Member SilverCity Posted July 31, 2013 Member Report Share Posted July 31, 2013 AbnRanger, maybe you can report this on Mantis so that we can +1 it. Andrew also mentioned that he planned on allowing the option of a text only presets window. I hope to see this soon, as well. Right now, the icons double the vertical space that is needed for each preset. Link to comment Share on other sites More sharing options...
Member mercy Posted August 1, 2013 Member Report Share Posted August 1, 2013 By the way, if anyone agrees, that you would like to see the the Toolbar and SHIFT key menus moved to the TOOL OPTIONS panel (so all tool related options are located in one, easy to find, location, and clean up the top portion of the UI), make sure to shoot Andrew an email (support@3d-coat.com). Gonna need some backup on this one It should at least be dockable, so we can move it where we like. First image is current (with toolbard and Shift Key menus at the top of the UI). The 3rd is the UI after they have been moved to the Tool Options Panel (and some thin dividers between the Room Tabs). Yes, this way it is much more like Mudbox, which has optimized UI! Link to comment Share on other sites More sharing options...
Member stry Posted August 2, 2013 Member Report Share Posted August 2, 2013 AbnRanger, that looks so much cleaner. I'd love to have that option. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted August 2, 2013 Contributor Report Share Posted August 2, 2013 For several versions I've noticed that Show Symmetry Plane will not stay turned off. it's always on when I load a file, but I also notice the plane randomly pops on while I'm working. Confirmed here too. And all the voxel menu display options are still not saved. Btw is there a point to keep "skip rendering" ? What's the point of making your sculpt not visible ? Unrelated thing: Who's is the voice on Pilgway's videos in youtube ? I want to thank the guy behind it for the impressive amount of work going into this. I'm guessing it's AbnRanger (space mouse navigation) but I'm not sure. Link to comment Share on other sites More sharing options...
Advanced Member puntoit Posted August 3, 2013 Advanced Member Report Share Posted August 3, 2013 AbnRanger, I like that idea as it makes the interface cleaner. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted August 3, 2013 Reputable Contributor Report Share Posted August 3, 2013 Yes, this way it is much more like Mudbox, which has optimized UI! AbnRanger, I like that idea as it makes the interface cleaner. AbnRanger, that looks so much cleaner. I'd love to have that option. Thanks...I spoke with Andrew yesterday and he said he would look into it, but is wrapped up in trying to improve Auto-Retopo, right now. I told him to make sure to take his time on that, because it's very important to a lot of people. He also said he was going to be traveling for about 2 weeks. Not sure if he plans to drop a build before that or not. Also, Stas mentioned (a few weeks ago) that Raul was supposed to be returning to the Pilgway team, in Kiev, sometime this month. It's about to get even mo' better for us. Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted August 3, 2013 Advanced Member Report Share Posted August 3, 2013 Thanks...I spoke with Andrew yesterday and he said he would look into it, but is wrapped up in trying to improve Auto-Retopo, right now. I told him to make sure to take his time on that, because it's very important to a lot of people. He also said he was going to be traveling for about 2 weeks. Not sure if he plans to drop a build before that or not. Also, Stas mentioned (a few weeks ago) that Raul was supposed to be returning to the Pilgway team, in Kiev, sometime this month. It's about to get even mo' better for us. New auto-retopo techniques... big middle finger up at ZRemesher then. And Raul's back, that is good news, for us and him. Enjoy your travels Andrew, rest well and have fun. I too like the look of the menu windows AbnRanger, but it doesn't matter if it's not implemented, I can still work with it as is. Link to comment Share on other sites More sharing options...
Member mercy Posted August 3, 2013 Member Report Share Posted August 3, 2013 Very good news! Thanks for the report!! Link to comment Share on other sites More sharing options...
Advanced Member otsoa Posted August 4, 2013 Advanced Member Report Share Posted August 4, 2013 Have you seen this for the retopo !? https://www.youtube.com/watch?v=-OTl_TtAm1o 4 Link to comment Share on other sites More sharing options...
Carlosan Posted August 4, 2013 Report Share Posted August 4, 2013 wow ! Kenshi Takayama work is amazing http://www-ui.is.s.u-tokyo.ac.jp/~kenshi/ Sketch-Based Generation and Editing of Quad Mesheshttp://igl.ethz.ch/projects/sketch-retopo/ Paper http://igl.ethz.ch/projects/sketch-retopo/sketch-based-generation-and-editing-of-quad-meshes-siggraph-2013-takayama-et-al.pdf ty for sharing otsoa 1 Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 4, 2013 Contributor Report Share Posted August 4, 2013 Guys, this is simply put... F-A-N-T-A-S-T-I-C! Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted August 4, 2013 Advanced Member Report Share Posted August 4, 2013 The more I see, the more I feel that poly modelling will become a thing of the past for organic modelling. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted August 4, 2013 Contributor Report Share Posted August 4, 2013 wow ! Kenshi Takayama work is amazing http://www-ui.is.s.u-tokyo.ac.jp/~kenshi/ Sketch-Based Generation and Editing of Quad Meshes http://igl.ethz.ch/projects/sketch-retopo/ Paper http://igl.ethz.ch/projects/sketch-retopo/sketch-based-generation-and-editing-of-quad-meshes-siggraph-2013-takayama-et-al.pdf ty for sharing otsoa This is basically what you do manualy for efficient retopo: put irregular points, those are the only thing that matters, the rest is just filling. Link to comment Share on other sites More sharing options...
Member mercy Posted August 4, 2013 Member Report Share Posted August 4, 2013 Have you seen this for the retopo !? https://www.youtube.com/watch?v=-OTl_TtAm1o This Patch-Zone based Retopo is not bad! The algorithm makes sure all zones are connected as quads so I only have to refine inside the patch, but that also seems to be automatic with decreasing / increasing quad patch density. I have Loop Flow Control Points and can move these inside the Patch Zones and the position of these Loop Flow Control Points decide where and how the algorithm fills the zone with looped quad structures. Quite a fearsomely complex Math must be going in that application! I want one! :DDDD Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 4, 2013 Author Report Share Posted August 4, 2013 I was trying to do build before my trip with family to Arkhyz (4-21 August) but was not able, what I done is still too raw and not producet stable enough result. It is really complex task - to improve AUTOPO and it will probably require some time after my return. I will work during trip but not as much a usually.Thanks a lot for great help and testing! I noticed what was discussed there, I will do that UI changes (but optionally, some peoples like current style). Link to comment Share on other sites More sharing options...
Contributor artman Posted August 4, 2013 Contributor Report Share Posted August 4, 2013 I was trying to do build before my trip with family to Arkhyz (4-21 August) but was not able, what I done is still too raw and not producet stable enough result. It is really complex task - to improve AUTOPO and it will probably require some time after my return. I will work during trip but not as much a usually.Thanks a lot for great help and testing! I noticed what was discussed there, I will do that UI changes (but optionally, some peoples like current style). Have great vacation time!! and I wish you good weather...Dont work too much. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 4, 2013 Reputable Contributor Report Share Posted August 4, 2013 I was trying to do build before my trip with family to Arkhyz (4-21 August) but was not able, what I done is still too raw and not producet stable enough result. It is really complex task - to improve AUTOPO and it will probably require some time after my return. I will work during trip but not as much a usually.Thanks a lot for great help and testing! I noticed what was discussed there, I will do that UI changes (but optionally, some peoples like current style). Andrew, could the Linux and Mac versions be updated to 4.0.06A please as it will be awhile before another beta update. There are brush improvements we would like to test as well and for any bug reporting. I have found some bugs but they could be fixed in 4.0.6A. Link to comment Share on other sites More sharing options...
PolyHertz Posted August 4, 2013 Report Share Posted August 4, 2013 Well since we're talking about UI changes, a small proposal to make the paint layers menu a bit nicer: Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted August 4, 2013 Contributor Report Share Posted August 4, 2013 We need someone to do a few of those "spacing" mockup (I wouldn't mind doing it if I was sure it would be modified btw). I keep pressing clear selection when wanting to apply changes with the vox room smoother tool for instance. Andrew needs to agree on UI guidelines somehow to make new tools implementations easier on the user. Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 4, 2013 Contributor Report Share Posted August 4, 2013 Speaking about UI changes: can we get a left text alignment for all lists like VoxTree, Layers, Objects, Materials, etc? http://3d-coat.com/mantis/view.php?id=744 Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted August 4, 2013 Contributor Report Share Posted August 4, 2013 Yep, simple thing like that, easy to fix but one after the other it makes a big difference. Link to comment Share on other sites More sharing options...
Member SilverCity Posted August 4, 2013 Member Report Share Posted August 4, 2013 Maybe Andrew should consider hiring another developer to take care of these minor UI tweaks. 3DC is at stage where these little issues should have been ironed out by now. Massive changes are not needed. Simple things like naming conventions, consolidating options/attributes into a proper consistent format would make 3DC much more user friendly. 3DC is very deep and powerful, but it lacks the polish of a pro 3D app. Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted August 5, 2013 Contributor Report Share Posted August 5, 2013 Have you seen this for the retopo !? https://www.youtube.com/watch?v=-OTl_TtAm1o Wow, this is great! Like an interactive preview of Autopo! Link to comment Share on other sites More sharing options...
Member mercy Posted August 5, 2013 Member Report Share Posted August 5, 2013 (edited) The feedback from the artists was very positive, confirming that our new tool is significantly more efficient than currently available tools [3D-Coat 2013; ZBrush 2013] for manual retopology tasks. Sketch-Based Generation and Editing of Quad Meshes http://igl.ethz.ch/projects/sketch-retopo/ Edited August 5, 2013 by mercy Link to comment Share on other sites More sharing options...
Carlosan Posted August 5, 2013 Report Share Posted August 5, 2013 Andrew is working in a solution very close to this research... but need more time of development... Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted August 6, 2013 Contributor Report Share Posted August 6, 2013 One more UI issue: http://3d-coat.com/mantis/view.php?id=1248 Floating windows can't be docked to the right side of the main toolbar. Link to comment Share on other sites More sharing options...
Member fneill Posted August 8, 2013 Member Report Share Posted August 8, 2013 (edited) Wow weeeee. These continual newly added features blow me away. I love the new Subdivide and Angular brushes (and Smoother and Lute of course). See my three images below on using Subdivide with Angular. Just so much fun and so useful! Edited August 8, 2013 by fneill 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 14, 2013 Author Report Share Posted August 14, 2013 Linux&Mac 4.0.06A uploaded Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 14, 2013 Reputable Contributor Report Share Posted August 14, 2013 (edited) Andrew, something must be wrong with the new pinch in Linux... This does not work at all, a bug maybe. Anyway, I love the old pinch, it was great, fantastic for sharping up edges as it pull material toward itself, you just had to create a fast falloff alpha for it... The new pinch just digs a hole and pushes material up to a sharper ridge on each side... The opposite of pinching... Please may we have as an option for the new pinch not to displace the surface, as I think this is the cause of what I am getting. Shown in the pictures New pinch in first picture, results shown and a horrible mess... Second picture is old pinch, results shown. You can see in the picture that I was able to pinch a nice ridge in the bumped up material on one side and pinch together some inverted strokes from another brush on the surface of the mesh.. The strength curve is buggy too. sometimes working, sometimes you can not re-adjust the curve setting. Edited August 14, 2013 by digman Link to comment Share on other sites More sharing options...
Contributor artman Posted August 14, 2013 Contributor Report Share Posted August 14, 2013 Andrew, something must be wrong with the new pinch in Linux... This does not work at all, a bug maybe. Anyway, I love the old pinch, it was great, fantastic for sharping up edges as it pull material toward itself, you just had to create a fast falloff alpha for it... The new pinch just digs a hole and pushes material up to a sharper ridge on each side... The opposite of pinching... Please may we have as an option for the new pinch not to displace the surface, as I think this is the cause of what I am getting. Shown in the pictures New pinch in first picture, results shown and a horrible mess... Second picture is old pinch, results shown. You can see in the picture that I was able to pinch a nice ridge in the bumped up material on one side and pinch together some inverted strokes from another brush on the surface of the mesh.. The strength curve is buggy too. sometimes working, sometimes you can not re-adjust the curve setting. This is a bug. New pinch is stellar. To get no displacement just set depth to zero. But as I can see in your picture problem must be more serious than this....probably somethinbg went wrong in the Linux side of things. Trust me...you want new pinch.Its exactly like old pinch but better really...you can do what you did in second image no problem. I experience Issue about strenght curve as well,reported many times but not on mantis.Maybe Andrew missed my comments or is not able to reproduce. Link to comment Share on other sites More sharing options...
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