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V4.1 BETA (experimental 4.1.17D)


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Community please again:

If you find a resolved bug that was placed by you into mantis before then confirm and close it there, please.

I found some bugs resolved, but by respect cant close a request opened by another reporter.

Please old reporters, take your time to do a history reported search and close its.

http://3d-coat.com/mantis/my_view_page.php

appreciated ;)

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Deleted the post. Because... stupid me.. :rofl:

Anyway, scene units aren't saved with the scene. So each time I reload the scene I have to set them back to centimetres. Or at least every time you enter the Define measurement units window, after loading the scene

it resets to millimetres.

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Andrew,

Nice little touch there in beta 13A where you now change the cursor icon to a "NO" symbol when hovering over the object while holding down alt and rotating - this makes it clear that you are not able to paint or operate while the rotate is in motion. It's little touches like this that make a nice UI! :)

EDIT: Ok, I don't know what I'm talking about, because that little No/cancel cursor symbol stopped showing up now as I rotate. Now I'm not sure why it appeared....

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Andrew, Did 13A reverse the fix you did a while ago where you made the Paint room materials respect the alpha channel when painting? I thought this was fixed in a previous update, now only color respects the alpha, depth and spec do not respect the alpha channel when using a projection material to paint anymore. I can't remember which version this was fixed in, but in 13A this fix is gone. Can you please put this fix back? It was very useful to stamp image spec'ed or depth punched logos while painting. thanks!

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Good Job on the new baking feature! Smoking the competition once it is stamped "perfect" by the users here.

Andrew, Did 13A reverse the fix you did a while ago where you made the Paint room materials respect the alpha channel when painting? I thought this was fixed in a previous update, now only color respects the alpha, depth and spec do not respect the alpha channel when using a projection material to paint anymore. I can't remember which version this was fixed in, but in 13A this fix is gone. Can you please put this fix back? It was very useful to stamp image spec'ed or depth punched logos while painting. thanks!

Possibly the two functions are interrelated in the code of 3DC.

Andrew Shpagin@AndrewShpagin

Rendering semi-transparent objects improved, now will be renderd correctly (sorted from back to front) almost always.

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When using file --> merge object, to import a model (with/without UV's) into an existing scene you cant see the UV's of the newly merged model somehow...

This happens in v 3.7 and v4 latest beta..

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Just installed 13A for mac. The pen/wacom rotation drift is *still* present. It's been there for several months. The relevant mantis issue was closed by Andrew, claiming it was fixed in 12A. It wasn't. I provided feedback as such in mantis, that the issue was still present on the mac.

It is a serious issue. I cannot use an application that is constantly drifting and changing the view while I work. I fact, I've stopped using 3D Coat because of it. Trying very hard not to be snarky here, but it's difficult when a bug that renders an application unusable is left to linger for months while "Huge amount of typos fixed" gets the priority.

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The Merge subtree...function seems broken. When I try to merge the mannequin, for example, the top layer is left, but there is nothing visible in the viewport.

I've been using Combine With Children. I'm not sure what the difference is.

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Just installed 13A for mac. The pen/wacom rotation drift is *still* present. It's been there for several months. The relevant mantis issue was closed by Andrew, claiming it was fixed in 12A. It wasn't. I provided feedback as such in mantis, that the issue was still present on the mac.

It is a serious issue. I cannot use an application that is constantly drifting and changing the view while I work. I fact, I've stopped using 3D Coat because of it. Trying very hard not to be snarky here, but it's difficult when a bug that renders an application unusable is left to linger for months while "Huge amount of typos fixed" gets the priority.

13A reuploaded to fix the issue. Please re-download and re-install.

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13A reuploaded to fix the issue. Please re-download and re-install.

Right-click doesn't work on closed spline draw mode, if the point is not over the object. This makes it hard to work with. Plus, when you click ESC to finish the spline, 3D Coat leaves it open. It doesn't close it.
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Right-click doesn't work on closed spline draw mode, if the point is not over the object. This makes it hard to work with. Plus, when you click ESC to finish the spline, 3D Coat leaves it open. It doesn't close it.

New report:

http://3d-coat.com/mantis/view.php?id=1053

and reported too at

http://3d-coat.com/mantis/view.php?id=792

http://3d-coat.com/mantis/view.php?id=973

http://3d-coat.com/mantis/view.php?id=972

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To get access to the "attaching files" option - make sure to use the full post editor "More reply options" at the bottom of the "Reply" section.

You can "Choose a file" and "Attach files". Load your screen capture with this option.

Greg Smith

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Just noticed that the complex checker in the UV-room is always flipped in V which is always annoying since many of my models now have flipped UV's..

It actually does not matter that much since Im painting inside 3D Coat but for house keepings sake I dont like them flipped.. :)

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bug in mac 13a, these are the steps.

• go to paint room - load a model

• select a projection image

• bug = you cant reduce the opacity below 100 % so you cant see your model

I reported this the other day.

http://3d-coat.com/m...iew.php?id=1054

Andrew has already fixed and re-uploaded 13A.

Thanks, Andrew. I didn't expect you to get to this so fast. So thanks again for the quick turnaround.

Btw, I encourage more Mac users to report bugs on Mantis. We often complain about the slower development of the OS X version of 3D-Coat vs. Windows, but I think if more of us get involved, Andrew will be more responsive to our issues.

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Just posted some feature requests on Mantis, for the Retopo Room. Many of you have made similar requests in the past, so please drop by to add your "+1" and check "strongly support" so that everyone's vote can be measured in an official request. These additions would make the Retopo toolset in 3D Coat more refined and efficient, methinks. Some of the requests are as follows:

Hold SHIFT key with TRANSFORM TOOL to create new geometry on the fly. This has been a staple modeling tool in Max for years and Modo uses it in their Retopo tools. Great for closing ends of objects, like finger tips, eye sockets, nostrils, Mouth cavities...even creating bevels on the fly, with hard objects.

http://3d-coat.com/m...iew.php?id=1057

Hotkey Edge-Loops/Rings on the fly, by holding the SHIFT key (like you can when selecting UV seams). Plus Grow Edge-Loop/Ring using the Arrow keys...and Grow Selected (needs tool as well as hotkey) by using the + or - Keys on NUM PAD

http://3d-coat.com/m...iew.php?id=1058

Bridge Selected (Edges)

http://3d-coat.com/m...iew.php?id=1056

Relax Selected (Verts, Edges, Polys)

http://3d-coat.com/m...iew.php?id=1062

Shell Modifier/Tool

http://3d-coat.com/m...iew.php?id=1059

SNAP SELECTED (progressively with slider)

http://3d-coat.com/m...iew.php?id=1061

SOFT/GRADIENT SELECTION (to be used with Transform Tool)

http://3d-coat.com/m...iew.php?id=1060

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