all. One second everything is fine, the next it's bugged and there's nothing you can do about it... even trashing the mydoc folders don't do it. I'm now redownloading the setup file, to see if this will get rid of it. Back to base. [Edit] Nope. Nevermind, I'm crossing the street again. [Edit 2] Seems the file is corrupted everything works ok on a new scene. Unfortunately I can't send said scene file. Well I hope I can get this bug back on a new smaller scene. I notice these delays if the folder containing the brushes changes. If the tools share the same brush folder, I don't get the delay. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted October 6, 2014 Contributor Report Share Posted October 6, 2014 I notice these delays if the folder containing the brushes changes. If the tools share the same brush folder, I don't get the delay. My problem was actually related to a geo-mess. But nice of you to report this the micro delay are indeed related to this. Never thought it would matter but it seems it does. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 6, 2014 Reputable Contributor Report Share Posted October 6, 2014 I notice these delays if the folder containing the brushes changes. If the tools share the same brush folder, I don't get the delay. I notice this too. I don't think it's unreasonable to expect a delay of a few seconds to reload nearly 100+ brush alpha's. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted October 6, 2014 Contributor Report Share Posted October 6, 2014 Yeah well I think i'll go "un-organized" there. I don't mind having messy folder as long as the brushes are smooth to use. But then I'm using 15-20 brushes on all my project so... Link to comment Share on other sites More sharing options...
Contributor artman Posted October 7, 2014 Contributor Report Share Posted October 7, 2014 a little Tapered Sharp brush variation,maybe some of you will find it useful.... Really one of my main brushes those days, lenght is relatively short so you can't run it down the entire spine of a character for example but its much fun when doing wrinkles, hair strands ect... Tapered Sharp.3dcpack 4 Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted October 7, 2014 Advanced Member Report Share Posted October 7, 2014 Thanks Artman! keep 'em coming Always useful. Link to comment Share on other sites More sharing options...
Javis Posted October 7, 2014 Report Share Posted October 7, 2014 a little Tapered Sharp brush variation,maybe some of you will find it useful.... Really one of my main brushes those days, lenght is relatively short so you can't run it down the entire spine of a character for example but its much fun when doing wrinkles, hair strands ect... Tapered Sharp.3dcpack taps.jpg Nice brush! Thank you for sharing. Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted October 11, 2014 Advanced Member Report Share Posted October 11, 2014 It might be user error, but for me this still does not work correctly. 3DCoat always produces additional, unwanted vertices/ faces on the symmetry plane. What I'm talking about is this: I get this problem all the time. Ive generally just ended up either welding points at the end of the process. or exporting the retopo mesh and then welding points together in c4d, then bringing it back. quite frustrating. Link to comment Share on other sites More sharing options...
Carlosan Posted October 11, 2014 Report Share Posted October 11, 2014 Do you have virtual mirror mode = on if yes, you need to work ONLY in the right side of the model -with sym X on- when finish the manual retopo... do: Retopo menu > Apply Symmetry to current layer Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted October 11, 2014 Advanced Member Report Share Posted October 11, 2014 I get this problem all the time. Ive generally just ended up either welding points at the end of the process. or exporting the retopo mesh and then welding points together in c4d, then bringing it back. quite frustrating. That's not an error. It's usually caused by placing one vert beyond the symmetry plane. If you pull it the other way, you'll notice a hole. Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted October 11, 2014 Advanced Member Report Share Posted October 11, 2014 (edited) is there a tutorial that explains the various mirror modes? its been giving me issues since i started 3d coat. i remember initially i was getting wierd poly's along the middle, not like this, but like extruded down into the mesh. the virtual mirror option fixed that i think. ah well, more experimenting. thanks for the help. edit: would be nice if verts on top of each other auto welded.. wouldnt it? Edited October 11, 2014 by Aleksey Link to comment Share on other sites More sharing options...
Carlosan Posted October 11, 2014 Report Share Posted October 11, 2014 Purpose of retopo virtual mirror mode ? and Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 12, 2014 Reputable Contributor Report Share Posted October 12, 2014 is there a tutorial that explains the various mirror modes? its been giving me issues since i started 3d coat. i remember initially i was getting wierd poly's along the middle, not like this, but like extruded down into the mesh. the virtual mirror option fixed that i think. ah well, more experimenting. thanks for the help. edit: would be nice if verts on top of each other auto welded.. wouldnt it? Just like having verts weld at the center of the symmetry plane (when using the Symmetry modifier), you have to adjust the "Mirror Snapping" at the top of the UI for 3D Coat to even know you want them welded within a given range. Before doing any work along the Symmetry Plane, adjust it to 20-40%. Andrew should change the default value to 25% or so. That way there are fewer issues in this regard. 1 Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted October 12, 2014 Advanced Member Report Share Posted October 12, 2014 is there a tutorial that explains the various mirror modes? its been giving me issues since i started 3d coat. i remember initially i was getting wierd poly's along the middle, not like this, but like extruded down into the mesh. the virtual mirror option fixed that i think. ah well, more experimenting. thanks for the help. edit: would be nice if verts on top of each other auto welded.. wouldnt it? They do, but only if you're near enough for them to snap. You can change snap settings found as AbnRanger noted. Otherwise, to weld them you can simply stack one on top of the other. Link to comment Share on other sites More sharing options...
Member jdoublej Posted October 16, 2014 Member Report Share Posted October 16, 2014 I'm getting a crash when UVing upon hitting the 'unwrap' button; it doesn't happen with all geo, but there seems to be no manifold or problematic geometry with the pieces that do cause a crash. Figured I'd bring some attention to it. Below is the crash log. Also I get an exploding vertices error when importing into zbrush even if use all the geometry cleaning tools in 3dc; see the pic below Link to comment Share on other sites More sharing options...
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