Member gabkosit Posted December 9, 2012 Member Report Share Posted December 9, 2012 I am a newbie for sculpting human head so all constructive comments are welcome. By the way I like this turntable feature http://3d-coat.com/turntableID=135503388219 1 Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted December 17, 2012 Author Member Report Share Posted December 17, 2012 I had a hard time with smooth tool when I increased polycount to around 8 millions my smooth tool behave like a flatten tool and smudge brush left weird hard line on the model. So I had to decrease polycount to around 5 millions. Is there a fix to this issue? Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted December 18, 2012 Author Member Report Share Posted December 18, 2012 I really like smooth tool in V4. I couldn't work with it in V3.7 1 Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted December 19, 2012 Author Member Report Share Posted December 19, 2012 I have just discovered Power Smoothing. That tool really helped smoothing my bumpy model. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted December 19, 2012 Contributor Report Share Posted December 19, 2012 That's looking great. I'll have to play with V4 a little more. The thing I have to keep in mind when modelling is to do all major work (get the basic shapes) on a very low poly model, and take it as far as possible with the least amount of polys. Then slowly up the res, sculpt, up the res etc. When I go high poly too early, its much harder to control, and avoid 'lumps'. Anyhow, nice progress there. Hope you'll post your finished model. Greg Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted December 20, 2012 Author Member Report Share Posted December 20, 2012 couldn't agree more . I should have got main shape right at lower poly before up res this high Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted December 20, 2012 Author Member Report Share Posted December 20, 2012 not much progress just some works around the neck tonight Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted December 20, 2012 Contributor Report Share Posted December 20, 2012 How do you do "power smoothing"? I also saw somebody else mention it on this forum, but I don't think I have ever used it. Is it the "CUDA smooth boost"? Or is it something in a tool options box somewhere? Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted December 20, 2012 Author Member Report Share Posted December 20, 2012 In Surface mode on the top menu next to "help" you will see in the drop down menu of Shift and Crt+Shift there are several option you can choose one of those is Powerful smoothing. You can see it on my latest screenshot image. I found that Powerful smoothing work better in Voxel than Surface mode. Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted December 22, 2012 Author Member Report Share Posted December 22, 2012 I am sculpting hair with clay tool. Is there a way to make brush smaller along the length of the stroke? Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted December 23, 2012 Contributor Report Share Posted December 23, 2012 Thanks for explaining where the "power smoothing" feature was. I tried it out yesterday. It only seemed to be slightly stronger than the regular smoothing, and the regular smoothing isn't very strong. The "CUDA smooth boost" option in voxel mode is much more powerful. That being said, I'm still really starting to like sculpting in surface mode a lot! My favorite brush is now "Rapid2" with "remove stretching" enabled. Using it with different alphas seems to do most of what I need... Anyways, I also wanted to comment on your sculpt! For doing hair, a cool way to do it is using the Muscle tool (either in surface or voxel mode). It has several options which allow you to set it up so that it starts out thin, then gets fat, and then gets thin again at the end of the stroke. Abnranger (a user on this forum) has made a tutorial video somewhere (on Youtube probably) that shows his method on how to do it. If you continually use the muscle tool over and over with different sizes, you can build up some really great looking hair. Another thing I noticed about your sculpt is that the character's ear seems to be too far forward...perhaps it should be like an inch and a half farther back on the head? It should be fairly easy to move it back there since you are using 3D-Coat. You could use the "Split" tool with the lasso selection mode to cut it off and then use the Transform tool to move it back there. Then merge it back onto the head (right click on your voxel layer in the Voxtree and select "merge to...") Otherwise I think it looks really good! Nice job, keep working on it! It would be great if you made a body to go with it at some point! 1 Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted December 24, 2012 Author Member Report Share Posted December 24, 2012 cool ! thanks for the tips I will try that out Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted December 26, 2012 Author Member Report Share Posted December 26, 2012 I moved the ear further back and a bit lower than it was and also tested out using muscle tool to create hair which I really like it. Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted January 1, 2013 Author Member Report Share Posted January 1, 2013 nothing better than sculpting an ear on new year's eve I gave up the idea of using muscle tool for hair because the process of merging the layer back take forever. Quote Link to comment Share on other sites More sharing options...
Member gabkosit Posted January 4, 2013 Author Member Report Share Posted January 4, 2013 First time with vertex paint in 3Dcoat Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted January 4, 2013 Contributor Report Share Posted January 4, 2013 Good color, he looks like he has been on vacation. Quote Link to comment Share on other sites More sharing options...
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