Member freelancah Posted December 14, 2012 Member Share Posted December 14, 2012 Figured I'd start a scetchbook too..Alltho Im not that active updater I'd still prefer to keep all in one thread Here's bit of something Ive been working on. The head is something I'm rather unsure what it will end up looking so it's just a "placeholder". Same goes with the smaller spikes in the spine. They are currently mirrored but I plan to have em going all over the place, possibly bigger and non uniform, so no mirroring.. Tail is probably something I'm doing next and then the neck spine.. The legs..well not sure about em later.. Will have to see if they look like they can bear the weight of the finished thing. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 14, 2012 Contributor Share Posted December 14, 2012 It would be a strange creature indeed to lack the quality of symmetry shared by every vertebrate (not possessing some form of pathology) that I am aware of. Go for it! Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted December 16, 2012 Author Member Share Posted December 16, 2012 Quick candidate for new head and tail Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted December 17, 2012 Advanced Member Share Posted December 17, 2012 This is looking very interesting, will be following closely. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 20, 2012 Share Posted December 20, 2012 fine detailed work for sure Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted December 29, 2012 Author Member Share Posted December 29, 2012 Here's a little update. Some re-designing and still not quite where I'm going with the head and neck but I plan to have some leftover skin and muscle everywhere so thats why the last image.. 2 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted December 29, 2012 Contributor Share Posted December 29, 2012 Any tangling with this critter would involve a lot of nasty pokes. Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted December 30, 2012 Author Member Share Posted December 30, 2012 Tony Nemo: For sure It's going to have even more spikes after Im done with the initial shape..I work slow.. :P Figured I'd update since I changed the neck.. Any oppinions on it? Quote Link to comment Share on other sites More sharing options...
Advanced Member welchrs64 Posted December 30, 2012 Advanced Member Share Posted December 30, 2012 Nice job! Is this an art piece or will you be using it in a animation or game? Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted December 30, 2012 Author Member Share Posted December 30, 2012 My plan atm is to rig it in max, make a small animation where it wakes up, bring it to houdini and add some special effects. Some which I built already and some which I have to try to build..if I can :P It's not really for anything or anyone, just a practise work 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member welchrs64 Posted December 31, 2012 Advanced Member Share Posted December 31, 2012 My plan atm is to rig it in max, make a small animation where it wakes up, bring it to houdini and add some special effects. Some which I built already and some which I have to try to build..if I can :P It's not really for anything or anyone, just a practise work It really looks good. Great job! Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted December 31, 2012 Author Member Share Posted December 31, 2012 Quick turntable. Will continue next year! Happy new year everybody http://3d-coat.com/turntableID=135690776064 1 Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted January 3, 2013 Author Member Share Posted January 3, 2013 Well..Spent the day adding some skin...It's quite messy atm but will tune it! 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted January 3, 2013 Advanced Member Share Posted January 3, 2013 Nice updates. What 3DCoat method are you using for the skin on the wings? Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted January 3, 2013 Author Member Share Posted January 3, 2013 muscle tool for most places and cloth sim for the wings. I'm going to have to fix the wings later. Just wanted them there to see how they look Quote Link to comment Share on other sites More sharing options...
Advanced Member wave of light Posted January 3, 2013 Advanced Member Share Posted January 3, 2013 With them being so thin, you may encounter problems with retopo'n later on. This user has a similar problem with a fish tail, but there are suggestions: http://3d-coat.com/forum/index.php?showtopic=10782 Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted January 3, 2013 Author Member Share Posted January 3, 2013 Yeah I was kinda expecting to have to find a workaround so thanks for the link! Quote Link to comment Share on other sites More sharing options...
Taros Posted January 10, 2013 Share Posted January 10, 2013 Interesting experiment. Today I would never sculpt cloth like elements. Instead I would create the wings with traditional modeling methods. I think you have much more control and can work more efficient then. Sculpting is great for all thick parts, like bones etc. An experienced modeler switch between different tools to reach the target - especially, when a model have to animated later. I guess a lot of people overvalue sculpting. After first experiments you will begin to distinguish which workflow is good for what... but why not try it this way first. Best wishes Chris Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted January 10, 2013 Author Member Share Posted January 10, 2013 Thanks for the feedback! And yeah I agree with you. They are there for the looks atm only. Actually I already deleted them from the current build. Only the muscles are there. I'm about to start texturing soon! Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted January 12, 2013 Advanced Member Share Posted January 12, 2013 Cool dragon! I like it a lot. Can't wait to see next step. Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted April 4, 2013 Author Member Share Posted April 4, 2013 After a long while I had some time to make better wings. They are not quite done. The opacity map that creates the holes needs some variance since its just a mirror now, but anyway it's progress! Rendered with octane render The Bony parts are around 30k polys atm 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted April 4, 2013 Advanced Member Share Posted April 4, 2013 Really nIce model! I'd like to see it from other angles too, but it will surely be for your final post. I wonder how you did the wings. They look very thin, you didn't bake normal map from high to low, did you? Can't wait to see more. Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted April 5, 2013 Author Member Share Posted April 5, 2013 Thank you! I havent actually done that many renders yet. The model needs to be rigged and posed..The current standard pose is very difficult to capture properly :P Anyway Here's one more :P I sculpted the highres wings in 3D coat and then made a 1 sided retopo "base" which I then moved to 3ds max where I modified it a bit and added a shell operator.. They are quite thin so wasn't able to do it purely inside 3d coat.. Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted April 12, 2013 Author Member Share Posted April 12, 2013 Here's another render with postwork! The skeleton is an old 3D-coat sculpt too. 1 Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted March 17, 2014 Author Member Share Posted March 17, 2014 Made a 3D-Print out of polyamide, just the head tho. Manufactured @ Materflow Oy. Quite nice end product. I might test how it looks with chrome surface :P 3 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 17, 2014 Share Posted March 17, 2014 wow can i ask the actual size ? Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted March 17, 2014 Author Member Share Posted March 17, 2014 It's about 15cm from teeth to horns, so not very large, but considering it's just the head the whole thing will have trouble sitting on my shelf :P Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 17, 2014 Share Posted March 17, 2014 hehehe 15cm head ? = cool Quote Link to comment Share on other sites More sharing options...
Member freelancah Posted March 17, 2014 Author Member Share Posted March 17, 2014 Yeah the head is 15cm :P Quote Link to comment Share on other sites More sharing options...
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