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Why do closed objects perform better for painting than open ones?


popwfx
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Please help me understand 3DC a bit better. I'm trying to paint on a lowpoly object and if I just load the plane I want, 3DC performs very badly painting on just the surface when painting with materials. If however I load the same surface but have it a closed contiguous object like a block (so it has under and side and back and front bits - not just the block's top) then it performs better. See this attached pic to see what I mean. This is the model - I was just trying to load the top of it - but would prefer to keep the geometry how I need it. I don't want 3DC to create UV maps (or at least not much space on the map) for the non-top areas since they wont be seen from my camera anyway..

If I load just the selected polys here into a separate object and load that into 3DC it chugs badly when trying to paint. And it's not the video card or driver. Why is this so? thanks :)

block.jpg

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  • Advanced Member

sorry for not being clear. I mean very slow. As in, despite my normally speedy enough graphics card, painting on a plane (unclosed object) is much slower than on a closed object. I am using v 3.718f (though I did download and try v4Beta5 and experienced the same thing).

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