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Andrew Shpagin

V4.1 BETA (experimental 4.1.17D)

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Hi guys,

 

just importedd PBR to my folders but it doesn't works

i get this error message:

 

Unable to compile shader

 

shader: obj_tbn

defines: # VIEW_ENV

Compiling log: 

 

retry   /     Skip

 

 

More Infos:

 

Camera orthographique render full black

Camera Perspective render grey background + Black object

Edited by blackant Master

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Btw, in gdrive folder - there is masks.rar and materials.3dcpack. It is not beta! It is alpha or tech demo - only for those who is ready to risk! I renew it almost daily. So if you still want - download, unrar, overwrite installation folder and look. Keep backup of Docs/3D-CoatV4/patterns folder.

 

And it is not for announcements anywhere.

[edited by forum administration]

 
 

 

there is a new build btw

 

masks.rar - uncompressed to 3DC folder

materials.3dcpack - installed as extension

 

open the new file 3D-CoatDX64SF.exe

 

This were your steps ?

 

---------------------------

 

Surface PBR Paint must be done using the new PBR shader

 

post-10142-0-76647400-1418949549_thumb.j

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I exported a test model with roughness and metal maps from 3D Coat , it works great in Unreal 4 B)

Good job on the PBR and it's very easy to use within 3D coat.

 

3_DCoat_UE4.jpg

 

3_DCoat_UE42.jpg

Edited by Ratchet
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This new PBR system looks amazing!

 

From what I was able to try out, it's a breath of fresh air. It's truly fantastic work :). In all honesty, between voxels, UVing, UV tiles, retopology, cubic projection... and now PBR, 3dcoat is one of my favorite 3d tools ever. Keep up the great work!

 

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Sorry, this may sound like a stupid question, but is PBR in the current build, because I can't find it.

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Sorry, this may sound like a stupid question, but is PBR in the current build, because I can't find it.

 

 

Not stupid. :)

 

It's an alpha build, the file you need is in google drive and requires a little bit of manual work. Here's a quick guide:

 

 

Here are the instructions on getting/using the beta. There is no proper installer yet, so you'll need to do some manual actions.

You'll need:

 

Here's what to do:

  • Copy the entire installation folder of 4.1.17D to a new folder (name is unimportant, just remember what you call it)
  • Extract the contents of 'masks.rar' into this new copied folder
  • Replace all extracted contents of 'masks.rar' when prompted
  • Run 3D-CoatDX64SF.exe, this is the alpha build

 

PBR Viewport shading uses environment maps, which can be changed from the Camera menu. Anything that says "Environment" relates to this function. To create PBR Materials, open the PBR Materials panel (it might not be named that in the build, it could still be called "Stamps" fwiw) and click "New", you'll be prompted with the new PBR Material Editor window.

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Thank you so much Mr Jones!  I will put some time aside this weekend and have a play. You video on Vimeo displaying the new features is excellent.

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My pleasure! And thanks. :) There is another video coming out soon for it. Keep an eye out.

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My pleasure! And thanks. :) There is another video coming out soon for it. Keep an eye out.

Sweet!

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You can find all the info related to v4.5 in this post

 

Please follow this conversation there

 

ty

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