Andrew Shpagin Posted June 15, 2014 Author Share Posted June 15, 2014 Seems there is problem in Merge tool in this build. There appears ring without axis. To fix press Reset space. I will reupload today or tomorrow to fix it. I plan (afetr fixing bugs from mantis/forum) to do one of 2 thinngs: 1) Layers masks ala PS 2) Axial symmetry Please vote what do you like more for next week 1 Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted June 15, 2014 Contributor Share Posted June 15, 2014 1 And thank you for taking input so seriously If this was your new way to work that would be great. Link to comment Share on other sites More sharing options...
Carlosan Posted June 15, 2014 Share Posted June 15, 2014 If is useful Vote system opened http://3d-coat.com/forum/index.php?showtopic=16297&page=0 Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted June 15, 2014 Advanced Member Share Posted June 15, 2014 Axial symmetry symmtery would be great! Will it work with copy clay tool? And with voxel mode? Or it is just for painting? Link to comment Share on other sites More sharing options...
Javis Posted June 15, 2014 Share Posted June 15, 2014 (edited) If a feature like that is implemented, it would be great if it was for painting, sculpting and any other similar areas (retopo for example could benefit from it as well). It would be nice to have some of the same brush/tool functionality in the paint room as we have in the poly/vox sculpting room. For example we have a flatten tool in the paint room, but it doesn't function exactly the same or as reliably as the stuff in the poly/vox sculpting room and it would be nice if they functioned similarly. EDIT: I am commenting on axial symmetry. Anyway, I hope voting on features is the way forward for a lot of things. I vote for LAYER MASKING, please and thank you! Edited June 15, 2014 by Javis For Clarity Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 15, 2014 Reputable Contributor Share Posted June 15, 2014 If is useful Vote system opened http://3d-coat.com/forum/index.php?showtopic=16297&page=0 They are in the home stretch neck and neck, screaming for the finish line, Andrew has the Checker Flag out, Who will pull ahead for that sweet winner's trophy of Andrew's time... Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 15, 2014 Contributor Share Posted June 15, 2014 (edited) Hello Andrew.First of all, thanks for the new build. The history is most welcome and I can't wait to see more steps towards non-destructive sculpting. Also, thanks for some scripting tweaks. And speaking of scripting language, could you perhaps look into the issues I listed below? Important:http://3d-coat.com/forum/index.php?showtopic=14921&p=109499Additionally:VoxTree related:1. Access to VoxTree as an ordered list (like Java's vector or Python's list).2. Add functions that will enable us to work with tree hierarchy.3. Add bool SelectPrevVolume(bool) to traverse through volumes in reverse direction.4. GetCurVolumePolycount looks broken. It returns triangle_polycount/2 and sometimes fanciful values.Retopo Room:1. Access to retopo groups as an array.2. Stop 3D Coat from selecting the next volume if current volume is hidden(!). It's PITA when trying to script some batch jobs on retopo groups that depend on their visibility state. You could ignore this point if access via arrays is implemented.Paint Room:1. Get/SetPaintLayerSpecOpacity is missing.2. Get/SetPaintLayerSpecBlendingMode is missing.3. Layer control (add/remove layer, add/remove group, merge layer with layer below, etc.). RMB+MMB doesn't work. Plus.4. Access to layers as an array.5. Get/set current foreground/background color (colour picker)General:1. Custom menu GROUPS via InstallToMenu, e.g. InstallToMenu("View.MyGroup", "MyScriptName") //The result would be "MyGroup" group in "View" menu, containing "MyScriptName" script.2. If possible, access to UI fields of every dialog window. Functions that would allow to substitute GUI fields of built-in dialogs, getters/setters, pass values as arguments, etc. RMB+MMB sucks in general, because commands we can get via this combination will return functions that don't accept arguments we can normally pass via GUI. Unresolved scripting-related Mantis reports: 0001505: Hardcoded filename in "Run script" file dialog. http://3d-coat.com/mantis/view.php?id=15050001504: bool IsInRoom (string &in name ) always returns falsehttp://3d-coat.com/mantis/view.php?id=15040001472: AddTranslation doesn't work with AddStringInput.http://3d-coat.com/mantis/view.php?id=14720001473: UI condition doesn't work with integer slider and input box.http://3d-coat.com/mantis/view.php?id=1473 Edited June 15, 2014 by ajz3d Link to comment Share on other sites More sharing options...
Advanced Member GeneralAce55 Posted June 16, 2014 Advanced Member Share Posted June 16, 2014 (edited) I'd have to vote for axial symmetry for sure as I've had many cases to use it, but rarely wish to have the masks in photoshop as well Edit: However either would be a significant improvement, and I love this voting style, this is an amazing way to handle it in my opinion! Edited June 16, 2014 by GeneralAce55 Link to comment Share on other sites More sharing options...
New Member Rayman29 Posted June 16, 2014 New Member Share Posted June 16, 2014 I stil can not get any of the downloads to work, "waiting for pilgway.com" displays at the bottom left of page. But the conection times out. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 16, 2014 Author Share Posted June 16, 2014 I stil can not get any of the downloads to work, "waiting for pilgway.com" displays at the bottom left of page. But the conection times out.Please write to web@3d-coat.com Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted June 16, 2014 Advanced Member Share Posted June 16, 2014 I've been messing with the new primitive history (very nice btw!) and I've noticed that the Text Primitive does not remember font name, input text or bend options during re-apply primitives. But if I click on the Text prim. layer in the Prim history palette, it remembers the input text and bend options but not the font name. Storing symmetry options per prim layer would also be useful. Link to comment Share on other sites More sharing options...
Member bocs Posted June 17, 2014 Member Share Posted June 17, 2014 Can anyone confirm Crash when export FBX in retopo room? *using 4.1.09 (windows) Steps: 1. Start 3d Coat 2. example start with Voxel Sphere...or anything 3. Auto Retopo...default settings...next, next etc -In Retopo Room 4. Retopo->export...select FBX...save...crash *Other types save fine (obj, lwo, stl etc...) Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted June 17, 2014 Advanced Member Share Posted June 17, 2014 Can anyone confirm Crash when export FBX in retopo room? *using 4.1.09 (windows) Steps: 1. Start 3d Coat 2. example start with Voxel Sphere...or anything 3. Auto Retopo...default settings...next, next etc -In Retopo Room 4. Retopo->export...select FBX...save...crash *Other types save fine (obj, lwo, stl etc...) Confirmed. Link to comment Share on other sites More sharing options...
philnolan3d Posted June 18, 2014 Share Posted June 18, 2014 I just noticed the auto retopo density painting is working again. Thanks Andrew and Pilgway team! Link to comment Share on other sites More sharing options...
Member bocs Posted June 18, 2014 Member Share Posted June 18, 2014 another Issue? in the AutopoParms settings window Checking "Hardsuface retopology" causes the check box to disappear. (BUG?) *only way i've found to get the checkbox back is restarting 3d coat. if you check "Voxelize before quadrangulation" "Hardsuface retopology" checkbox will disappear (normal) however if you check "Hardsuface retopology" FIRST then check "Voxelize before quadrangulation" the crease angle still shows (BUG? but I don't think it will use it anyway) so the main issue is you can't disable "Hardsuface retopology" after you select it without restarting? Link to comment Share on other sites More sharing options...
Carlosan Posted June 18, 2014 Share Posted June 18, 2014 Its related to this ? 4.1.09- Hardsurface autopo disabled if voxelize turned ON in AUTOPO dialog. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 18, 2014 Author Share Posted June 18, 2014 Updated 4.1.09A - Merge, curves text parameters stored in History window as well. - Rect/Ellipse E - modes may become square if 'Q' pressed (may be changed in settings) - fixed a lot of scripting bugs, manual updated I see Axial symmetry wins voting. Probably I will start it as next task. I hope it wil not take more than week. 3 Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted June 18, 2014 Contributor Share Posted June 18, 2014 Take your time, do it right, I'm sure no one will complain if it takes longer than expected if you keep applying this back and forth process with the users 2 Link to comment Share on other sites More sharing options...
Member bocs Posted June 19, 2014 Member Share Posted June 19, 2014 It seems like the shell function doesn't work at all in 4.1.09A. To reproduce it: Create new file/project. Choose either Voxel or Surface mode. Create a primitive, even as simple as a cubic or sphere one, then convert it to surface mode first if Voxel mode has been chosen in the 2nd step. Go to menu Voxels -> Shell, input any level of thickness or just leave it as 1, press OK and wait until the task's done, which is never or sometimes the program will be crashed. Additional, I find that the task doesn't need to be committed to reproduce the crash, just open up the Shell dialog and suddenly press Cancel and the program will be frozen or crashed as well. Need this to be confirmed. Confirmed for me too... Critical Crash Bugs in 4.1.09A - Retopo export to FBX (crash) - Voxels->Shell (crash or hang) Link to comment Share on other sites More sharing options...
PolyHertz Posted June 19, 2014 Share Posted June 19, 2014 Hey Andrew, are there any plans to tackle the texture shell issue anytime soon? It was brought back up in this thread: http://3d-coat.com/forum/index.php?showtopic=16310 Which also made me remember this thread: http://3d-coat.com/forum/index.php?showtopic=15954 And it has had a mantis request for quite some time too: http://3d-coat.com/mantis/view.php?id=705 Seriously, that issue is really annoying Link to comment Share on other sites More sharing options...
Member D.R. Greenlaw Posted June 19, 2014 Member Share Posted June 19, 2014 Thanks for working on the Hide/Unhide issues in the UV Room I was running into. I'm downloading the latest build now...will test it tonight. G. Link to comment Share on other sites More sharing options...
Carlosan Posted June 19, 2014 Share Posted June 19, 2014 Hey Andrew, are there any plans to tackle the texture shell issue anytime soon? It was brought back up in this thread: http://3d-coat.com/forum/index.php?showtopic=16310 Which also made me remember this thread: http://3d-coat.com/forum/index.php?showtopic=15954 And it has had a mantis request for quite some time too: http://3d-coat.com/mantis/view.php?id=705 Seriously, that issue is really annoying (0003769)Andrew (administrator) 2014-06-19 07:12 Have I understood correctly? You need severaloptions for padding. Current padding takes pixels from opposite island to make seams less visible. But in some cases you need to take pixels only from this island. I may do this in preerences as general option, it can't be "per island" settings. Link to comment Share on other sites More sharing options...
PolyHertz Posted June 19, 2014 Share Posted June 19, 2014 Oh wow yes! I'm so glad he's finally taking a look at that issue. Posted a response, hope it's clear enough. If there's one thing I dislike about 3DCoats painting more then any other issue it's how it destroys paint data on import, and then walls off the wasteland of unused pixes its created. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 19, 2014 Reputable Contributor Share Posted June 19, 2014 (edited) (0003769)Andrew (administrator) 2014-06-19 07:12 Have I understood correctly?You need severaloptions for padding. Current padding takes pixels from opposite island to make seams less visible. But in some cases you need to take pixels only from this island. I may do this in preerences as general option, it can't be "per island" settings. Yes, that would really help on smaller texture resolution maps... The bleed problem between uv islands on a 512 x 512 map shown in picture. Also we need a better blending routine just between polygons as well as now you get a similar problem on low resolution maps. shown in picture. A mantis report on blending just between polygons was made on this problem quite a while ago. Higher resolution maps just mask both problems but they are still there. Edited June 19, 2014 by digman Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 20, 2014 Author Share Posted June 20, 2014 Updated 4.1.09C - fixed retopo FBX crash - fixed problem that was breaking pipeline Voxels->Retopo, Bake with triangulation->Exort.Final object was not triangulated. - autopo dialog problems fixed. Shell fix not included there (will be included in next build). Use VoxTree RMB Make shell till it fixed. 1 Link to comment Share on other sites More sharing options...
Contributor artman Posted June 21, 2014 Contributor Share Posted June 21, 2014 In 4.1.09C whenever I switch to render room while transform tool is selected the transform gizmo is resetted. Issue does not occur in 4.1.08A . Link to comment Share on other sites More sharing options...
Carlosan Posted June 22, 2014 Share Posted June 22, 2014 https://twitter.com/AndrewShpagin Working over radial symmetr. Already works in voxels - http://bit.ly/1sttDdU 4 Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted June 23, 2014 Advanced Member Share Posted June 23, 2014 Working over radial symmetr. Already works in voxels Tease us with some more shots. Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted June 24, 2014 Advanced Member Share Posted June 24, 2014 So glad that axial symmetry is getting attention. Link to comment Share on other sites More sharing options...
Member Psionic Posted June 24, 2014 Member Share Posted June 24, 2014 WOW radial symmetry looks great, very useful!! Link to comment Share on other sites More sharing options...
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