New Member cosmasad Posted November 26, 2012 New Member Share Posted November 26, 2012 I just purchased 3d Coat and am very excited to be using it. I watched the “Damaged Pillar” videos and this is exactly what I want to be doing. I am a set designer working in the film industry and want to use your program to create building elements that have texture like the damaged pillars. Scale is very important, however, and as I sculpt (with voxels) I must always be aware how big the object that I am making is. When I create a cube, for example, I can set a specific size for it? If I want to create a cube that’s 4’ wide x 6’ high x 3’ deep. How do I do that? Also, can I set the grid to a specific size, like a line every 12” for example to help me keep track of scale? Thank you. Cosmas Demetriou Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 27, 2012 Share Posted November 27, 2012 Voxel Room At Voxels Menu > Define Measurement units Over Tools > Adjust Measure Im working in meters... the size of my models when i import/export are ok in another apps View > Grid Size > Customize Grid... i duno how to set it The default unit is pixels... if i remember well View > Grid2D mode is useful too Primitives Tool In the Properties Menu there is a Size x-y-z option... every 100 point is 1 grid size Use Size 400 600 300 ---------------------------------------- About Object Scale http://3d-coat.com/forum/index.php?showtopic=10549&hl=size&fromsearch=1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 27, 2012 Reputable Contributor Share Posted November 27, 2012 I will see if I can knock out a quick scene and real world scale tutorial in the next day or so... Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted November 28, 2012 Moderator Share Posted November 28, 2012 Thanks digman, that would be very helpful as it's a kind of a FAQ Quote Link to comment Share on other sites More sharing options...
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