Andrew Shpagin Posted November 7, 2012 Share Posted November 7, 2012 This is my first WIP posted there I started it to perform beta testing of beta5. It was useful - several bugs was fixed, several determined and sent to Raul to be fixed. Generally I enjoyed the process. There was one crash in the middle, but generally all was relatively predictable. I hope it will be even more after my tests . So - The Ant - http://3d-coat.com/turntableID=135231886413 Generally I keep ants at home (my hobby, see there) so Ant was my obvious choice to model. Scene is 3.8 mill, not optimized at all, may be fit in 2 mill easily, took around 3 or 4 hours of sculpting and painting. Retopo was made 50% using autopo, some parts was retpoed manually, some parts - cloned from other parts. Generally there was not much issues with retopo, noticed only problem when tried to delete invisible layer via draggong to trash. This is retopo result: Baked to NM without issues, just noticed that baking is too long when there are a lot of volumes (even to 2K texture). I adjusted scan length for better result. http://3d-coat.com/turntableID=135236860759 2 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 7, 2012 Share Posted November 7, 2012 That's great. Awesome to see a WIP from you. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 7, 2012 Reputable Contributor Share Posted November 7, 2012 Very nice. So, is that going to be one of the new Preset model's for the splash screen? Speaking of which, I sent you an updated version of the logo, for the splash screen before you went on vacation. It's the one used on the Youtube channel, and it should help to provide a bit of contrast between the logo and the ribbons in the background. Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted November 7, 2012 Advanced Member Share Posted November 7, 2012 Nice! Great that you are doing this, Andrew. Quote Link to comment Share on other sites More sharing options...
Advanced Member pixo Posted November 7, 2012 Advanced Member Share Posted November 7, 2012 Really Nice work. Now you should retopo ,unwrap,and bake it from the retopo room. Quote Link to comment Share on other sites More sharing options...
farsthary Posted November 7, 2012 Share Posted November 7, 2012 Oh yes, really nice to see a real use of Live Clay tools and Andrew has surprised me as an excellent sculptor! Quote Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted November 7, 2012 Advanced Member Share Posted November 7, 2012 Really Nice work. Now you should retopo ,unwrap,and bake it from the retopo room. +1 I would like to see you retopo and UV the ant, merge it to the scene (MV) and then create a nice texture using cavity (fill) as well as multiple blended paint layers, also don't forget to add finer surface details. Then, extract the maps (texture, displacement etc) as well as the retopo mesh (obj) to be used in another application such as Maya, Max, Softimage etc. T. Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted November 7, 2012 Advanced Member Share Posted November 7, 2012 Gosh! A programmer that tests his own tool! Am I dreaming? (Just a joke. In my company, programmers hardly test the shaders and stuff they develop. It is the designer job) Besides, your ant is really cool. Only three hours to make it, really? You beat all of us. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted November 8, 2012 Advanced Member Share Posted November 8, 2012 Nice work Andrew, good to see! Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted November 8, 2012 Contributor Share Posted November 8, 2012 Great! Quote Link to comment Share on other sites More sharing options...
Advanced Member herve_bis Posted November 8, 2012 Advanced Member Share Posted November 8, 2012 Great Quote Link to comment Share on other sites More sharing options...
Member SYN7AX3RR0R Posted November 8, 2012 Member Share Posted November 8, 2012 respek Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 8, 2012 Author Share Posted November 8, 2012 Thanks! I posted my report about retopo and baking, see first post. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 8, 2012 Author Share Posted November 8, 2012 Merged to micriverts - much faster, still have little spikes This is rendered with subpatching. I am surprized that baking essentially non-normal directed spikes on the body was not problematic. http://3d-coat.com/turntableID=135236936011 I used Layers->Clamp depth to remove buggy spikes, then smoothed a bit bad area. Fixed head area: Now it is time to fix bugs and improve what was found. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member bisenberger Posted November 8, 2012 Advanced Member Share Posted November 8, 2012 Cool! nice work Andrew and some insight into workflow to improve results. Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted November 8, 2012 Advanced Member Share Posted November 8, 2012 Very cool Andrew! Great to see you using the tool you've created. This will go a long way to making 3D Coat better. I don't even mind if we have to wait longer for new builds. Quote Link to comment Share on other sites More sharing options...
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