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Qustions for importing to TF2


shedman1983
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hello all

I got 3D coat with the intention of creating assets/weapons for TF2 and for other projects,

I had a problem with retopology in 3.7 the version i got with steam which was resolved by upgrading to version 4.0 but all the functions for testing an importing into TF2 are in 3.7, is there a was to transfer the testing and installation function to 4.0 or is it possible for me to create what assets i want in 4.0 and then transfer them to 3.7 to get them installed into TF2, if i can do this what file types should i use for my models and texture files?

I also what to create weapons for TF2 but i am not a programmer, is this function built into 3D Coat or do i need to use another program?

thank you for your time

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the functions for testing an importing into TF2 are in 3.7 paint room ?

export from v4 Paint Room

File

Export Model

DAE file format

with all the textures and import it in v3 paint room.

File

Import

Model for per pixel painting

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Giving a weapon custom attributes:

http://forums.steampowered.com/forums/showthread.php?t=1661450

If you mean modeling a weapon:

http://forums.steampowered.com/forums/showthread.php?t=1536668

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yes the function for importing into TF2 is in 3.7 paint room but i downloaded it from steam, i belive that is the reason it built in

thanks for information, i will be testing assets asap but i still need to learn a bit more on how to use 3D Coat before that happens

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