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V4.1 BETA (experimental 4.1.17D)


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so no one else is having symmetry issues while uv mapping? i tried making a new mesh from voxels and still same issue while in retopo room. the other side doesn't loop :(

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Loop cuts in 4.1.11A works as it should. No problems there.

4.12 not testet, build seems to buggy now.

 

Is your model ok? No failure in topology or something else?

Would you share your spider with us for testing?

Edited by Malo
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here is the spider model: https://copy.com/opsVXeEEfyiggnBs

 

i had the same problem with 4.1.10B and 4.1.11a.

 

virtual symmetry in retopo room was off. i turned it on, no visible effect on imported obj.

 

as mentioned, i made a new model from voxels, retopo on it and i still have the same problem :(

 

so i guess i'll just use 4.0 for uv unwrapping for the time being...

Edited by Aleksey
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I see your problem now. Seems there is a little Bug in the Mark Seams Tool.

 

If you use Mark Seams with holding SHIFT the Loop wont gets mirrored.

If you use Edge Loop, the loop gets mirrored.

 

I would prefer you use the Edge Loop Tool until the Bug is fixed.

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4.1.13

- New retopo tool - scale. It scales clusters individually. Bewel, select sharp edges got better dialog and realtime preview.

- Fixed a lot of problems related to symmetry. Clone with symmetry problem solved. Seams & symetry problem fixed.

- Fixed problem of "Simple" triangulation, compatibility presets tweaked. I still need help in 3D-Max compatibility.

- Better support of highpoly meshes import via File->Import for vertex painting. It works faster and requires less memory.

- Import images as mesh supports tiff-s

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I see your problem now. Seems there is a little Bug in the Mark Seams Tool.

 

If you use Mark Seams with holding SHIFT the Loop wont gets mirrored.

If you use Edge Loop, the loop gets mirrored.

 

I would prefer you use the Edge Loop Tool until the Bug is fixed.

0003913)

Andrew (administrator)

2014-08-24 08:59

     
Fixed in 4.1.13
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Import a heightmap (tiff/png) crashes the new beta. the old (.11) was able to at least open a png (even if "terraced" instead of smooth).

the new beta (.12) crashes on Tiff and PNG now...

 

I tried "new scene from Image-Data" (sorry, got german version, dont know if this wil lbe exactly the name of it in english)

 

 

kind regards

Edited by Onkelpoe
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Hi,

 

I guess, View All is broken. if I press shift+A, it's nevery centered. Can somebody reproduce it?

At least in the Voxel-Room

Shif+A centers the camera for me but it's zoomed in very close so you can't see everything.

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I really like the retopology tools in 3DCoat, it would be nice if you could use the Split Rings tool in the following fashion though:

 

split_tool.png

Right now, the tool can't split the edges (triangles created with the Cap tool) in the fashion illustrated above. You would need to do this manually using the Add/Split tool.

Edited by wilson66
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I really like the retopology tools in 3DCoat, it would be nice if you could use the Split Rings tool in the following fashion though:

 

split_tool.png

Right now, the tool can't split the edges (triangles created with the Cap tool) in the fashion illustrated above. You would need to do this manually using the Add/Split tool.

 

You can.  Simply hold Ctrl while in Points/Faces Mode and it will draw the loop.  Let go to commit.

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You can.  Simply hold Ctrl while in Points/Faces Mode and it will draw the loop.  Let go to commit.

Not on triangles. It works on quads....sort of like having SPLIT RINGS on a stick key. Didn't realize it did that...so nice tip, though. Wasn't in the tooltip. But it should be. However, to address the issue, the solution I always use is SLIDE EDGES while holding the CTRL key down. It will slide the chosen loop where you want to place it. Before I do that, I usually place an extra loop or two in that area as an anchor, and the other to slide in to place. 3ds Max is the same way. Great loop editing tools, but it won't add a loop where you have triangles.

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Not on triangles. It works on quads....sort of like having SPLIT RINGS on a stick key. Didn't realize it did that...so nice tip, though. Wasn't in the tooltip. But it should be. However, to address the issue, the solution I always use is SLIDE EDGES while holding the CTRL key down. It will slide the chosen loop where you want to place it. Before I do that, I usually place an extra loop or two in that area as an anchor, and the other to slide in to place. 3ds Max is the same way. Great loop editing tools, but it won't add a loop where you have triangles.

 

That's true.  Tri's cause a stop, but that's why I've gotten used to modeling the overall retopo with major forms first...then cut loops where I need extras.  Otherwise, I'm asking for a painful retopo session.  I use the tri's only when necessary and try to avoid them at all costs.

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I wish Andrew would add the SHIFT + Drag = Extruded poly's when using the TRANSFORM tool, request. It would make work on end caps much easier....rather than having to go back and split rings, slide edge loops or bevel edges. It would let you add this on the fly.

 

http://3d-coat.com/mantis/view.php?id=1057

 

Video explaining the issue:

http://www.screencast.com/t/och6mYqPdAci

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You can vote on Trello for that feature and a few others related to it, by the way. :)

 

SHIFT + Drag to Extrude new Edges

https://trello.com/c/wfkXEDeg

 

Hotkey Edge Loop/Ring Selection & Dot Loop/Ring

https://trello.com/c/DdlvWR2X

 

 

The reason I think Edge/EdgeLoop/EdgeRing selection should be more efficient this way, is largely to facilitate cleanup of Auto-Retopo meshes. You often end up with an excessive amount of edgeloops, because the tool tries to make the distribution even across the model. That's not the desired result for Game models or for models that will be rigged/deformed during animations.

 

Shell Modifier/Tool

https://trello.com/c/LbUl7Wn9

 

Soft (Gradient) Selection:

https://trello.com/c/tgM20Zvs

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