Advanced Member spacepainter Posted November 6, 2014 Advanced Member Report Share Posted November 6, 2014 o i am sorry then it was a misunderstanding Link to comment Share on other sites More sharing options...
Advanced Member Grimm Posted November 6, 2014 Advanced Member Report Share Posted November 6, 2014 No problem. Link to comment Share on other sites More sharing options...
Member CyBorge Posted November 7, 2014 Member Report Share Posted November 7, 2014 (edited) Thanks for making that clear Marc & Grimm. Tony, I do indeed show and tell people how awesome 3D-Coat is along with Andrew and team. Aside from the great product this year, the YouTube channel IMHO has been pure gold. They deserve sales and much respect! Edited November 7, 2014 by CyBorge 1 Link to comment Share on other sites More sharing options...
Member Crush Posted November 9, 2014 Member Report Share Posted November 9, 2014 (edited) Javis, thank you for answering, but it didn´t help. Again I post because I´m still missing the quick retopology function in 4.1. I reinstalled 4.0.2 (the last I knew that had it) and the function is not the usual autopo dialog - it´s totally different and 100 or 1000 times faster in tesselation with assured 100% quads. It´s also not the export quad function that creates worse results compared to it. You can activate it with RMB in the voxel room on the object->Autopology->uncheck "create edge lines". The dialog appearing has less and totally different parameters. I attached some screenshots showing it (in german). Edited November 9, 2014 by Crush Link to comment Share on other sites More sharing options...
Advanced Member moska Posted November 9, 2014 Advanced Member Report Share Posted November 9, 2014 downloading new build. thanks again for your work. hope everybody here are cheers Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted November 10, 2014 Advanced Member Report Share Posted November 10, 2014 I got a newsletter from Pilgway. Pbr build is available? Just a comment for the new video tutorials. It would be great if it would use the default UI for people trying to follow the tutorial. I think abn is doing this right? A quick preset load back to default UI would be appreciated. Quality is excellent except for that aspect. Link to comment Share on other sites More sharing options...
Advanced Member GeneralAce55 Posted November 13, 2014 Advanced Member Report Share Posted November 13, 2014 I got a newsletter from Pilgway. Pbr build is available? Just a comment for the new video tutorials. It would be great if it would use the default UI for people trying to follow the tutorial. I think abn is doing this right? A quick preset load back to default UI would be appreciated. Quality is excellent except for that aspect. I agree completely! And I too received that email, was that not supposed to go out yet? Link to comment Share on other sites More sharing options...
Carlosan Posted November 13, 2014 Report Share Posted November 13, 2014 Andrew Shpagin @AndrewShpagin In 1-2 weeks beta expected. Link to comment Share on other sites More sharing options...
Advanced Member wilson66 Posted November 13, 2014 Advanced Member Report Share Posted November 13, 2014 Andrew Shpagin @AndrewShpagin In 1-2 weeks beta expected. Wasn't that posted over 3 weeks ago? Implementation seems to be more difficult than Andrew anticipated. Link to comment Share on other sites More sharing options...
Carlosan Posted November 13, 2014 Report Share Posted November 13, 2014 All this takes more time than usually. But I think it really worth the final desired result. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 13, 2014 Contributor Report Share Posted November 13, 2014 There'll be issues with pbr anyway, so don't try to rush you may get 30% of bug report cut that way. And that's valid for any other stuff Andrew does, in fact I wouldn't mind having the update pace slowed down a little if this meant more polished an tested features. No point in filling mantis with bug from ALPHA not beta 2 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 14, 2014 Reputable Contributor Report Share Posted November 14, 2014 There'll be issues with pbr anyway, so don't try to rush you may get 30% of bug report cut that way. And that's valid for any other stuff Andrew does, in fact I wouldn't mind having the update pace slowed down a little if this meant more polished an tested features. No point in filling mantis with bug from ALPHA not beta Exactly. Bug reports = User lost time and effort. It's ultimately better for the developer to polish a tool as much as they can before handing it out to the masses. There are some things where user input will be critical, but there are often some features that are released that don't seem like much thought or development effort went into (because Andrew was in a rush). Link to comment Share on other sites More sharing options...
Javis Posted November 14, 2014 Report Share Posted November 14, 2014 Some posts have been removed by the Admin Team, for their downright insults, overly rude and otherwise completely unnecessary aggressiveness. Other posts were also removed that were responding to the trolling posts. Apologies from us to those that were affected by the aforementioned events. As a reminder, this kind of behavior is not tolerated. This is a professional forum, all conduct on this forum should be too. Any conversation, treatment of others and the like to the contrary will be dealt with as swiftly as possible, and with a careful, yet iron fisted approach. Also, please remain on topic. Thanks, The Admin Team (Carlos, Chris & Javis) 1 Link to comment Share on other sites More sharing options...
PolyHertz Posted November 15, 2014 Report Share Posted November 15, 2014 I had expected PBR to take 3-6 months to implement, so I'd say the progress we've seen so far is amazing. Link to comment Share on other sites More sharing options...
philnolan3d Posted November 15, 2014 Report Share Posted November 15, 2014 Remember that whatever Andrew releases will be beta and it's generally not recommended to use beta software for important work. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 16, 2014 Contributor Report Share Posted November 16, 2014 Thank god for reminding us, we all had forgotten. Link to comment Share on other sites More sharing options...
Carlosan Posted November 17, 2014 Report Share Posted November 17, 2014 Andrew Shpagin @AndrewShpagin 53m53 minutes ago @MoGrafik Beta with that features comes approx in a week Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 19, 2014 Reputable Contributor Report Share Posted November 19, 2014 New shader/material ball Carlos is referring to: Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted November 22, 2014 Advanced Member Report Share Posted November 22, 2014 (edited) Has anyone else been getting 3d-coat crashes after undoing the pose tool in the sculpt room? Happens every time for me. edit: looks like it's dependent on how many vox layers you're using, as a new file doesn't crash, just the existing one I'm using. Edited November 22, 2014 by b33nine Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 22, 2014 Contributor Report Share Posted November 22, 2014 Consider a CUDA or VRAM limitation. Converting volumes to proxy might help. Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted November 23, 2014 Advanced Member Report Share Posted November 23, 2014 That's a good point. Cache higher-res layers when they're not in use. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted December 3, 2014 Advanced Member Report Share Posted December 3, 2014 Great, an updated Linux version, now to take it for a test run. Link to comment Share on other sites More sharing options...
Carlosan Posted December 4, 2014 Report Share Posted December 4, 2014 Hi Tser Your post about autopo issues was splited here: I just cannot get good results from the Autopo Ty Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted December 8, 2014 Contributor Report Share Posted December 8, 2014 Numerically scaled object moves away from the centred pivot. http://3d-coat.com/mantis/view.php?id=1687 Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted December 16, 2014 Advanced Member Report Share Posted December 16, 2014 (edited) Hi guys, just importedd PBR to my folders but it doesn't works i get this error message: Unable to compile shader shader: obj_tbn defines: # VIEW_ENV Compiling log: retry / Skip More Infos: Camera orthographique render full black Camera Perspective render grey background + Black object Edited December 16, 2014 by blackant Master Link to comment Share on other sites More sharing options...
Carlosan Posted December 17, 2014 Report Share Posted December 17, 2014 Btw, in gdrive folder - there is masks.rar and materials.3dcpack. It is not beta! It is alpha or tech demo - only for those who is ready to risk! I renew it almost daily. So if you still want - download, unrar, overwrite installation folder and look. Keep backup of Docs/3D-CoatV4/patterns folder. And it is not for announcements anywhere. [edited by forum administration] Google drive mirror there is a new build btw masks.rar - uncompressed to 3DC folder materials.3dcpack - installed as extension open the new file 3D-CoatDX64SF.exe This were your steps ? --------------------------- Surface PBR Paint must be done using the new PBR shader Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted December 17, 2014 Advanced Member Report Share Posted December 17, 2014 (edited) I exported a test model with roughness and metal maps from 3D Coat , it works great in Unreal 4 Good job on the PBR and it's very easy to use within 3D coat. Edited December 17, 2014 by Ratchet 1 Link to comment Share on other sites More sharing options...
Member Rebelismo Posted December 18, 2014 Member Report Share Posted December 18, 2014 This new PBR system looks amazing! From what I was able to try out, it's a breath of fresh air. It's truly fantastic work . In all honesty, between voxels, UVing, UV tiles, retopology, cubic projection... and now PBR, 3dcoat is one of my favorite 3d tools ever. Keep up the great work! 2 Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted December 19, 2014 Advanced Member Report Share Posted December 19, 2014 Sorry, this may sound like a stupid question, but is PBR in the current build, because I can't find it. Link to comment Share on other sites More sharing options...
Javis Posted December 19, 2014 Report Share Posted December 19, 2014 Sorry, this may sound like a stupid question, but is PBR in the current build, because I can't find it. Not stupid. It's an alpha build, the file you need is in google drive and requires a little bit of manual work. Here's a quick guide: Here are the instructions on getting/using the beta. There is no proper installer yet, so you'll need to do some manual actions. You'll need: To backup any of your existing presets, layout, and other custom stuff before attempting this or running the alpha build 3DC 4.1.17D installed Download 'masks.rar' from here: https://drive.google.com/folderview?id=0B_SttA137fidZmljODdfUm9qdHc&usp=sharing#list Here's what to do: Copy the entire installation folder of 4.1.17D to a new folder (name is unimportant, just remember what you call it) Extract the contents of 'masks.rar' into this new copied folder Replace all extracted contents of 'masks.rar' when prompted Run 3D-CoatDX64SF.exe, this is the alpha build PBR Viewport shading uses environment maps, which can be changed from the Camera menu. Anything that says "Environment" relates to this function. To create PBR Materials, open the PBR Materials panel (it might not be named that in the build, it could still be called "Stamps" fwiw) and click "New", you'll be prompted with the new PBR Material Editor window. Link to comment Share on other sites More sharing options...
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