JoseConseco 122 Report post Posted March 30, 2014 I was wondering. Since GU unwrapping gives better results that LSCM and ABF, why won't Andrew removes LSCM and ABF? I would simplify 3dc UI and make user work simpler. Share this post Link to post Share on other sites
unity2k 17 Report post Posted March 30, 2014 I was wondering. Since GU unwrapping gives better results that LSCM and ABF, why won't Andrew removes LSCM and ABF? I would simplify 3dc UI and make user work simpler. I would guess because Andrew cannot and probably should not decide what works best for everyone regarding every potential job. Having choices here allows the artist to decide what works best for each situation. Share this post Link to post Share on other sites
JoseConseco 122 Report post Posted March 30, 2014 (edited) unity2k. IMO this way of thinking (let's do not drop obsolete feature x,y,z because someone may be using it) may lead us to this kind of ui: While it seems flexible, customizable and powerfull, but I would rather have one option that works just as good (or better), without need for reading manual and steep learning curve. Just like that: I'm exaggerating but I hope it is clear what I meant. In the end for me it is not big problem, but for new users it may be not user friendly. Edited March 30, 2014 by JoseConseco Share this post Link to post Share on other sites
GeneralAce55 22 Report post Posted March 30, 2014 I was wondering. Since GU unwrapping gives better results that LSCM and ABF, why won't Andrew removes LSCM and ABF? I would simplify 3dc UI and make user work simpler. JoseConsesco, although GU might be better in many different cases, for hard-surface uv's I often find that LSCM works better for many of them, in fact, I had to use that unwrap method for three different islands on my last model of a plasma cannon, but, for the connector pipe and most of the cannon, GU did just fine. So in short, while for possibly 8/10 times, GU will give the better results, it is important to keep the older versions as well for the better results they can give in those other few situations. If you would like, I will send you some screenshots detailing this. Share this post Link to post Share on other sites
unity2k 17 Report post Posted March 31, 2014 I'm exaggerating but I hope it is clear what I meant. In the end for me it is not big problem, but for new users it may be not user friendly. I know what you mean and I love software evolving and constantly improving, hence why I use Blender, UE4 and Substance Designer - here we are in agreement. 3D Coat user friendly? When a majority of people find Photoshop difficult, I don't think anyone would put 3D Coat or Zbrush for that matter on the table of user friendly Share this post Link to post Share on other sites
polyxo 43 Report post Posted March 31, 2014 (edited) I was wondering. Since GU unwrapping gives better results that LSCM and ABF, why won't Andrew removes LSCM and ABF? I would simplify 3dc UI and make user work simpler. These days I tried GU on a complex quad dominant mesh exported from a CAD program and found that this algorythm created a lot of self intersections. Both LSCM and ABF behaved better. I think there were better oportunities for getting rid of complexity than removal of unrolling options. The mighty mouse for me as a product designer is a glaring example of a failed simplification approach too. Edited March 31, 2014 by polyxo Share this post Link to post Share on other sites
AbnRanger 1,563 Report post Posted March 31, 2014 One feature request (or maybe its somewhere, but im only missing it): Lathe-tool in primitives: Would it be possible to have a option to rotate the curve-profile grid counterclock wise to 90° ? That would be more intuitive for me, since the primitives are upright (not laying) +1 Share this post Link to post Share on other sites
mercy 6 Report post Posted March 31, 2014 (edited) Retopo room LAG in 64-bit:4.1.0.0 X64 and possibly earlier releases are slow in retopo room - snapping to a 300K poly ref-mesh is lagging, making retopo annoying.4.1.0.0 X86 same 300K poly ref mesh is lightning fast, no lag in retopo room even with almost finished retopo.(dualcore) E8500 3.17Ghz win7 4GB RAMWhat is the explanation? Edited March 31, 2014 by mercy Share this post Link to post Share on other sites
Carlosan 2,559 Report post Posted March 31, 2014 0001465: An option to rotate the curve-profile grid counterclock wise to 90° http://3d-coat.com/mantis/view.php?id=1465 ----------------------------- 0001463: AUTOPO function very slow (3DC 4.1) http://3d-coat.com/mantis/view.php?id=1463 2 Share this post Link to post Share on other sites
fingers 1 Report post Posted March 31, 2014 That would be a great idea chingchong !!! It would help to visualize the outcome easier (for me anyhow) Share this post Link to post Share on other sites
Carlosan 2,559 Report post Posted March 31, 2014 0001468: Quick Access Windows / spacebar menu is HUGE. Could be changed please ? http://3d-coat.com/mantis/view.php?id=1468 any +1 is very welcome 2 Share this post Link to post Share on other sites
GeneralAce55 22 Report post Posted April 1, 2014 0001468: Quick Access Windows / spacebar menu is HUGE. Could be changed please ? http://3d-coat.com/mantis/view.php?id=1468 any +1 is very welcome You definitely have my +1 on this issue Also: 0001443: Symmetry snap toggle like in splines tool If someone could please look at this too, I think it would be awesome to be able to snap to the symmetry line as an option just like the spline tool has. That would allow for some quick perfect straight strokes, if anyone else thinks that's a good idea, http://3d-coat.com/mantis/view.php?id=1443 If you do not think so, please let me know why as there very well may be an easier way of doing this that I have not found Share this post Link to post Share on other sites
AbnRanger 1,563 Report post Posted April 1, 2014 0001468: Quick Access Windows / spacebar menu is HUGE. Could be changed please ? http://3d-coat.com/mantis/view.php?id=1468 any +1 is very welcome Yes, yes, yes. Please. That think is HUGE....which defeats the whole purpose of having it in the first place. It's massive girth is why I NEVER use it, now. Share this post Link to post Share on other sites
ajz3d 786 Report post Posted April 1, 2014 Yes, yes, yes. Please. That think is HUGE....which defeats the whole purpose of having it in the first place. It's massive girth is why I NEVER use it, now.Maybe a customisable radial menu could be a good solution here? 1 Share this post Link to post Share on other sites
polyxo 43 Report post Posted April 1, 2014 (edited) @ the spacebar menu issue: I also find it unusable in its current state. For those who prefer text based buttons offering a solution was really simple.Recreate the same thing as text and it will need less than half of the screen estate. A solution for those who prefer pictures for brushes a solution might be that one offers multi-key shortcuts while the Tool panel has focus. Pressing "BC" on the keyboard could give BuildClay (similar to what Zbrush offers here). Then one could have the row of icons of of favorite tools and underneath a list of recently useed tools, All remaining ones could get called by pressing the first letter (which spits out a list of all tools which say start with the letter "B" and further isolated by also keying in the first letter of the second syllable: "BC". That way one should yield a reasonably sized panel. Edited April 1, 2014 by polyxo Share this post Link to post Share on other sites
chingchong 96 Report post Posted April 1, 2014 The size is not much of an issue to me, does it depends on screen-resolution/ size of a Display (but im in for every kind of customization nevertheless)? But an other question, can the presets panel be also linked to spacebar-menu instead (as option), or is that option available right now? If not, that maybe would be a feature for spacebar-menu, to satisfy the needs. What do you think? Share this post Link to post Share on other sites
AbnRanger 1,563 Report post Posted April 1, 2014 The size is not much of an issue to me, does it depends on screen-resolution/ size of a Display (but im in for every kind of customization nevertheless)? But an other question, can the presets panel be also linked to spacebar-menu instead (as option), or is that option available right now? If not, that maybe would be a feature for spacebar-menu, to satisfy the needs. What do you think? I think something like the marking menus in Maya, Mudbox and Modo, where you hit the SPACE bar and a category list is presented (the tool panel is arranged in categories, so you swipe or click the category and a smaller list of tools in that category (or quick access list) are right under your cursor 1 Share this post Link to post Share on other sites
GeneralAce55 22 Report post Posted April 1, 2014 I think something like the marking menus in Maya, Mudbox and Modo, where you hit the SPACE bar and a category list is presented (the tool panel is arranged in categories, so you swipe or click the category and a smaller list of tools in that category (or quick access list) are right under your cursor I agree with this the most, mostly because I think that this would be more efficient for those using a wacom stylus. Instead of having to type in keys, we could use the stylus as our mouse to quickly narrow down the selection choices. Share this post Link to post Share on other sites
polyxo 43 Report post Posted April 1, 2014 (edited) Marking menus indeed have the advantage of being usable without keyboard. What slows them down is that they needed to have two layers of hierarchy Transform>Pose, Objects>Primitives etc. That means that one needed to recall categories as well as the Tool/Brush name itself. Just as a test: Who knows by heart what category the Instancer-Tool belongs to? I personally would not consider this an improvement. Edited April 1, 2014 by polyxo Share this post Link to post Share on other sites
GeneralAce55 22 Report post Posted April 1, 2014 Marking menus indeed have the advantage of being usable without keyboard. What slows them down is that they needed to have two layers of hierarchy Transform>Pose, Objects>Primitives etc. That means that one needed to recall categories as well as the Tool/Brush name itself. Just as a test: Who knows by heart what category the Instancer-Tool belongs to? I personally would not consider this an improvement. Point well taken, I do not know that off the top of my head, thank you for bringing that point up Sent from my iPod touch using Tapatalk Share this post Link to post Share on other sites
Javis 524 Report post Posted April 1, 2014 The size is not much of an issue to me, does it depends on screen-resolution/ size of a Display (but im in for every kind of customization nevertheless)? But an other question, can the presets panel be also linked to spacebar-menu instead (as option), or is that option available right now? If not, that maybe would be a feature for spacebar-menu, to satisfy the needs. What do you think? I can't speak for maya but in Modo, you can create your own forms that can pop up anywhere. You can have it cursor based, or with a button, relative to the button. It can be a pie, a vertical list, horizontal list, etc.. Share this post Link to post Share on other sites
Malo 293 Report post Posted April 1, 2014 I found a Bug. If you are in PaintRoom or Voxelroom and use a Material. Klick on a Material, Change the Projection Type to Cube Mapping and move the Material with the Gizmo Menu. Looks like invertet. Could anybody confirm that? Is this confirmed? Share this post Link to post Share on other sites
philnolan3d 261 Report post Posted April 1, 2014 Can't look at shaders at the moment as I'm on my phone but I do agree about the spacebar menu. Since the icons were added it's much too big. I actually like the icons and the layout of it. I think ideally it would be fine if the icons were smaller and the user changeable area was directly under the mouse when it popped up. Share this post Link to post Share on other sites
AbnRanger 1,563 Report post Posted April 1, 2014 Marking menus indeed have the advantage of being usable without keyboard. What slows them down is that they needed to have two layers of hierarchy Transform>Pose, Objects>Primitives etc. That means that one needed to recall categories as well as the Tool/Brush name itself. Just as a test: Who knows by heart what category the Instancer-Tool belongs to? I personally would not consider this an improvement. Most of the tools are placed in intuitive locations. I think Instancer should be placed in the OBJECTS category, rather than ADJUST. The real appeal to marking menus isn't so much that it keeps the menu items close to your cursor. It's because muscle memory begins to take over after a while, and it's much faster to access...after you've trained your brain. Share this post Link to post Share on other sites
polyxo 43 Report post Posted April 1, 2014 It's because muscle memory begins to take over after a while, and it's much faster to access...after you've trained your brain. Weil, I know marking menus from other apps I use and never quite got used to them. Brains work differently... As I prefer text based buttons anyway one could make me happy enough with an option to display what the current panel as text buttons. Should be a lot smaller. 1 Share this post Link to post Share on other sites