New Member muaythai Posted November 27, 2012 New Member Share Posted November 27, 2012 Hello, I have been trying to figure out how to do this in 3D Coat but not seeing/getting it. Basically am sculpting a scene which has objects in it and I want to be able to sculpt the terrain around the objects. In Zbrush there are subtools, and in Mudbox you have an object list where you sculpt the active layer..I am not seeing an equivalent in 3D Coat but I assume there should be something like this? The other question is: I don't want to backtrack as I have done a lot of work thus far. Will I be able to import these "subtools" into 3D Coat into my current scene without messing any of my progress so far? Thanks! Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted November 28, 2012 Share Posted November 28, 2012 You have VoxTree in 3D-Coat, you may add/delete/manage objects there (Windows->VoxTree) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 28, 2012 Share Posted November 28, 2012 Hi there is a zbrush to 3dcoat applink addon http://3d-coat.com/f...?showtopic=7886 Nice reading: ZBrush to 3DC workflow http://3d-coat.com/forum/index.php?showtopic=10003&hl=zbrush Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.