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This is the Indie game my friend Andrew and I have been working on for the past year in our spare time. Everything was UV'ed and textured in 3D Coat (and Photoshop of course).

Background: Andrew's a programmer who was working on this game for 3 years and I was working on my game in UDK. I got to the point of programming and realized that its too slow to do both art and programming. Writing code wasn't the hard part, polish and bug fixing was. So I looked at Andrews game... awful visuals b/c he had the opposite problem. I decided to support his project and get things up to a point in quality. My goal was 60-70% of my standards for visual quality on everything. Reason is time, and I can't make all these things w/o an engine. Oh thats right, he's written the code from scratch in XNA so there is no GUI for me to work in. Next games are in Unity, and so that will be quite different. He had already bought DAZ3D models for the main characters and I didn't redo them. I designed and built all the ships, planets and star maps. That doesn't seem like a lot of work, 20+/- ships and 3 cockpits, but it was. I learned a lot. There are 1001 things I'd like to add and change in this game but I am insisting that all major changes from here on out go into planning phase for Eterium 2 in Unity (after the next game "First Contact" working title for mobile). We'd never finish a game if we kept adding wishlist ideas and improvements. The game is pretty fun, and big goals for the next one. A lot more modeling in 3D Coat for that as you can see from my Destroyer Class star ship test. Anyway take a look, we're going to try to get the demo ready in the next few weeks.

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If this is going to be in Freelancer's or Privateer's style, I'll definitely buy it. Yeah, bring on some neutron stars baby! B)

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