Reputable Contributor AbnRanger Posted March 21, 2014 Reputable Contributor Share Posted March 21, 2014 Just tested here, and pinch is working correctly 4.0.18 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 21, 2014 Reputable Contributor Share Posted March 21, 2014 Have you deleted the Options.xml file, Phil? Maybe restart 3D Coat, cause I sometimes get unexplainable problems like this, and either one of those steps fixes it somehow. Pinch might look like Draw until you press a bit harder on your stylus.. Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted March 21, 2014 Advanced Member Share Posted March 21, 2014 philnolan3d - I got the same thing, but I thought It was my error and I have changed the preset. To fix it go into 'strip palette' and disable it for draw brush. It reverted draw brush for me, maybe it will work for you. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 21, 2014 Author Share Posted March 21, 2014 Well here's a little video comparison, first Pinch, then Draw. http://screencast.com/t/7kd9OZc893Mi Same thing in 17A and 18. Possibly you have Strength = 0 Link to comment Share on other sites More sharing options...
PolyHertz Posted March 21, 2014 Share Posted March 21, 2014 Is there any word one when we might be seeing 4.1? There's a possibility I'll be teaching some character creation classes very soon and if that happens I'll be incorporating 3DCoat (assuming approval is given) into the class for the painting side of things. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 21, 2014 Author Share Posted March 21, 2014 I very hope - within a week. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 21, 2014 Reputable Contributor Share Posted March 21, 2014 The Pinch brush works correctly in my version of 4.0.18. The above does not mean there is not a problem somewhere but I do not experience it... Link to comment Share on other sites More sharing options...
philnolan3d Posted March 21, 2014 Share Posted March 21, 2014 Possibly you have Strength = 0 Ah so something did change with Pinch, there's a strength slider now. It was at 0% by default, maybe the default should be higher. I brought it up to 100% and it's actin normally. thanks. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 21, 2014 Reputable Contributor Share Posted March 21, 2014 (edited) Ah so something did change with Pinch, there's a strength slider now. It was at 0% by default, maybe the default should be higher. I brought it up to 100% and it's actin normally. thanks. Yes, depth was added in version... 4.0.06 "Pinch improved a lot - now it applies displacement + more accurate + separate pressure curves for depth and pinch" I think we already had strength... Edited March 21, 2014 by digman Link to comment Share on other sites More sharing options...
philnolan3d Posted March 21, 2014 Share Posted March 21, 2014 Yeah thanks, I'm a little behind since all of my jobs lately were in LightWave and After Effects only. Link to comment Share on other sites More sharing options...
Advanced Member vivi Posted March 22, 2014 Advanced Member Share Posted March 22, 2014 UV room is acting weird. Island highlighting doesnt work ( checkbox is checked )..unwrap doesnt seem to update anything. Is this confirmed? Link to comment Share on other sites More sharing options...
Contributor artman Posted March 22, 2014 Contributor Share Posted March 22, 2014 Questions to Andrew or anyone else: 1)How do I change panorama image from view preferences,if I choose another image in preference menu the panorama stays the same. 2)How does environmental display work? In which mode? I tried voxel mode with various shaders,paint room ect...when selecting Environment display from view menu nothing change,also I tried loading different Environment sphere maps from preferences and nothing happens..,, thanx 1 Link to comment Share on other sites More sharing options...
Contributor artman Posted March 22, 2014 Contributor Share Posted March 22, 2014 Andrew would it be hard to implement vertex paint in SF/LC brush....this way we could make matching sculpting/color/spec and do great brushes ? Is it something planned at some point in future on roadmap? Also it would be great if one day paintroom Fill tool would somehow add depth to SF mode mesh too.Same thing for Materials tool color/depth/spec could be painted directly in SF mode .... 1 Link to comment Share on other sites More sharing options...
Member widy Posted March 22, 2014 Member Share Posted March 22, 2014 Maybe wrong place,Is it possible to make ergonomy better by navigate in numericals imputs (like position:xyz, Size: xyz, and others...) just with Tab key, instead of have to enter the field x, type number for x, press OK for x and repeat this for y and z.Naviguate, validate xyz by Tab should be more friendly.Thank's for all your good job by many years on this soft Andrew. Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 22, 2014 Advanced Member Share Posted March 22, 2014 (edited) In 17 and 17A, I keep getting a hard freeze (have to reboot, no cursor movement) when I go to the Render Room. In 17, it was when I turned on "Real-Time Lighting," but in 17A, it's when I turn on wireframe and then try to turn the model. Anyone else getting that? This issue seems to be solved in 18. Not sure why, but it works now. However, it appears that symmetry while painting on the UV Texture editor doesn't work...can anyone else confirm for 18? One other question...if deleting Options.xml fixes some issues that come up, why not have 3D Coat do this automatically each time it loads up...auto delete that file, re-establish that file in the process it normally does and then any other issues that pop up are strictly due to bugs? Edited March 22, 2014 by alvordr Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 22, 2014 Author Share Posted March 22, 2014 Andrew would it be hard to implement vertex paint in SF/LC brush....this way we could make matching sculpting/color/spec and do great brushes ? Is it something planned at some point in future on roadmap? Also it would be great if one day paintroom Fill tool would somehow add depth to SF mode mesh too.Same thing for Materials tool color/depth/spec could be painted directly in SF mode .... This is planned for sure and will be done soon after 4.1. 1 Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 22, 2014 Author Share Posted March 22, 2014 Questions to Andrew or anyone else: 1)How do I change panorama image from view preferences,if I choose another image in preference menu the panorama stays the same. 2)How does environmental display work? In which mode? I tried voxel mode with various shaders,paint room ect...when selecting Environment display from view menu nothing change,also I tried loading different Environment sphere maps from preferences and nothing happens..,, thanx Use [Camera]->Choose panorama We are in process of making principally new shaders with SSAO/SSS/PBR that are based on panorama. 4 Link to comment Share on other sites More sharing options...
Contributor artman Posted March 22, 2014 Contributor Share Posted March 22, 2014 Awesome,very exciting news!!! Link to comment Share on other sites More sharing options...
Javis Posted March 22, 2014 Share Posted March 22, 2014 That's really cool news. Thanks Andrew. Link to comment Share on other sites More sharing options...
Carlosan Posted March 22, 2014 Share Posted March 22, 2014 great ! new shaders with SSAO/SSS/PBR let the user to build their own Multilayer shader ? 0001036: Multilayer shader support http://3d-coat.com/mantis/view.php?id=1036 ty ---------------------------- note: retopo > toGU works niceeeee Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 23, 2014 Author Share Posted March 23, 2014 Updated to 18A - just minor. - updating uv-sets list - fixed ugly seams in paint room's freeze tool. Just interesting - has my trick with Wacom's pressure helped? Link to comment Share on other sites More sharing options...
Contributor artman Posted March 23, 2014 Contributor Share Posted March 23, 2014 Just interesting - has my trick with Wacom's pressure helped? I did not loose pressure yet. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted March 23, 2014 Contributor Share Posted March 23, 2014 Lost it once or twice. Still the old refocus trick is working so it doesn't matter. Link to comment Share on other sites More sharing options...
philnolan3d Posted March 24, 2014 Share Posted March 24, 2014 Anyone else have any trouble with Make Mesh Closed in the Merge tool? I'm pushing the button and nothing's happening. Edit: Another little thing I noticed. Clicking Smooth in the Spacebar panel actually opens the Draw tool. (Mantis link) Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted March 24, 2014 Advanced Member Share Posted March 24, 2014 I can move sometimes my uv islands only a a few pixel wide, that is in my opinion a Bug in 4.017. Now I will test the new one, thnx so much Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 24, 2014 Reputable Contributor Share Posted March 24, 2014 (edited) I can move sometimes my uv islands only a a few pixel wide, that is in my opinion a Bug in 4.017. Now I will test the new one, thnx so much Make sure the retopo group layer that those uv island faces reside on is not hidden. If the retopo group is hidden in the retopo group layer, then those islands will only move a couple of pixels.... Hiding a retopo group does not hide the uv-island or islands but does make those uv islands (faces) unmoveable... I had the same thing happen to me once till I saw the retopo group layer was hidden... Hopefully in your case it is the same... Edited March 24, 2014 by digman Link to comment Share on other sites More sharing options...
Member pgson Posted March 24, 2014 Member Share Posted March 24, 2014 (edited) I've had that issue on the previous versions, but found it was that I has the layers off when trying to move the Islands. I don't know if that's your issue, but if the layers are on and it's still happening, then it sure sounds like a bug. Edit: Sorry, I didn't see digman answer already. Edited March 24, 2014 by pgson Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted March 24, 2014 Advanced Member Share Posted March 24, 2014 I noticed while in the Voxel Room, that under the Voxel menu there is a Torno option. What is that? Link to comment Share on other sites More sharing options...
Carlosan Posted March 24, 2014 Share Posted March 24, 2014 Ops! work leaked yes, is something I started to work but is unfinished, so currently is disabled, somehow GUI still is active, sorry. Torno is the spanish for Lathe and also for the machine to make it, so what I aim in this implementation is something a bit different Seems that nothing escape the gaze of users Link to comment Share on other sites More sharing options...
Member fneill Posted March 25, 2014 Member Share Posted March 25, 2014 Keep hoping on each beta I can get the PTEX to work from 3D Coat in to Mayas VIEWPORT 2.0 viewport realtime rendering. Viewport 2.0 renders super fast and renders PTEX beautifully. That is at least from Mudbox .ptex files I can render in Viewport 2.0. Iam not talking about the exported test_PtexPlane0_color.tga type of files that get exported from 3D Coat. Those are not true ptex. Those jpg or tga files of course render in Viewport 2.0. Iam talking about the EXPORTED PTEX FILES via TEXTURES/EXPORT/COLOR TO PTEX files. Those are true ptex files that when I import in to Maya and render with Viewport 2.0 it is opaque with no textures. When I export a true .PTEX file from Mudbox as I mention renders beautifully. But not with the exported .PTEX files from 3D Coat. Been so wanting this for several years now. Link to comment Share on other sites More sharing options...
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