Jump to content
3DCoat Forums

V4.1 BETA (experimental 4.1.17D)


Recommended Posts

  • Reputable Contributor

Seems like updates on Mantis have almost stopped completely over the past week or so, Andrew on break or maybe working on something big?

It's usually an indication that he's working on something substantial...when he goes quiet for a while. Nevertheless, he did accommodate one feature request. That is an icon to clear all paint layers, in the Paint room. When you try to merge a model from the Retopo Room, sometime is takes multiple attempts/adjustments to get a satisfactory result. But before making another attempt, you should clear all the objects and paint layers in the Paint room beforehand. Up until now, that could be very tedious to do. It's not uncommon to have to delete several paint layers..and you could only do so one at a time.

This should be a one click process.

Link to comment
Share on other sites

  • Contributor

That is strange, indeed. Try clicking the little triangle/drop list in the upper right hand of the panel and choose "save preset file." When you leave the app and come back, see if that doesn't store it permanently.

I got it,

After if rename a custom brush, i have to klick on update preset, too.

Then it would be loaded on a new startup.

Thanks for the help.

Link to comment
Share on other sites

  • Member

It's usually an indication that he's working on something substantial...when he goes quiet for a while. Nevertheless, he did accommodate one feature request. [..]

It is amazing see Andrew really progressing with 3D-Coat. In sharp contrast to Silo, where its developers created disaster after disaster with super buggy product and angry + leaving customers. Most of Silos features were excellent ideas, the program worked well 6-7 years ago. Realization of new features were carried out the worst way, resulting in a catastrophe and people intensely hating the developers.

Its nice to see Andrews integrity and how the people stand at his side. Plus Andrew isn't just promising features, he realizes them, progressively making a new tool more useful and handy. Also if a number of users miss big features as wishlist in 3DC, it seems that is because Andrew intelligently must have calculated to use his development time to create another feature that he deemed more useful for more people.

If the Pilgway expansion means employing another skilled programmer i think the wishlist finally gets coded to 3DC.

Edited by mercy
Link to comment
Share on other sites

  • Advanced Member

BUG:

I have found that 3DCoat continuously opens files (ports) but doesn't close them as stated a few posts ago, it seems that 3DCoats limit before you get the "Too many files open" dialog when you try to save is just over 1000 (1028), I reached this limit by just leaving 3DCoat open over night.

Please, Andrew or Sergyi, can you fix this, without this being fixed there is NO way I can use your program.

T.

Link to comment
Share on other sites

  • Contributor

The beta builds were labeled "Version 4 BETA" BEFORE the official release of Version 4. Now that Version 4 has been released, the current beta builds are ALSO labeled Version 4? That does not make any sense to me. The beta builds should not be labeled Version 4 both before and after the official release of Version 4. The reason why this is a problem is that the users who buy the software think that there is a a stable Version 4 release. But apparently there was never a final Version 4 release. It seems as though it is always in beta.

This was also a problem with Version 3.7 because Andrew attempted to turn off the Version 3.7 features for the release of Version 4. This was very confusing, because the builds that came out AFTER the 3.7 release were ALSO labeled "Version 3.7" so everybody thought they were just getting tons of free updates to the software, but in fact those builds were meant to be Version 4 Beta builds...

Now that whole problem is happening again because the current betas are still labeled Version 4. If Andrew is not ready to call the new beta builds Version 5, then how about 4.5? Anything but Version 4.

Link to comment
Share on other sites

My point of view

Any software need patches

Autodesk release Subscription Advantage Pack and subscription support

Modo with V7

Blender

I found the v4 number just label all the features that was in beta stage, and now are suited with the new version.

And to # every patch with a .00.0X sounds logical

in another way, for me 3DC support is very strong and receptive

regards :)

Edited by carlosa
Link to comment
Share on other sites

  • Advanced Member

3DCoat continuously opens files (ports) but doesn't close them

http://3d-coat.com/mantis/view.php?id=1195

please add +1 ty

Thanks for submitting the bug report Carlosa, I have so much on my plate at the moment I just didn't have the time to submit it myself, I am using ZBrush at the moment because it never causes any problems and I get my work done, BUT I would rather use 3DCoat.

T.

Link to comment
Share on other sites

  • 4 weeks later...

Updated to 4.0.05. It is BETA, after approving may be marked as stable. But there was a lot of changes, needs some testing.

- Many surface brushes got 2 new parameters - Normals sampling and Buildup. It is very important for convenient and predictable sculpting.

- New major feature (Split&Joints) in 3D-Coat for 3D-printing: http://pilgway.com/files/SplitNJoint1.png http://pilgway.com/files/Joints2.png

- Lathe tool (one of primitives) - http://bit.ly/14Int9B , other example - http://bit.ly/19Og3YZ

- New principle of pinching introduced - "Angulator" tool. See there - http://www.3d-coat.com/files/Angulator.png

- Primitives/Models may perform intersection or splitting of objects in scene

- Primitives functionality and UI improved, now you may choose boolean operation type - http://www.3d-coat.com/files/SplitPrim.png

- Very nice and convenient grids and snapping improvements! Look there - http://bit.ly/121Xozk , http://bit.ly/17EjLDW

- Lute brush - http://pilgway.com/files/Lute.png

- Spherical/Cylindrical mapping introduced for masks and materials - http://bit.ly/165Lats

- Now every tool in voxel room may be duplucated or hidden via RMB: http://bit.ly/12a9wiS . It allows to replace and customize existing tools

- If ptex scene has multiple objects, it is now possible to export ptx files separately, one ptx file per object. Colored specular/emissive export for ptex done too.

- Several mantis reported problems fixed.

As soon as it will be checked just a bit, I will send sources to Linux/Mac compiling.

  • Like 2
Link to comment
Share on other sites

  • Reputable Contributor

Updated to 4.0.05. It is BETA, after approving may be marked as stable. But there was a lot of changes, needs some testing.

- Many surface brushes got 2 new parameters - Normals sampling and Buildup. It is very important for convenient and predictable sculpting.

- New major feature (Split&Joints) in 3D-Coat for 3D-printing: http://pilgway.com/files/SplitNJoint1.png http://pilgway.com/files/Joints2.png

- Lathe tool (one of primitives) - http://bit.ly/14Int9B , other example - http://bit.ly/19Og3YZ

- New principle of pinching introduced - "Angulator" tool. See there - http://www.3d-coat.com/files/Angulator.png

- Primitives/Models may perform intersection or splitting of objects in scene

- Primitives functionality and UI improved, now you may choose boolean operation type - http://www.3d-coat.com/files/SplitPrim.png

- Very nice and convenient grids and snapping improvements! Look there - http://bit.ly/121Xozk , http://bit.ly/17EjLDW

- Lute brush - http://pilgway.com/files/Lute.png

- Spherical/Cylindrical mapping introduced for masks and materials - http://bit.ly/165Lats

- Now every tool in voxel room may be duplucated or hidden via RMB: http://bit.ly/12a9wiS . It allows to replace and customize existing tools

- If ptex scene has multiple objects, it is now possible to export ptx files separately, one ptx file per object. Colored specular/emissive export for ptex done too.

- Several mantis reported problems fixed.

As soon as it will be checked just a bit, I will send sources to Linux/Mac compiling.

Cool. Thanks, Andrew..

Link to comment
Share on other sites

  • Reputable Contributor

@BeatKitano. If any program is becoming that frustrating to you, take a long break and check again in 6 months...

Andrew did say this version is beta and not the official version at the main 3DCoat website. I am sure with feedback, Andrew will make adjustments as both He and Raul have done in the past.

I just wish we had the Linux version available today to test the new normal sampling and buildup but it should be out hopefully in the next few days.

Link to comment
Share on other sites

  • Contributor

@BeatKitano. If any program is becoming that frustrating to you, take a long break and check again in 6 months...

Andrew did say this version is beta and not the official version at the main 3DCoat website. I am sure with feedback, Andrew will make adjustments as both He and Raul have done in the past.

I just wish we had the Linux version available today to test the new normal sampling and buildup but it should be out hopefully in the next few days.

Except this issue has been there since the very beginning (only amplified through buildup), and if I'm not here to remind it exist apparently everyone will "deal with it".

But that's ok, I got it now, I'm dealing with it my own way.

Thanks for proposing a free license Andrew I really appreciate it but after an entire cycle, with those issue not resolved since the introduction of surface mode, I think I'm just wasting my time evaluating the software.

Good luck, you'll need it.

Link to comment
Share on other sites

  • Contributor

Except this issue has been there since the very beginning (only amplified through buildup), and if I'm not here to remind it exist apparently everyone will "deal with it".

But that's ok, I got it now, I'm dealing with it my own way.

Thanks for proposing a free license Andrew I really appreciate it but after an entire cycle, with those issue not resolved since the introduction of surface mode, I think I'm just wasting my time evaluating the software.

Good luck, you'll need it.

Gadflies perform a valuable evolutionary purpose. As David suggests, check back in about 6 months.

Link to comment
Share on other sites

  • Advanced Member

BeatKitano, I feel your pain, I too am waiting for 3DCoat to perform the tasks its supposed to without constantly running into problems, I now have ZBrush 4R6 and all I can say is WOW, no more retopo headaches and everything just works the way you would expect, I am not bashing 3DCoat here, its just an artists impression of the tools which are available, do you want to use tools which destroy your creative inspiration or do you want to use tools which do what you expect so you can manifest that creative spirit to produce the art which you have in your minds eye.

And also, cost has nothing to do with it, just because 3DCoat is 1/2 the price of ZBrush doesn't mean that you should have to constantly put up with inferior tools, I would rather pay $700 than $350 to get the job done with minimal time and effort, time is money and the longer you spend trying to get the job done the more stressed out you become, the higher the cost (in time), and your resulting creation suffers, I get soooo frustrated with 3DCoat, its like a juicy carrot hanging just out of reach, I keep having a go, for years, but can never grab it. I feel that 3DCoat could be AMAZING, but Andrew just wants to keep adding and adding and adding more stuff instead of just perfecting the stuff which is already there. This is the beauty of ZBrush, the developers are constantly perfecting the tools, they don't release half functioning tools to the public, the tools go through extensive beta testing, they just don't create a half function tool then throw it into the public arena to let the public sort out the problems and report back, this is just crazy, its what open software developers do because the applications are free and the public knows what to expect. Each and every tool has to be meticulously examined and tested in all possible situations before either adding to the tool or moving on to create another tool, this takes time and a lot of effort, but the resulting tool will be loved by users when they eventually get it and it will be used by everyone and become second nature, just like using a pen or pencil, how would you feel if you had an inspirational idea and wanted to draw it down, but the lead in the pencil you had kept breaking preventing you from getting your idea onto paper, this is the problem, you cannot have the lead in the pencil break, you have to rely on it being a constant, this is the only way most people work, dysfunctional things get replaced by reliable things and the extra cost become justafiable.

T.

Link to comment
Share on other sites

It is too easy to loose any motivation to do something.

I am posting beta builds there to get constructive help and advices what should be changed.

And I am adding new tools not just for fun but to solve different existing problems and to cover holes in different workflows.

Ok, I am used to critic, but really it is too hard to hear that "wow" after month of hardwork instead of just kind and normal constructive discussion.

Link to comment
Share on other sites

  • Contributor
It is too easy to loose any motivation to do something.
I've been posting in these boards here with constructive help and advices on what should be changed.
And I've been trying new builds not just for fun but to solve different existing problems and to cover holes in different workflows.
Ok, I am just a customer, but really it is too hard to hear that I'm the bad guy after month of pleading and lots of threads about improvement on a software to promised so much but never delivered.

See what I did here ?

Don't worry Andrew, that wow is my last you can now enjoy consensual critic to be confortable and do an half assed work. Too bad, I had great hope for this software. But you added useless things to appeal to a certain crowd, doing so you destroyed your nice STANDARD UI, and to top it all the general feeling is terrible.

You blew it. Now thank you anyway for the work, you did pretty well. To a point.

Link to comment
Share on other sites

I am posting beta builds there to get constructive help and advices what should be changed.

There are hundreds of reported issues in Mantis, many of which have been unresolved for years. You dont need more feedback nearly as much as you need to listen to the feedback that already exists.

Link to comment
Share on other sites

  • Advanced Member

It is too easy to loose any motivation to do something.

I am posting beta builds there to get constructive help and advices what should be changed.

And I am adding new tools not just for fun but to solve different existing problems and to cover holes in different workflows.

Ok, I am used to critic, but really it is too hard to hear that "wow" after month of hardwork instead of just kind and normal constructive discussion.

The trouble with adding new tools is that the existing tools have not been completed, debugged, stabilized and production tested, you need to form a team of dedicated testers not the very public that have purchased your software, these people (the buying public), do not want to test software they just want to make money from it, this is why they purchased the tool/s, to complete a task. I know this is a tough critique, but I have, like many others, tried to use your software in a production environment but failed because of software bugs or tools which seem to have a random quality to them.

T.

Link to comment
Share on other sites

  • Contributor

I do believe the toolset is complete and agree that Andrew's efforts should be directed toward their perfection. Fortunately for myself, my endevours are not of a magnitude wherein I would encounter these problems. I see many excellent projects brought to completion, so I am ready to see the perfection of what is currently available.

Link to comment
Share on other sites

  • Advanced Member

(snip)

You blew it. Now thank you anyway for the work, you did pretty well. To a point.

You can choose to focus on the above, Andrew, or you can see the silliness in it. 3D-Coat has, and continues to provide a ton of utility

since it's inception as well as over the majority of it's betas (some of the betas were closer to alphas, of course).

However, you'd be advised to hear what PolyHertz says and attempt to remove yourself as 'developer' as you do so (similar to

what all good artists must do when hearing critiques of their work if they want to improve it)

3D-Coat still has necessity to really polish it's toolset such that the user isn't surprised by bugs or confused by naming conventions/UI.

Don't take it personally...we all seek for a better 3D-Coat and can see it's potential to become the workhorse we all want. :)

Link to comment
Share on other sites

  • Advanced Member

You can choose to focus on the above, Andrew, or you can see the silliness in it. 3D-Coat has, and continues to provide a ton of utility

since it's inception as well as over the majority of it's betas (some of the betas were closer to alphas, of course).

However, you'd be advised to hear what PolyHertz says and attempt to remove yourself as 'developer' as you do so (similar to

what all good artists must do when hearing critiques of their work if they want to improve it)

3D-Coat still has necessity to really polish it's toolset such that the user isn't surprised by bugs or confused by naming conventions/UI.

Don't take it personally...we all seek for a better 3D-Coat and can see it's potential to become the workhorse we all want. :)

I totally agree...

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...