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Non Destructive droplet test

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Hey all, just a quick wee post here.

I was experimenting with detail sculpting a base mesh without actually modifying the underlying topology (the displacement needs to be interchangeable). 3DCoat is remarkably good at this - a constant frustration that other sculpt programs also distort the base mesh.

In this case: adding droplets and engravings to a hard bottle.

(the ability to sculpt in layers is fabulous too!)

Bottle_CG_Zoom.png

Turned out OK I think :)

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Cool! So for this did you sculpt a new layer/layers for the droplets and name,then re snap the topology and make a new normal map? O r was it more complicated...just tryng to figure out what you did. :wacko:

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Ah sorry, should've explained I guess. :)

Just Per-Pixel on an imported basemesh. Microvertex seemed to work just as well, though it just felt a little laggy.

The only trickiness is that you have to guage the depth by eye - the subdivision approximation is a little too vague for true silhouette detailing. Super-fast and responsive though.

As I say, it really was only an experiment to avoid displacing the basemesh, and this technique works perfectly for my needs.

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cool

which render program are you using ?

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