Contributor BeatKitano Posted November 30, 2012 Contributor Share Posted November 30, 2012 I don't want to be over-enthusiastic because everytime I come back here angry because I stumble on an old bug or a new one (showstoppers one I mean, other I expect them from a beta version), so I won't say it's the best build (yet). But so far without activating cuda it seems to work nicely, no crashes like there was with 6b and the few changes I mentioned earlier are really good. I'll keep my finger crossed but the explosion bug set aside it's very nice. See you in a few days for a happy congratulation (I hope) Link to comment Share on other sites More sharing options...
Member Dirceu Franco Posted November 30, 2012 Member Share Posted November 30, 2012 Andrew this cuda bug is very easy to reproduce from my side. - Open 3d-coat select surface sphere; - Turn on cuda smooth; - Above 50% the problems begin. If I put 100% the explosion happens. Thnaks Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 30, 2012 Contributor Share Posted November 30, 2012 And Andrew, I have a question, last time putting something larger than 100% in smoothing caused explosions (or even crashes), is there a risk to pushing depth values beyond 100% in other tools ? If there are please, cap the tools. I use the right mouse button to change depth value, it's easy to go over 100% , if that can cause corruptions or artefacts it should be capped. I would very much like a definitive answer on this to avoid further problems. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 30, 2012 Reputable Contributor Share Posted November 30, 2012 And Andrew, I have a question, last time putting something larger than 100% in smoothing caused explosions (or even crashes), is there a risk to pushing depth values beyond 100% in other tools ? If there are please, cap the tools. I use the right mouse button to change depth value, it's easy to go over 100% , if that can cause corruptions or artefacts it should be capped. I would very much like a definitive answer on this to avoid further problems. I would not want depth capped as when you use the inflateClay brush with a stamping spline you need to go pass 100% in some cases to raise the stamp to the desired height. I would rather Andrew just fix reasons for any crashes or explosions beyond 100% We have a large number of tools that go past 100% and are very useful to be able do that. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 30, 2012 Contributor Share Posted November 30, 2012 I would not want depth capped as when you use the inflateClay brush with a stamping spline you need to go pass 100% in some cases to raise the stamp to the desired height. I would rather Andrew just fix reasons for any crashes or explosions beyond 100% We have a large number of tools that go past 100% and are very useful to be able do that. I would prefer to be able to go beyond 100% too because some tools are too light for my taste, but if those higher than 100% cause issues that can't be solved capping is NEEDED for the sake of predictability (and for my hair which start to come out of my head if I see too much bugs ) Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 30, 2012 Author Share Posted November 30, 2012 Ok, CUDA smooth boost fixed, now works correctly, I will reupload soon today. Depth capping is not necessary. Agree there are 3-4 tools that need capping (carve, voxel extrude). But even there depth more that 100% may be useful if you know what you do. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 30, 2012 Contributor Share Posted November 30, 2012 Tnx, got only one crash (on an old file, I think it's corrupt from previous version so I didn't submit it), but otherwise no issue to report, nice job Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 30, 2012 Author Share Posted November 30, 2012 Tnx, got only one crash (on an old file, I think it's corrupt from previous version so I didn't submit it), but otherwise no issue to report, nice job Thanks! If you will get repeative crashes on this file, send me for analysis, I intend to do all this as polished as possible. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 30, 2012 Author Share Posted November 30, 2012 Updated to BETA6D to fix cuda smooth boost problem. Link to comment Share on other sites More sharing options...
Contributor artman Posted November 30, 2012 Contributor Share Posted November 30, 2012 It seems Tangent Smooth still not work when assigned to shift or ctrl shift. Can somebody confirm? Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 30, 2012 Contributor Share Posted November 30, 2012 Confirmed, I wanted to notify Andrew about it while he was fixing the smooth boost issue and forgot Link to comment Share on other sites More sharing options...
Contributor artman Posted November 30, 2012 Contributor Share Posted November 30, 2012 another little one, on my side Pin holes gives same results using any settings(polycount is the same regardless of Detail slider or quality checkbox). Link to comment Share on other sites More sharing options...
Contributor artman Posted November 30, 2012 Contributor Share Posted November 30, 2012 Confirmed, I wanted to notify Andrew about it while he was fixing the smooth boost issue and forgot I wrote about this in this thread a few days ago. The explosions issue was much more important to fix. Its not a big bug. Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 30, 2012 Contributor Share Posted November 30, 2012 In any case, others will surely find bugs in other area of the apps or on tools I don't use, but traditional sculptors will have a blast with this release. It simply works, not perfect for some tools, but it's never been so close. The simple joy to work freely without being worried to do something that will simply destroy the current sculpt is indescribable Thank you Andrew and everyone at Pilgway It's Christmas before time. V4 customer without hesitation, keep refining the tools and you'll set a new standard in the industry without a doubt. 1 Link to comment Share on other sites More sharing options...
Contributor artman Posted November 30, 2012 Contributor Share Posted November 30, 2012 In any case, others will surely find bugs in other area of the apps or on tools I don't use, but traditional sculptors will have a blast with this release. It simply works, not perfect for some tools, but it's never been so close. The simple joy to work freely without being worried to do something that will simply destroy the current sculpt is indescribable yeah,it seems a very solid build. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 30, 2012 Author Share Posted November 30, 2012 It seems Tangent Smooth still not work when assigned to shift or ctrl shift. Can somebody confirm? Strange, I am able to assign TSmooth and it works as expected. Enable wirefrime and look. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 30, 2012 Author Share Posted November 30, 2012 ... and thanks, that is music to my ears!!! I hope nothing terrible will happen again. Link to comment Share on other sites More sharing options...
Contributor artman Posted November 30, 2012 Contributor Share Posted November 30, 2012 I tried it again and it relaxed a very small amount of vertex,its barely visible change....but if I select Tangent Smooth tool it works as expected. (Im using it on a coarse surface to be sure I notice the changes) Same thing in GL.Weird... Edit:It seems also it keeps bringing smoothness setting back to 0.7...even if I set it to 0 it keeps setting it back to 0.7 when I press Shift. I think it is the issue because at 0.7 change is barely visible,I always use near zero values to give more flatenning effect. btw it could be cool if it could be boosted a little bit,right now it rely too much on combo-action with Reduce tool to give nice effect. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 30, 2012 Reputable Contributor Share Posted November 30, 2012 ... and thanks, that is music to my ears!!! I hope nothing terrible will happen again. Haven't used the 6c build yet, but yeah, Raul's work on optimizing LC was just what the doctor ordered. Thanks. Link to comment Share on other sites More sharing options...
philnolan3d Posted November 30, 2012 Share Posted November 30, 2012 Maybe I'm imagining things. I thought I remembered a decimation tool or function where you pushed the button and it decimated the model a little bit, then each time you pressed it, the model would decimate a little more until your were satisfied. I thought this was under Voxels > Decimate but when I press this now I'm getting the Reduction Tool with the slider, same as when exporting the model. Was this changed in a recent build or did I just make that all up? Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 30, 2012 Reputable Contributor Share Posted November 30, 2012 Just a heads up, Version 4 Beta6D is still listed as Beta6B on the download page... The correct file is downloading just the page as not been updated to show the current version. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 30, 2012 Reputable Contributor Share Posted November 30, 2012 Maybe I'm imagining things. I thought I remembered a decimation tool or function where you pushed the button and it decimated the model a little bit, the each time you pressed it, the model would decimate a little more until your were satisfied. I thought this was under Voxels > Decimate but when I press this now I'm getting the Reduction Tool with the slider, same as when exporting the model. Was this changed in a recent build or did I just make that all up? You are not imaging, I sent a PM to Raul about this change appox a month ago and he confirmed the change. Him and Andrew were so busy that he said he would look into when he got the chance to do so. That routine does not do as good of a decimation on the details has the one Raul originally used under the voxel menu. I believe it is the same routine now as the one under the voxtree tab or close to it for exporting... Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 30, 2012 Reputable Contributor Share Posted November 30, 2012 It seems Tangent Smooth still not work when assigned to shift or ctrl shift. Can somebody confirm? My Tangent Smooth appears to be working with Ctrl + Shift, Version 4Beta6D non cuda 32 bit. It was on a low polygon surface model... Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted November 30, 2012 Contributor Share Posted November 30, 2012 I think I'll do a quickstart guide for new user to discover the fun this app is (how to quickly get into liveclay and sculpt from basicaly nothing :p) 1 Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted November 30, 2012 Advanced Member Share Posted November 30, 2012 BeatKitano, this is a good idea about tutorial. I would like to know how to fix models too. For example, I have created a model of a head in Voxel room. I have made a retopology. I made UVs. I painted this model in Paint room. Now client wants to modify the model, change ears, make nose bigger, etc. So, how can I fix it easily? Now I think that I have to go back to voxel room, make changes, make retopology again, unwrap UV sets, paint again. This sounds as a nightmare for me. Is there more easy way to fix it? Could someone who knows answer send me a PM, please? I'm sorry for offtopic. Link to comment Share on other sites More sharing options...
Member Creator Posted December 1, 2012 Member Share Posted December 1, 2012 So if this build is "BeatKitano Approved" i'm starting to download Link to comment Share on other sites More sharing options...
philnolan3d Posted December 1, 2012 Share Posted December 1, 2012 Just a heads up, Version 4 Beta6D is still listed as Beta6B on the download page... The correct file is downloading just the page as not been updated to show the current version. Fixed You are not imaging, I sent a PM to Raul about this change appox a month ago and he confirmed the change. Him and Andrew were so busy that he said he would look into when he got the chance to do so. That routine does not do as good of a decimation on the details has the one Raul originally used under the voxel menu. I believe it is the same routine now as the one under the voxtree tab or close to it for exporting... I thought so. Hopefully this is somethign that can be corrected without Raul being around. I think I'll do a quickstart guide for new user to discover the fun this app is (how to quickly get into liveclay and sculpt from basicaly nothing :p) I would gladly share that tutorial. Link to comment Share on other sites More sharing options...
Carlosan Posted December 1, 2012 Share Posted December 1, 2012 BeatKitano, this is a good idea about tutorial. I would like to know how to fix models too. For example, I have created a model of a head in Voxel room. I have made a retopology. I made UVs. I painted this model in Paint room. Now client wants to modify the model, change ears, make nose bigger, etc. So, how can I fix it easily? Now I think that I have to go back to voxel room, make changes, make retopology again, unwrap UV sets, paint again. This sounds as a nightmare for me. Is there more easy way to fix it? Could someone who knows answer send me a PM, please? I'm sorry for offtopic. Link to comment Share on other sites More sharing options...
Member Creator Posted December 1, 2012 Member Share Posted December 1, 2012 Nice Feature !! Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted December 1, 2012 Contributor Share Posted December 1, 2012 Has something been already said about Reconstruct tool? I think it tends to hit an infinite loop, because sometimes it just won't stop. I've been waiting 10 minutes already for a reconstruction of a tiny part of a low complexity object consisting of mere 32,000 triangles and it doesn't seem to finish anytime soon. There are times when it works brilliantly and very fast, doing what it supposed to do, but every time I launch it, I have a feeling like I am playing a roulette. Link to comment Share on other sites More sharing options...
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