Taros Posted May 28, 2013 Report Share Posted May 28, 2013 I don't like the current shader preview inside the voxel area. Please make them more readable again. See my attachment for infos, please. Someone sympathise my view too? Thank you Chris 2 Link to comment Share on other sites More sharing options...
Moderator Daniel Posted May 28, 2013 Moderator Report Share Posted May 28, 2013 The overall sculpt feeling is far superior to anything i was tested until now. ty for that. //help I still see the old shader icons How can i reset the icons preview without delete the old V4 folder ? ty Right-click on any shader and choose Refresh all shaders preview Link to comment Share on other sites More sharing options...
Moderator Daniel Posted May 28, 2013 Moderator Report Share Posted May 28, 2013 Shaders Preview Info! For anyone who wants to make his own shaders preview: In Program Files\3D-Coat-V4\ToolsPresets\ there are two OBJ files. The PreviewObjectCenter.obj is a grey sphere, and the PreviewObject.obj is the shader. Create your own and try it. Keep the scale the same as in those files! That's it P.S. Share it with the community, and the BEST one may be included to the distributive! 1 Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted May 28, 2013 Advanced Member Report Share Posted May 28, 2013 Someone sympathise my view too? Count me. +1 on your comments. @daniel Thank you. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted May 28, 2013 Contributor Report Share Posted May 28, 2013 I don't like the current shader preview inside the voxel area. Please make them more readable again. See my attachment for infos, please. Someone sympathise my view too? Thank you Chris I agree about the shader but Daniel responded to that issue (tnx). For the scrollbars, you don't need them, right click drag. One thing though: that little space where the scrollbars were need to be adjusted. It doesn't look good and may make new users ask "why the scrollbars aren't appearing ?". Don't let space for incertainty Link to comment Share on other sites More sharing options...
philnolan3d Posted May 28, 2013 Report Share Posted May 28, 2013 I don't like the current shader preview inside the voxel area. Please make them more readable again. See my attachment for infos, please. Someone sympathise my view too? The scroll bars have been gone for a long time. You don't need them anymore since you can just drag up and down in the main area. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted May 28, 2013 Contributor Report Share Posted May 28, 2013 Also I must add if you want the scrollbar back they're still here, you just have to activate "hidescrollers" in preference panel>themes (should be renamed to something else, activating an option to deactivate a functionality is not logical, something along "activate standard scrolling" would make much more sense). And I just found a BUG: I used said option toggled it off again, and the scrollbars are all gone but in the shader menu (and it gave it the dragscroll arrows too) Link to comment Share on other sites More sharing options...
philnolan3d Posted May 28, 2013 Report Share Posted May 28, 2013 Yes that's right, I forgot you can put them back. Link to comment Share on other sites More sharing options...
Taros Posted May 28, 2013 Report Share Posted May 28, 2013 All right. Thank you for the answers. The hint about individual shader preview objects should be pinned somewhere. Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted May 28, 2013 Advanced Member Report Share Posted May 28, 2013 (edited) Unfortunately, I don't have time to report in mantis, right now, but the latest pre-release won't let me move, rotate, scale, lock or unlock, reset, or tile/un-tile any materials in the paint room. EDIT: Please disregard. Apparently, if you choose "Transform mask and material together," then you can adjust the material. Edited May 28, 2013 by alvordr Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted May 28, 2013 Advanced Member Report Share Posted May 28, 2013 I think, even if scroll bar has been removed we have to see some indication where in the list we are. It could be just a small line 2-3 pixels wide with indication of the current position. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 28, 2013 Author Report Share Posted May 28, 2013 Updated to RC01 (Win, Mac, Linux), excuse version number was not changed - Several UI tweaks: shader right free space removed, default windows placement adjusted a bit, UV preview window in retopo/uv room. - updated default brushes/strips/materials/masks set - fill tool lines mode problem fixed - LC like tool upper range of details changed from 3 to 5 - little fixes from mantis I hope it is final version, official public release will be tomorrow (I hope). Please don't post that news publicly worldwide till official release. Link to comment Share on other sites More sharing options...
PolyHertz Posted May 28, 2013 Report Share Posted May 28, 2013 Scroll bars should be enabled by default as they're what most people will be looking for coming from other apps. Then if people want to clear up a few pixels they can turn them off later. 1 Link to comment Share on other sites More sharing options...
PolyHertz Posted May 28, 2013 Report Share Posted May 28, 2013 Is steady stroke broken or am I just misunderstanding its use? I thought it was supposed to be the equivalent to lazy mouse in ZBush but it doesn't seem to do anything. Link to comment Share on other sites More sharing options...
Carlosan Posted May 29, 2013 Report Share Posted May 29, 2013 is working try = 20 to see the difference Bug We loose the red line Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 29, 2013 Reputable Contributor Report Share Posted May 29, 2013 Shaders Preview Info! For anyone who wants to make his own shaders preview: In Program Files\3D-Coat-V4\ToolsPresets\ there are two OBJ files. The PreviewObjectCenter.obj is a grey sphere, and the PreviewObject.obj is the shader. Create your own and try it. Keep the scale the same as in those files! That's it P.S. Share it with the community, and the BEST one may be included to the distributive! I like the new shader previews. Everyone has different tastes, so here is my vote for keeping it as is. Definite improvement over what was there previously. Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted May 29, 2013 Advanced Member Report Share Posted May 29, 2013 Updated to RC01 (Win, Mac, Linux), excuse version number was not changed - Several UI tweaks: shader right free space removed, default windows placement adjusted a bit, UV preview window in retopo/uv room. - updated default brushes/strips/materials/masks set - fill tool lines mode problem fixed - LC like tool upper range of details changed from 3 to 5 - little fixes from mantis I hope it is final version, official public release will be tomorrow (I hope). Please don't post that news publicly worldwide till official release. Does v4 completely nullify the license for v3? I would like to keep my v3 installed for complete compatibility purposes. If ever, I assume you cant run v3 and v4 on different machines at the same time since its an upgraded license. Link to comment Share on other sites More sharing options...
Member BORODA Posted May 29, 2013 Member Report Share Posted May 29, 2013 Can I ask 1 thing? This is a simple feature request, but most of developers ignore it. Can you please update open file dialog to the lateset version? It's as simple as setting AutoUpgradeEnabled property in OpenFileDialog call but can improve file workflow greatly. I got a complex folder structure in my project and I use Featured group alot to quickly access the needed destinations, but with the old dialog it takes me AGES to open something because I can't jump there directly. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted May 29, 2013 Advanced Member Report Share Posted May 29, 2013 Has the access to the license server changed? in RC01 T. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 29, 2013 Author Report Share Posted May 29, 2013 Can I ask 1 thing? This is a simple feature request, but most of developers ignore it. Can you please update open file dialog to the lateset version? It's as simple as setting AutoUpgradeEnabled property in OpenFileDialog call but can improve file workflow greatly. I got a complex folder structure in my project and I use Featured group alot to quickly access the needed destinations, but with the old dialog it takes me AGES to open something because I can't jump there directly.Ok, I forwarded request to system programmer. 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted May 29, 2013 Author Report Share Posted May 29, 2013 Has the access to the license server changed? in RC01 T. If you mean floating server - yes, you need to download and install new one http://pilgway.com/~sergyi/LinuxDocs/FServer.pdf It supports both V3 and V4 edit: changed link Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted May 29, 2013 Advanced Member Report Share Posted May 29, 2013 (edited) I have to admit. I don't particularly like the new shader previews, my self. This was my first reaction, but I gave it a couple of days to get used to and I find that they don't give me enough visual information to see what I'm going to get. Perhaps if I could change the size of the previews, this might help. As it is, I have 3 similar rock shaders I made that I now can't tell the difference between, due to the new shader preview. However, I just recalled someone on here saying to hit "refresh" on them. I now get to enjoy the spherical preview we had before. Edited May 29, 2013 by alvordr Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted May 29, 2013 Applink Developer Report Share Posted May 29, 2013 Updated to V4!!! Thanks a lot Pilgway team. Lucky I have one month holiday starting next monday and I think that most of the holiday is going on sculpting with 3d-coat. Good times Link to comment Share on other sites More sharing options...
Advanced Member Giuseppe Posted May 29, 2013 Advanced Member Report Share Posted May 29, 2013 Updated to V4!!! Thanks a lot Pilgway team. Lucky I have one month holiday starting next monday and I think that most of the holiday is going on sculpting with 3d-coat. Good times Updated now Thanks Pilgway team Link to comment Share on other sites More sharing options...
philnolan3d Posted May 29, 2013 Report Share Posted May 29, 2013 I have to admit. I don't particularly like the new shader previews, my self. This was my first reaction, but I gave it a couple of days to get used to and I find that they don't give me enough visual information to see what I'm going to get. Perhaps if I could change the size of the previews, this might help. As it is, I have 3 similar rock shaders I made that I now can't tell the difference between, due to the new shader preview. However, I just recalled someone on here saying to hit "refresh" on them. I now get to enjoy the spherical preview we had before. The only thing I would change is making the big grey part in the middle shader colored instead of grey. I don't understand why the grey part is even there. Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted May 29, 2013 Advanced Member Report Share Posted May 29, 2013 (edited) Woo hoo! Just upgraded to V4 Pro. Thank you for such a reasonable upgrade price Andrew! When I bought 3D Brush for $70 dollars back in 2007 I thought it looked like such an amazing tool and such incredible value. Over 5 years later and I still can not believe my luck. I count 3D Coat as one of the best purchases I have ever made and it just keeps on getting better and better! I have made my money back countless times over thanks to 3D Coats ease of use and intuitive workflow. As long as you continue to make this tool, I will be your loyal customer. Best Wishes to you, your family and the Pilgway team. Edited May 29, 2013 by Marc Wakefield Link to comment Share on other sites More sharing options...
Member Eric Cosky Posted May 29, 2013 Member Report Share Posted May 29, 2013 Ok, I forwarded request to system programmer. Thank you - I never wanted to bother asking for an upgraded file dialog but this has been a small annoyance in 3DC for quite a long time and I'll be glad to see this get updated. Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 29, 2013 Contributor Report Share Posted May 29, 2013 Purchase and download went very smooth. Link to comment Share on other sites More sharing options...
Carlosan Posted May 29, 2013 Report Share Posted May 29, 2013 can i ask if tomorrows begin the... ? FEATURE REQUEST TIMEEEEEEEEEEEEEEEEEEEE !!!!!!! :rofl: :rofl: :rofl: Link to comment Share on other sites More sharing options...
PolyHertz Posted May 29, 2013 Report Share Posted May 29, 2013 carlosa: My thoughts exactly, looking forward to the big changes and improvements now that v4 is out. I've got about 30 items monitored on Mantis atm that would like to see happen. Link to comment Share on other sites More sharing options...
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