Tony Nemo 398 Report post Posted November 22, 2014 Consider a CUDA or VRAM limitation. Converting volumes to proxy might help. Share this post Link to post Share on other sites
alvordr 104 Report post Posted November 23, 2014 That's a good point. Cache higher-res layers when they're not in use. Share this post Link to post Share on other sites
Tser 5 Report post Posted December 3, 2014 Great, an updated Linux version, now to take it for a test run. Share this post Link to post Share on other sites
Carlosan 2,464 Report post Posted December 4, 2014 Hi Tser Your post about autopo issues was splited here: I just cannot get good results from the Autopo Ty Share this post Link to post Share on other sites
ajz3d 786 Report post Posted December 8, 2014 Numerically scaled object moves away from the centred pivot. http://3d-coat.com/mantis/view.php?id=1687 Share this post Link to post Share on other sites
blackant Master 45 Report post Posted December 16, 2014 (edited) Hi guys, just importedd PBR to my folders but it doesn't works i get this error message: Unable to compile shader shader: obj_tbn defines: # VIEW_ENV Compiling log: retry / Skip More Infos: Camera orthographique render full black Camera Perspective render grey background + Black object Edited December 16, 2014 by blackant Master Share this post Link to post Share on other sites
Carlosan 2,464 Report post Posted December 17, 2014 Btw, in gdrive folder - there is masks.rar and materials.3dcpack. It is not beta! It is alpha or tech demo - only for those who is ready to risk! I renew it almost daily. So if you still want - download, unrar, overwrite installation folder and look. Keep backup of Docs/3D-CoatV4/patterns folder. And it is not for announcements anywhere. [edited by forum administration] Google drive mirror there is a new build btw masks.rar - uncompressed to 3DC folder materials.3dcpack - installed as extension open the new file 3D-CoatDX64SF.exe This were your steps ? --------------------------- Surface PBR Paint must be done using the new PBR shader Share this post Link to post Share on other sites
Ratchet 35 Report post Posted December 17, 2014 (edited) I exported a test model with roughness and metal maps from 3D Coat , it works great in Unreal 4 Good job on the PBR and it's very easy to use within 3D coat. Edited December 17, 2014 by Ratchet 1 Share this post Link to post Share on other sites
Rebelismo 19 Report post Posted December 18, 2014 This new PBR system looks amazing! From what I was able to try out, it's a breath of fresh air. It's truly fantastic work . In all honesty, between voxels, UVing, UV tiles, retopology, cubic projection... and now PBR, 3dcoat is one of my favorite 3d tools ever. Keep up the great work! 2 Share this post Link to post Share on other sites
wave of light 22 Report post Posted December 19, 2014 Sorry, this may sound like a stupid question, but is PBR in the current build, because I can't find it. Share this post Link to post Share on other sites
Javis 523 Report post Posted December 19, 2014 Sorry, this may sound like a stupid question, but is PBR in the current build, because I can't find it. Not stupid. It's an alpha build, the file you need is in google drive and requires a little bit of manual work. Here's a quick guide: Here are the instructions on getting/using the beta. There is no proper installer yet, so you'll need to do some manual actions. You'll need: To backup any of your existing presets, layout, and other custom stuff before attempting this or running the alpha build 3DC 4.1.17D installed Download 'masks.rar' from here: https://drive.google.com/folderview?id=0B_SttA137fidZmljODdfUm9qdHc&usp=sharing#list Here's what to do: Copy the entire installation folder of 4.1.17D to a new folder (name is unimportant, just remember what you call it) Extract the contents of 'masks.rar' into this new copied folder Replace all extracted contents of 'masks.rar' when prompted Run 3D-CoatDX64SF.exe, this is the alpha build PBR Viewport shading uses environment maps, which can be changed from the Camera menu. Anything that says "Environment" relates to this function. To create PBR Materials, open the PBR Materials panel (it might not be named that in the build, it could still be called "Stamps" fwiw) and click "New", you'll be prompted with the new PBR Material Editor window. Share this post Link to post Share on other sites
wave of light 22 Report post Posted December 19, 2014 Thank you so much Mr Jones! I will put some time aside this weekend and have a play. You video on Vimeo displaying the new features is excellent. Share this post Link to post Share on other sites
Javis 523 Report post Posted December 19, 2014 My pleasure! And thanks. There is another video coming out soon for it. Keep an eye out. Share this post Link to post Share on other sites
wave of light 22 Report post Posted December 19, 2014 My pleasure! And thanks. There is another video coming out soon for it. Keep an eye out. Sweet! Share this post Link to post Share on other sites
Tser 5 Report post Posted December 30, 2014 Any Chance of a Linux 4.5 version? Share this post Link to post Share on other sites
Carlosan 2,464 Report post Posted December 30, 2014 You can find all the info related to v4.5 in this post Please follow this conversation there ty Share this post Link to post Share on other sites