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alvordr

Split Voxel Objects

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Hi. I'm not sure if this already exists, but I was making a chair with a seat cushion and pillows in 3D Coat and realized afterwards that I didn't create the cushion separate from the chair, as I did the pillows. I can go into another app and do this, but if there isn't already a way to do this in 3D Coat, can this functionality be considered, please?

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I just realized there is a Split With... option in the voxel room, but it appears to only work when the volumns are on a separate layer. Not sure if I'm going down the right road here.

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Select the Split tool.

split%20tool.JPG

Then choose a selection method from the "E" panel:

e-panel-option.jpg

Draw a circle around the area you want to split off from the rest.

Hit enter.

That piece will be split off and put into a new voxel layer in the Voxtree.

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The only problem with that particular technique is that you may not be able to select around that object, say a bolt inside of an electrical box. ZBrush handles this by using Subtools and/or Polygroups.

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Some other cool tools to try out are the Copy tool, Hide tool, and the Voxlayer tool. They can all be used to split off difficult-to-reach parts of your mesh.

On the other hand, the Polygroup selection tools of Zbrush are amazing, and if something like those were added to 3D-Coat, it would be wonderful!

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Yeah, I'll have to take a look at those. Thanks. 3D Coat is both intuitive and unintuitive. There are some things that save lots of time and others that seem unnecessarily labor intensive or obscure. I'm sure it's just growing pains.

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