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philnolan3d

Kneeling woman

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Here's a little project I started the other day. I still have to finish the head, left arm, shoulders, and a few other small areas. I was thinking for the face I might make it a full solid face like I did with the fingers and toe tips. If possible I'm going to see how much it will cost ot print at Shapeways.

135214282415.jpg

http://3d-coat.com/turntableID=135214146625

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Very, very nice Phil... That would look awesome made in wrought iron and placed in my yard as a large garden ornament....

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Thanks all, it's done freehand with the Copy tool, then the original hidden. I haven't decided what to do about hair yet. The base model is from the mannequin that comes with 3DC v4, though I had to add a couple of things to make it female. :p:

135219828825.jpg

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That's excellent Phil. I must agree, it looks very cool without even adding the head.

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Wow , way cool!

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Thanks, I'll have to decimate it a lot for printing. I think Shapeways has a limit of well under a million polys and this is currently almost 50 million.

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I don't think this is ever going to get printed. Unless I manually retopo it, there's no way decimation will get it under a million polys and still retain it's shape. So here's a render of it.

post-466-0-39956200-1354735483_thumb.jpg

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That's a shame Phil because that would make a great 3D print. Probably the quickest way (and it's still not going to be that quick) would be to manually retopo using the 'Strokes' tool.

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It's a piece of Art by all means.

I almost missed it.

Excellent work phil.

(you could do it easily in zbrush, mask tool and ask for loops around. Then extrude. It could give you a ~100 at once. )

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(It could give you a ~100 at once. )

"a ~100 at once"?

I'm rendering an animation turntable now like the above white render now. Though I've added a little depth field.

Thanks all, :)

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Sorry, I meant a 100k mesh. Because it creates a loop around the masked area. Then, extrude.

Another option could be to just paint these and start retopo. Then under another app, extrude. (solidify in blender). But you know this already.

It's a nice piece of art. So, you can do it.

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One thing about the Copy tool that I used is that it makes the outside flat and the inside rounded, looking a lot more like a brush stroke. I think it gives it a more natural, hand made feel, less mechanical. I'm not sure other techniques would achieve that.

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This is great. I think I prefer the earlier renders. The intricacies of the patterns is clearer in the darker colored materials you were originally using.

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I got the model decimated more than enough. From 50m polys down to 354 thousand. The trick was to over exaggerate the details I wanted to keep in the face, then use the Voxels > Decimate function multiple times, increasing the percentage each time, first 20%, then 40, 50, I think I was at 60% when it was decimated enough and the quality was still there. The print is now available on Shapeways. While it should be alright I obviously haven't seen a real print of it yet.

http://www.shapeways.com/model/822510/kneeling-woman.html

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